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Androidz wrote:I've made something simmilar but with a diffrent gameplay if you want to use it and wait for the xml to change this map can turn out even better^^
as i like the graphics=)
viewtopic.php?f=242&t=57173&hilit=Atlantis
Premier2k wrote:Androidz wrote:I've made something simmilar but with a diffrent gameplay if you want to use it and wait for the xml to change this map can turn out even better^^
as i like the graphics=)
viewtopic.php?f=242&t=57173&hilit=Atlantis
Hi Androidz,
I have had a look at your gameplay idea, I like it but I don't think it would work for our Atlantis map.
That said, it may suit our next map we have planned (assuming this one is successful), we may want to tweak it slightly as it seems quite complex. I shall chat with my team-mate and when the time comes we may approach you.
Thank you for your kind words regarding our map!
Premier2k

MrBenn wrote:I can't see anything on it to indicate what the region bonuses are going to be - assuming that the different coloured areas are going to collect bonuses?
MrBenn wrote:The map feels big, almost for the sake of it. You're within the size restriction for the large, but you may struggle to shrink down for the small map, especially as you're going to need to put territory names on there somewhere too.
MrBenn wrote:You've explained your attack routes on the legend, but I think the 'opposite docks' is confusing - particularly as they don't all face each other.
MrBenn wrote:For future reference, please could you add an updated image to the end of the thread, as well as the first post, as it helps people to follow the development, and will help people to tie comments to particular versions.
MrBenn wrote:It's a good start, and I'm interested to see what happens to it.

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