Atlantis - v43 - BETA - P32[D,Gp,Gr,FF,XML,BETA]

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Re: Atlantis - v43 - BETA - P32[D,Gp,Gr,FF,XML,BETA]

Postby natty dread on Fri Mar 12, 2010 5:13 pm

I recently won an esc game on this where all of the map was being used. The temples at the center came real handy when an unsuspecting foe had left his stacks on docks & ports... ;)
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Re: Atlantis - v43 - BETA - P32[D,Gp,Gr,FF,XML,BETA]

Postby army of nobunaga on Fri Mar 12, 2010 5:20 pm

well, Im glad you got to it... Ill try one more time... If its a big circle J3$k again, Im done with it.


(edit)

please help me fill it out Game 6619313 and don't give me "I don't like those settings" junk. When I was a kid a good CC'er would play CC with 5 rocks and dirt map if he had to.
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Re: Atlantis - v43 - BETA - P32[D,Gp,Gr,FF,XML,BETA]

Postby ender516 on Fri Mar 12, 2010 9:27 pm

Like natty, I have found that the inner rings are important for breaking outer ring bonuses. I was in a foggy game and didn't even know where to go to stop the pounding, other than that I had to make my way inward.
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Re: Atlantis - v43 - BETA - P32[D,Gp,Gr,FF,XML,BETA]

Postby army of nobunaga on Sat Mar 13, 2010 11:54 am

well I did a 20 min. search and looky yesterday on played games there.. looks like it depends on fog or not.

Ill try it on escalating ....
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Re: Atlantis - v43 - BETA - P32[D,Gp,Gr,FF,XML,BETA]

Postby MrBenn on Tue Mar 16, 2010 6:16 pm

I've been meaning to request this for some time, but I have just added the following text to the guidelines for the Forge:
While the map is nearing the end of the Beta phase, the mapmaker(s) will be asked to populate the Map Portal Database.

I'd be grateful if you (or your representative) could oblige, and also notify in this thread once it's done ;-)
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Re: Atlantis - v43 - BETA - P32[D,Gp,Gr,FF,XML,BETA]

Postby natty dread on Tue Mar 16, 2010 7:16 pm

Benn, seriously, did the same text really need to be posted on all the FF threads? ;)
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Re: Atlantis - v43 - BETA - P32[D,Gp,Gr,FF,XML,BETA]

Postby ender516 on Tue Mar 16, 2010 9:58 pm

Well, we have already heard that there is a lack of cross-pollination between topics, and each developer does need to be asked.
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Re: Atlantis - v43 - BETA - P32[D,Gp,Gr,FF,XML,BETA]

Postby Ray Rider on Thu Mar 18, 2010 9:31 pm

Arachnophobia wrote:aaah so the "like" is not a comparatitve like but a "same type" like. Thats pretty counter-intuitive, as it uses a more obscure meaning of the word "like", and most of all, it is redundant. Territory borders are either visible borders on the map or are declared (in a positivist sense). Thats what happened with the non-visible borders between any port and any boat.
To clarify it, you could do "A Port can attack any boat, but no other port" and alike for the boat declaration and leave out that confusing sentence. That way, the legend is shorter and more precise and understandable.

QFT I'm playing my second game on this map, and I was still confused about which could attack what (I came to this thread to find out. I didn't want to deploy 110 troops only to find that I couldn't attack in the direction I expected).

Anyhow, I'm currently playing with a bunch of other majors in an escalating, sunny game on this map and finding it easy to end up in a deadlock. The cash in rate is currently at 105 and it's extremely difficult to figure out how to wipe anyone out thanks to the deadends and one way attacks (boat to port, port to boat, etc). I just wiped out the first player and am currently the strongest on the map, but I don't see any way to end it soon. The various temple's abilities to bombard seem pointless, since there isn't really any reason to attack unless you can take the territory you're attacking.

My advice would be to lower the number of neutrals in the center areas (as someone else said, it would create a rush for the center which would be pretty fun, rather than chasing each other around the outside), open up the attacks between boats and ports so it's less complicated, and allow the temples to attack normally rather than bombard....that's just me though, I prefer simple maps lol

Btw, my apologies for jumping in and only reading the last five pages before giving my opinion. Feel free to ignore this ;)
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Re: Atlantis - v43 - BETA - P32[D,Gp,Gr,FF,XML,BETA]

Postby ender516 on Sat Mar 20, 2010 9:36 am

A minor quibble about territory names. I was glancing back at a log and saw

Game log wrote:2010-03-19 09:24:17 - stealth99 assaulted Nu from Argyros and conquered it from neutral player
2010-03-19 09:24:23 - stealth99 assaulted Pollux from Nu and conquered it from neutral player
2010-03-19 09:24:27 - stealth99 assaulted Styx from Nu and conquered it from neutral player


I wondered how you could attack an inner island and back out again, because for a moment I thought Nu, being a Greek letter name, was on Atlanta or the Temple Isles. A look at the map showed me my error. Maybe it's just one of those quirks that every map has that one has to learn, but if you fellows find yourselves revising the map at all, it might be worth changing. Xi might cause the same confusion for someone as well. In neither case would I push for these changes unless they were being piggybacked on other graphical updates.
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Re: Atlantis - v43 - BETA - P32[D,Gp,Gr,FF,XML,BETA]

Postby MrBenn on Mon Mar 29, 2010 4:08 pm

Premier2k wrote:That's quite a good suggestion actually! I'll get Nem to make some changes.
I still need to make a slight modification to the XML which I'm hoping to do over the next couple of days.

Did those changes ever get made?
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Re: Atlantis - v43 - BETA - P32[D,Gp,Gr,FF,XML,BETA]

Postby Premier2k on Fri Apr 02, 2010 10:49 am

MrBenn wrote:
Premier2k wrote:That's quite a good suggestion actually! I'll get Nem to make some changes.
I still need to make a slight modification to the XML which I'm hoping to do over the next couple of days.

Did those changes ever get made?

They will be soon MrBenn. We've moved offices at work and so it's been a bit of a nightmare over the last couple of weeks. I should get the changes done and will submit them to you.

Nemesischild is also incredibly busy with work and needs to make a slight change to some of the wording. As soon as he can he'll make those changes.

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Re: Atlantis - v43 - BETA - P32[D,Gp,Gr,FF,XML,BETA]

Postby natty dread on Tue Apr 06, 2010 9:47 pm

I really think it'd be a nice feature if one of the temples could assault instead of bombard.

This would give a higher value to the center, and balance the amount of chokepoints on the outer area.

Poseidon seems the logical choice to me. Being able to attack any of the docks... now that would be useful enough that players would be scrambling there even in escalating games.
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Re: Atlantis - v43 - BETA - P32[D,Gp,Gr,FF,XML,BETA]

Postby army of nobunaga on Sun Apr 18, 2010 9:43 pm

Ray Rider wrote:
Arachnophobia wrote:
My advice would be to lower the number of neutrals in the center areas (as someone else said, it would create a rush for the center which would be pretty fun, rather than chasing each other around the outside), open up the attacks between boats and ports so it's less complicated, and allow the temples to attack normally rather than bombard....that's just me though, I prefer simple maps lol

Btw, my apologies for jumping in and only reading the last five pages before giving my opinion. Feel free to ignore this ;)



No.. I have said this before. Its a circle with choke points. Its a well drawn map with great theme and ideas.

But the neutrals need to be dropped.... Otherwise you have a crap map in my opinion.

You map makers always ignore the few of us that have played 5000 + games that post here... Im telling you its a huge circle with nothing but choke points.

The one game Ive won there as a doubles team, I instructed my guy (a cook) to act like it was one huge circle with chokes. We easily won.

Im done with this map unless it undergoes something a little more rigorous than "looks good" "should play good in theory"


Natty had a good idea too... he said "really think it'd be a nice feature if one of the temples could assault instead of bombard.

This would give a higher value to the center, and balance the amount of chokepoints on the outer area.

Poseidon seems the logical choice to me. Being able to attack any of the docks... now that would be useful enough that players would be scrambling there even in escalating games."


And even that would help.

I understand the work these guys have done, and I appreciate them. I do. But passing this map as is, is a travesty of the control system you guys have developed here.
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Re: Atlantis - v43 - BETA - P32[D,Gp,Gr,FF,XML,BETA]

Postby NemesisChild on Mon May 03, 2010 4:10 am

ok I have updated the images of the maps to accomodate the comments so far

- Temple of Poseidon can now Assault Docks ratyher than bombard them, I really liked this suggestion in making a more effective path back out of the center & updated the legend appropriately

- Have moved the Anchor further away from the Euclid coastline

- have reworded the Boats and Ports legend comments

does this resolve issues raised by people?

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Small
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I will get on to Prem to update the XML to show the new Poseidon to Docks one way assault

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Re: Atlantis - v43 - BETA - P32[D,Gp,Gr,FF,XML,BETA]

Postby Premier2k on Wed May 05, 2010 1:17 am

XML Updated!
Modified to reflect Nem's changes

http://www.fileden.com/files/2009/1/10/2261497//Atlantis.xml

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