Atlantis - v43 - BETA - P32[D,Gp,Gr,FF,XML,BETA]

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Re: Atlantis v5.0! Updates (p.1,3,4)

Postby crosseout on Thu Dec 18, 2008 4:26 pm

I like this a lot better, much easier on the eyes(;
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Re: Atlantis v5.0! Updates (p.1,3,4)

Postby NemesisChild on Thu Dec 18, 2008 6:34 pm

Happy to oblige Crosseout
That damn terrain was a git to do... me being a Photoshop novice!
the bevel I agree was a bit garish but no more than an oversight

Just to let everyone know we are starting the XML now (quite a lot done)
hopefully we will be getting some stamps soon

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Re: Atlantis v5.0! Updates (p.1,3,4)

Postby Premier2k on Thu Dec 18, 2008 7:11 pm

crosseout wrote:I like this a lot better, much easier on the eyes(;

Thank's crosseout, it's good to know we're getting it right! :D

NemesisChild wrote:Just to let everyone know we are starting the XML now (quite a lot done)

XML is pretty much complete. I need to make a few ammendments and need to add the small map army co-ords.

NemesisChild wrote:hopefully we will be getting some stamps soon

Yes, I think we get an ideas stamp and a drafts stamp.
Can one of the mods confirm this?

Thanks all, keep those comments and suggestions coming!!

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Re: Atlantis v5.0! Updates (p.1,3,4)

Postby MrBenn on Fri Dec 19, 2008 9:58 am

The map is improving, although I still think you have a lot of work ahead of you.

[Advanced Draft]
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Re: [Advanced Draft] Atlantis NEW v5.4 Updates (p.1,3,4,5)

Postby Premier2k on Sat Dec 20, 2008 8:47 am

New Update!

Version 5.4 is now available!
Well Done to Nemesischild for getting this version completed along with his new textures.

The XML is going through a couple of changes and I will add it as soon as it is completed!

Version 5.4 with armies
Minimap and bonuses now displayed
Scroll redone.

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Thoughts, comments, and suggestions for Version 6 needed please!
Anything you like? Don't like? Want to see?

Thanks all for your continued support!

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Re: [Advanced Draft] Atlantis NEW v5.4 Updates (p.1,3,4,5)

Postby Androidz on Sat Dec 20, 2008 9:30 am

I'm not sure the choice of colours in the middle is the best choice. Could you try black with a silver glow?
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Re: [Advanced Draft] Atlantis NEW v5.4 Updates (p.1,3,4,5)

Postby Premier2k on Sat Dec 20, 2008 9:41 am

Androidz wrote:I'm not sure the choice of colours in the middle is the best choice. Could you try black with a silver glow?


You mean the centre temple island?
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Re: [Advanced Draft] Atlantis NEW v5.4 Updates (p.1,3,4,5)

Postby bryguy on Sat Dec 20, 2008 10:08 am

Looking good :)


1) I like the whole T.O.P thing :) is it gonna start out neutral tho?
2) Boats are much better :)
3) Love the unique new texture
4) Yay! thule has its 9 territories!! but now Lemuria does not.... its missing 9
5) Just noticed this, but some of the borders are VERY VERY pixely




All I have time to comment on right now :)
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Re: [Advanced Draft] Atlantis NEW v5.4 Updates (p.1,3,4,5)

Postby NemesisChild on Sat Dec 20, 2008 10:23 am

1) I like the whole T.O.P thing :) is it gonna start out neutral tho?


Yes all territories apart from the outer islands will start nuetral

2) Boats are much better :)


I like the boats too ... but I'm biased, good idea to use older boats, gives it a better all round look

3) Love the unique new texture

Thank you.. it took ages

4) Yay! thule has its 9 territories!! but now Lemuria does not.... its missing 9


Ooops! guess where thules 9 came from!! damit I will fix this next version (without nicking it from somewhere else!!! )

5) Just noticed this, but some of the borders are VERY VERY pixely


I am looking into bettering the borders I agree that they are a bit pixely.. if anyone knows how to resolve this it would be much apprecited as i am struggling with it.. PM me with the help if you can

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Re: [Advanced Draft] Atlantis NEW v5.4 Updates (p.1,3,4,5)

Postby Androidz on Sat Dec 20, 2008 12:15 pm

Premier2k wrote:
Androidz wrote:I'm not sure the choice of colours in the middle is the best choice. Could you try black with a silver glow?


You mean the centre temple island?


yes, i know its something special on the map but still you could manage with better colours on the text than this=)
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Re: [Advanced Draft] Atlantis NEW v5.4 Updates (p.1,3,4,5)

Postby Premier2k on Sat Dec 20, 2008 4:01 pm

Androidz wrote:
Premier2k wrote:
Androidz wrote:I'm not sure the choice of colours in the middle is the best choice. Could you try black with a silver glow?


You mean the centre temple island?


yes, i know its something special on the map but still you could manage with better colours on the text than this=)

So do you mean change the text colour or the island colour?
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Re: [Advanced Draft] Atlantis NEW v5.4 Updates (p.1,3,4,5)

Postby Androidz on Sat Dec 20, 2008 4:36 pm

Premier2k wrote:
Androidz wrote:
Premier2k wrote:
Androidz wrote:I'm not sure the choice of colours in the middle is the best choice. Could you try black with a silver glow?


You mean the centre temple island?


yes, i know its something special on the map but still you could manage with better colours on the text than this=)

So do you mean change the text colour or the island colour?


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Re: [Advanced Draft] Atlantis NEW v5.4 Updates (p.1,3,4,5)

Postby Chao on Sat Dec 20, 2008 7:15 pm

Wow guys, this is really coming along!

I still think the color scheme is a bit light. Maybe define the borders a bit more? Some parts look a bit blurry.

I think the texture could still use a bit of adjustment. It looks a bit rugged.

I do like the Poseidon thing, cept you should probably make it start neutral.

I'll definitely try this one when it comes out! :)
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Re: [Advanced Draft] Atlantis NEW v5.4 Updates (p.1,3,4,5)

Postby Premier2k on Mon Dec 22, 2008 8:00 am

Chao wrote:Wow guys, this is really coming along!

I still think the color scheme is a bit light. Maybe define the borders a bit more? Some parts look a bit blurry.

I think the texture could still use a bit of adjustment. It looks a bit rugged.

I do like the Poseidon thing, cept you should probably make it start neutral.

I'll definitely try this one when it comes out! :)

Thanks Chao!

Poseidon will start neutral, as will everything except for the outer islands. We're considering making this have an objective, such as hold Poseidon for x number of turns.
What do you think?

We are working on the borders as well.
I'm really pleased with the way this map is coming on. Nemesischild has done a fantastic job with the map. My only complaint is I have to keep changing the bloody XML to match! :D
Version 6 is in production but updates may be slow now as christmas approaches.

Keep the comments and ideas coming please everyone!

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Re: [Advanced Draft] Atlantis NEW v5.4 Updates (p.1,3,4,5)

Postby Chao on Mon Dec 22, 2008 3:14 pm

If you're going to make Poseidon neutral, you should probably get rid of autodeploy and put extra armies on it instead of the usual 3. Otherwise, it sounds like an interesting idea. :D
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