Atlantis - v43 - BETA - P32[D,Gp,Gr,FF,XML,BETA]

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Re: Atlantis v5.0! Updates (p.1,3,4)

Postby crosseout on Thu Dec 18, 2008 4:26 pm

I like this a lot better, much easier on the eyes(;
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Re: Atlantis v5.0! Updates (p.1,3,4)

Postby NemesisChild on Thu Dec 18, 2008 6:34 pm

Happy to oblige Crosseout
That damn terrain was a git to do... me being a Photoshop novice!
the bevel I agree was a bit garish but no more than an oversight

Just to let everyone know we are starting the XML now (quite a lot done)
hopefully we will be getting some stamps soon

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Re: Atlantis v5.0! Updates (p.1,3,4)

Postby Premier2k on Thu Dec 18, 2008 7:11 pm

crosseout wrote:I like this a lot better, much easier on the eyes(;

Thank's crosseout, it's good to know we're getting it right! :D

NemesisChild wrote:Just to let everyone know we are starting the XML now (quite a lot done)

XML is pretty much complete. I need to make a few ammendments and need to add the small map army co-ords.

NemesisChild wrote:hopefully we will be getting some stamps soon

Yes, I think we get an ideas stamp and a drafts stamp.
Can one of the mods confirm this?

Thanks all, keep those comments and suggestions coming!!

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Re: Atlantis v5.0! Updates (p.1,3,4)

Postby MrBenn on Fri Dec 19, 2008 9:58 am

The map is improving, although I still think you have a lot of work ahead of you.

[Advanced Draft]
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Re: [Advanced Draft] Atlantis NEW v5.4 Updates (p.1,3,4,5)

Postby Premier2k on Sat Dec 20, 2008 8:47 am

New Update!

Version 5.4 is now available!
Well Done to Nemesischild for getting this version completed along with his new textures.

The XML is going through a couple of changes and I will add it as soon as it is completed!

Version 5.4 with armies
Minimap and bonuses now displayed
Scroll redone.

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Thoughts, comments, and suggestions for Version 6 needed please!
Anything you like? Don't like? Want to see?

Thanks all for your continued support!

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Re: [Advanced Draft] Atlantis NEW v5.4 Updates (p.1,3,4,5)

Postby Androidz on Sat Dec 20, 2008 9:30 am

I'm not sure the choice of colours in the middle is the best choice. Could you try black with a silver glow?
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Re: [Advanced Draft] Atlantis NEW v5.4 Updates (p.1,3,4,5)

Postby Premier2k on Sat Dec 20, 2008 9:41 am

Androidz wrote:I'm not sure the choice of colours in the middle is the best choice. Could you try black with a silver glow?


You mean the centre temple island?
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Re: [Advanced Draft] Atlantis NEW v5.4 Updates (p.1,3,4,5)

Postby bryguy on Sat Dec 20, 2008 10:08 am

Looking good :)


1) I like the whole T.O.P thing :) is it gonna start out neutral tho?
2) Boats are much better :)
3) Love the unique new texture
4) Yay! thule has its 9 territories!! but now Lemuria does not.... its missing 9
5) Just noticed this, but some of the borders are VERY VERY pixely




All I have time to comment on right now :)
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Re: [Advanced Draft] Atlantis NEW v5.4 Updates (p.1,3,4,5)

Postby NemesisChild on Sat Dec 20, 2008 10:23 am

1) I like the whole T.O.P thing :) is it gonna start out neutral tho?


Yes all territories apart from the outer islands will start nuetral

2) Boats are much better :)


I like the boats too ... but I'm biased, good idea to use older boats, gives it a better all round look

3) Love the unique new texture

Thank you.. it took ages

4) Yay! thule has its 9 territories!! but now Lemuria does not.... its missing 9


Ooops! guess where thules 9 came from!! damit I will fix this next version (without nicking it from somewhere else!!! )

5) Just noticed this, but some of the borders are VERY VERY pixely


I am looking into bettering the borders I agree that they are a bit pixely.. if anyone knows how to resolve this it would be much apprecited as i am struggling with it.. PM me with the help if you can

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Re: [Advanced Draft] Atlantis NEW v5.4 Updates (p.1,3,4,5)

Postby Androidz on Sat Dec 20, 2008 12:15 pm

Premier2k wrote:
Androidz wrote:I'm not sure the choice of colours in the middle is the best choice. Could you try black with a silver glow?


You mean the centre temple island?


yes, i know its something special on the map but still you could manage with better colours on the text than this=)
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Re: [Advanced Draft] Atlantis NEW v5.4 Updates (p.1,3,4,5)

Postby Premier2k on Sat Dec 20, 2008 4:01 pm

Androidz wrote:
Premier2k wrote:
Androidz wrote:I'm not sure the choice of colours in the middle is the best choice. Could you try black with a silver glow?


You mean the centre temple island?


yes, i know its something special on the map but still you could manage with better colours on the text than this=)

So do you mean change the text colour or the island colour?
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Re: [Advanced Draft] Atlantis NEW v5.4 Updates (p.1,3,4,5)

Postby Androidz on Sat Dec 20, 2008 4:36 pm

Premier2k wrote:
Androidz wrote:
Premier2k wrote:
Androidz wrote:I'm not sure the choice of colours in the middle is the best choice. Could you try black with a silver glow?


You mean the centre temple island?


yes, i know its something special on the map but still you could manage with better colours on the text than this=)

So do you mean change the text colour or the island colour?


text
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Re: [Advanced Draft] Atlantis NEW v5.4 Updates (p.1,3,4,5)

Postby Chao on Sat Dec 20, 2008 7:15 pm

Wow guys, this is really coming along!

I still think the color scheme is a bit light. Maybe define the borders a bit more? Some parts look a bit blurry.

I think the texture could still use a bit of adjustment. It looks a bit rugged.

I do like the Poseidon thing, cept you should probably make it start neutral.

I'll definitely try this one when it comes out! :)
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Re: [Advanced Draft] Atlantis NEW v5.4 Updates (p.1,3,4,5)

Postby Premier2k on Mon Dec 22, 2008 8:00 am

Chao wrote:Wow guys, this is really coming along!

I still think the color scheme is a bit light. Maybe define the borders a bit more? Some parts look a bit blurry.

I think the texture could still use a bit of adjustment. It looks a bit rugged.

I do like the Poseidon thing, cept you should probably make it start neutral.

I'll definitely try this one when it comes out! :)

Thanks Chao!

Poseidon will start neutral, as will everything except for the outer islands. We're considering making this have an objective, such as hold Poseidon for x number of turns.
What do you think?

We are working on the borders as well.
I'm really pleased with the way this map is coming on. Nemesischild has done a fantastic job with the map. My only complaint is I have to keep changing the bloody XML to match! :D
Version 6 is in production but updates may be slow now as christmas approaches.

Keep the comments and ideas coming please everyone!

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Re: [Advanced Draft] Atlantis NEW v5.4 Updates (p.1,3,4,5)

Postby Chao on Mon Dec 22, 2008 3:14 pm

If you're going to make Poseidon neutral, you should probably get rid of autodeploy and put extra armies on it instead of the usual 3. Otherwise, it sounds like an interesting idea. :D
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Re: [Advanced Draft] Atlantis NEW v5.4 Updates (p.1,3,4,5)

Postby bryguy on Mon Dec 22, 2008 4:03 pm

Premier2k wrote:Poseidon will start neutral, as will everything except for the outer islands. We're considering making this have an objective, such as hold Poseidon for x number of turns.
What do you think?


i like that idea



only problem is you cant set it to have to hold it for x number of turns, you can only have it to have it for 1 turn
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Re: [Advanced Draft] Atlantis NEW v5.5 Updates (p.1,3,4,5,6)

Postby Premier2k on Wed Dec 24, 2008 5:59 am

Latest version of image

Version 5.5 Large with armies
Click image to enlarge.
image


Version 5.5 Small with armies
Click image to enlarge.
image




Version 5.5 includes

- correct numbering.. Finally
- Corrected spellings.. again
- New Look Borders
- Updated Posidon Text
- created small image version available for viewing
- Updated Mini map & modified scroll slightly

We did have a look at the terrain again (as suggested by Chao) but everytime we did anything it made it look worse and seeing how much time Nem put into it in the first place we think it will stay as is..

As always we are open to 'Reasonable' suggestions.. :P
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Re: [Advanced Draft] Atlantis NEW v5.5 Updates (p.1,3-5,6)

Postby Riazor on Mon Dec 29, 2008 5:39 pm

Boats can assault ports
and
Ports can assault boats

Can ports attack other ports?
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Re: [Advanced Draft] Atlantis NEW v5.5 Updates (p.1,3-5,6)

Postby Premier2k on Mon Dec 29, 2008 6:46 pm

Riazor wrote:Boats can assault ports
and
Ports can assault boats

Can ports attack other ports?


No, to attack another port you would have to attack a boat and then you can attack other ports.

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Re: [Advanced Draft] Atlantis NEW v5.5 Updates (p.1,3-5,6)

Postby NemesisChild on Sat Jan 03, 2009 7:11 pm

Is there a lack of interest in this map or has everyone that wants to comment commented?

Where do we go from here?
we have hit the wall (relatively) regarding what the map should look like, any changes will be based on comments or we are going to have to ask the mods for stamps, and I'm not even sure we're ready for that yet... or are we.. voice your opinion(s) please

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Re: [Advanced Draft] Atlantis NEW v5.5 Updates (p.1,3-5,6)

Postby TaCktiX on Sun Jan 04, 2009 8:17 pm

I've delayed commenting on this map for a bit much. I always get dragged away to something else. So, here goes.

Gameplay:
- The Temple of Poseidon heavily depends on drop, unless the inner islands are completely neutral. I would suggest dropping the +2 auto-deploy and letting the bonus stand alone. Looking at it another way, the auto-deploy could be a balancer for expansion, as anyone who gets the Temple region then has to expand out to a very large region. I would suggest finding some more commenters on this issue.
- 4 boats does not ever justify a +6. I know technically they border 7 territories, but they have enough power by being mobile. Drop the boat bonus to +4.
- The continents are too big. The bonuses are appropriate for a continent of that size, but a no cards game will be determined by who manages to drop heavily in the Temple region, or by a TON of luck. I would suggest chopping a lot of the outer ones in half and re-evaluating the bonuses for them based on that. Kamuri, Lyonesse, Mariny, and Lemuria are good candidates for this.
- Wording on the legend could be better. The boat description is good, but I would suggest moving the graphic to center on the words, and moving the "Boats can bombard" to be in line with the other two lines.
- "Ports and boats border each other" is more succinct, and what people are used to reading.

Graphics:
- The continent names are inconsistent in their sizing, and very hard to read in some cases due to the bevel on them or their orientation. Going with the same size and trying to put them all "right side up" will help with that a ton.
- The texture on the continents could be better. In some cases, there's too much texture that makes reading the territory names very difficult. The overall borders are really good, though.
- On a good number of the continents, the territory number is nearly impossible to read. Making them differ from their terrain more would help.
- Instead of hoping for people's straight-line reckoning to be good, how about adding dotted lines between the docks? For an example of this, look at Age of Merchants.
- The water isn't very believable. I like the two-tone idea between continents and larger parts of water, but the colors could be much better.
- The bridges don't look "right" for the map. Something more porcelain and Greek-looking (like the Temple) would be more fitting.

You might need to resize/remold some continents to fulfill some of the above comments, but nothing very drastic. You have enough space in the small to make it happen.

It's a good map with a lot of potential, hence why it got
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Re: [Advanced Draft] Atlantis NEW v5.5 Updates (p.1,3-5,6)

Postby Premier2k on Tue Jan 06, 2009 6:29 am

Thanks for the comments TaCktiX,

GAMEPLAY
TaCktiX wrote:The Temple of Poseidon heavily depends on drop, unless the inner islands are completely neutral.

Yes, all players will start on the outer rings and have all the territories divided up among the players.

TaCktiX wrote:I would suggest dropping the +2 auto-deploy and letting the bonus stand alone. Looking at it another way, the auto-deploy could be a balancer for expansion, as anyone who gets the Temple region then has to expand out to a very large region. I would suggest finding some more commenters on this issue.

We like the autodeploy, but we could change it back to standalone bonus if more people would prefer it.

TaCktiX wrote:4 boats does not ever justify a +6. I know technically they border 7 territories, but they have enough power by being mobile. Drop the boat bonus to +4.

We agree, dropping the boat bonus to +4

TaCktiX wrote:The continents are too big. The bonuses are appropriate for a continent of that size, but a no cards game will be determined by who manages to drop heavily in the Temple region, or by a TON of luck. I would suggest chopping a lot of the outer ones in half and re-evaluating the bonuses for them based on that. Kamuri, Lyonesse, Mariny, and Lemuria are good candidates for this.

The outer continents were designed to be big to make it harder to get the bonuses. As players all start on the outer rings then no-one will gain an advantage by dropping inner islands.


TaCktiX wrote:Wording on the legend could be better. The boat description is good, but I would suggest moving the graphic to center on the words, and moving the "Boats can bombard" to be in line with the other two lines.
"Ports and boats border each other" is more succinct, and what people are used to reading.

I'm going to talk with Nemesischild about the legend, we'll see what we can come up with.


GRAPHICS
TaCktiX wrote:The continent names are inconsistent in their sizing, and very hard to read in some cases due to the bevel on them or their orientation. Going with the same size and trying to put them all "right side up" will help with that a ton.

We will have another look at the names.

TaCktiX wrote:The texture on the continents could be better. In some cases, there's too much texture that makes reading the territory names very difficult. The overall borders are really good, though.

We shall try and change the territory numbers to make them easier to read. I have noticed this myself. Glad you like the borders, Nemesischild spent ages trying to get them right.

TaCktiX wrote:Instead of hoping for people's straight-line reckoning to be good, how about adding dotted lines between the docks? For an example of this, look at Age of Merchants.

We must have tried this hundreds of times by now, but it always looks cramped, perhaps we should just add them to the larger distances? Comments on that please

TaCktiX wrote:The water isn't very believable. I like the two-tone idea between continents and larger parts of water, but the colors could be much better.

We have just changed the sea texture, We think you'll be pleased at the results!

TaCktiX wrote:The bridges don't look "right" for the map. Something more porcelain and Greek-looking (like the Temple) would be more fitting.

They are being changed!

Hope this answers a few of your questions and comments.
Version 6 will be available soon!

Keep the comment coming guys! :D

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Re: [Advanced Draft] Atlantis v6.0 !!! Updates (p.1,3-5,6)

Postby Premier2k on Tue Jan 06, 2009 10:05 am

Version 6 is here!

Version 6 changes list
    1. New Sea
    2. Adjusted Continent names
    3. adjust territ numbers
    4. added new bridges
    5. updated Scroll
    6. changed boats bonus
    7. Moved some docks to allow better line of sight (but also to allow addition of attack routes if neccessary - included in 6.2)
    8. Smoothed Island edges

Once again, great work by Nemesischild on this version.

And for those that are interested, here is the XML.

Code: Select all
<?xml version="1.0"?>
<map>         
   <title>Atlantis</title>
   <smallwidth>591</smallwidth>
   <smallheight>620</smallheight>
   <largewidth>781</largewidth>
   <largeheight>820</largeheight>
   <filetype>png</filetype>
<continent>
   <name>Kamuri Kandam</name>
   <bonus>6</bonus>
   <components>
      <territory>Kamuri 1</territory>
      <territory>Kamuri 2</territory>
      <territory>Kamuri 3</territory>
      <territory>Kamuri 4</territory>
      <territory>Kamuri 5</territory>
      <territory>Kamuri 6</territory>
      <territory>Kamuri 7</territory>
      <territory>Kamuri 8</territory>
      <territory>Kamuri 9</territory>
      <territory>Kamuri 10</territory>
      <territory>Kamuri 11</territory>
      <territory>Kamuri 12</territory>
   </components>
</continent>
<continent>
   <name>Lemuria</name>
   <bonus>6</bonus>
   <components>
      <territory>Lemuria 1</territory>
      <territory>Lemuria 2</territory>
      <territory>Lemuria 3</territory>
      <territory>Lemuria 4</territory>
      <territory>Lemuria 5</territory>
      <territory>Lemuria 6</territory>
      <territory>Lemuria 7</territory>
      <territory>Lemuria 8</territory>
      <territory>Lemuria 9</territory>
      <territory>Lemuria 10</territory>
      <territory>Lemuria 11</territory>
      <territory>Lemuria 12</territory>
      <territory>Lemuria 13</territory>
   </components>
</continent>
<continent>
   <name>Lyonesse</name>
   <bonus>4</bonus>
   <components>
      <territory>Lyonesse 1</territory>
      <territory>Lyonesse 2</territory>
      <territory>Lyonesse 3</territory>
      <territory>Lyonesse 4</territory>
      <territory>Lyonesse 5</territory>
      <territory>Lyonesse 6</territory>
      <territory>Lyonesse 7</territory>
      <territory>Lyonesse 8</territory>
      <territory>Lyonesse 9</territory>
   </components>
</continent>
<continent>
   <name>Mariny</name>
   <bonus>5</bonus>
   <components>
      <territory>Mariny 1</territory>
      <territory>Mariny 2</territory>
      <territory>Mariny 3</territory>
      <territory>Mariny 4</territory>
      <territory>Mariny 5</territory>
      <territory>Mariny 6</territory>
      <territory>Mariny 7</territory>
      <territory>Mariny 8</territory>
      <territory>Mariny 9</territory>
      <territory>Mariny 10</territory>
   </components>
</continent>
<continent>
   <name>Meropis</name>
   <bonus>4</bonus>
   <components>
      <territory>Meropis 1</territory>
      <territory>Meropis 2</territory>
      <territory>Meropis 3</territory>
   </components>
</continent>
<continent>
   <name>Mu</name>
   <bonus>4</bonus>
   <components>
      <territory>Mu 1</territory>
      <territory>Mu 2</territory>
      <territory>Mu 3</territory>
   </components>
</continent>
<continent>
   <name>Numenor</name>
   <bonus>5</bonus>
   <components>
      <territory>Numenor 1</territory>
      <territory>Numenor 2</territory>
      <territory>Numenor 3</territory>
      <territory>Numenor 4</territory>
      <territory>Numenor 5</territory>
      <territory>Numenor 6</territory>
   </components>
</continent>
<continent>
   <name>Thule</name>
   <bonus>5</bonus>
   <components>
      <territory>Thule 1</territory>
      <territory>Thule 2</territory>
      <territory>Thule 3</territory>
      <territory>Thule 4</territory>
      <territory>Thule 5</territory>
      <territory>Thule 6</territory>
      <territory>Thule 7</territory>
      <territory>Thule 8</territory>
   </components>
</continent>
<continent>
   <name>Vineta</name>
   <bonus>5</bonus>
   <components>
      <territory>Vineta 1</territory>
      <territory>Vineta 2</territory>
      <territory>Vineta 3</territory>
      <territory>Vineta 4</territory>
      <territory>Vineta 5</territory>
   </components>
</continent>
<continent>
   <name>Ys</name>
   <bonus>7</bonus>
   <components>
      <territory>Ys 1</territory>
      <territory>Ys 2</territory>
      <territory>Ys 3</territory>
      <territory>Ys 4</territory>
      <territory>Ys 5</territory>
      <territory>Ys 6</territory>
      <territory>Ys 7</territory>
      <territory>Ys 8</territory>
      <territory>Ys 9</territory>
   </components>
</continent>
<continent>
   <name>Temple Isles</name>
   <bonus>2</bonus>
   <components>
      <territory>Temple 1</territory>
      <territory>Temple 2</territory>
      <territory>Temple 3</territory>
      <territory>Temple 4</territory>
   </components>
</continent>
<continent>
    <name>Temple of Poseidon</name>
    <bonus>2</bonus>
    <components>
      <territory>Temple of Poseidon</territory>
    </components>
</continent>
<continent>
   <name>Explorers</name>
   <bonus>6</bonus>
   <components>
      <territory>Explorer 1</territory>
      <territory>Explorer 2</territory>
      <territory>Explorer 3</territory>
      <territory>Explorer 4</territory>
   </components>
</continent>
<territory>
   <name>Kamuri 1</name>
   <borders>
      <border>Kamuri 2</border>
   </borders>
   <coordinates>
      <smallx>94</smallx>
      <smally>325</smally>
      <largex>126</largex>
      <largey>422</largey>
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</territory>
<territory>
   <name>Kamuri 2</name>
   <borders>
      <border>Kamuri 1</border>
      <border>Kamuri 3</border>
      <border>Kamuri 4</border>
      <border>Lemuria 12</border>
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      <smally>336</smally>
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      <largey>437</largey>
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</territory>
<territory>
   <name>Kamuri 3</name>
   <borders>
      <border>Kamuri 2</border>
      <border>Kamuri 4</border>
      <border>Kamuri 5</border>
   </borders>
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         <largey>390</largey>
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</territory>
<territory>
   <name>Kamuri 4</name>
   <borders>
      <border>Kamuri 2</border>
      <border>Kamuri 3</border>
      <border>Kamuri 5</border>
   </borders>
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         <largey>365</largey>
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</territory>
<territory>
   <name>Kamuri 5</name>
   <borders>
      <border>Kamuri 3</border>
      <border>Kamuri 4</border>
      <border>Kamuri 6</border>
   </borders>
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</territory>
<territory>
   <name>Kamuri 6</name>
   <borders>
      <border>Kamuri 5</border>
      <border>Kamuri 7</border>
      <border>Meropis 3</border>
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</territory>
<territory>
   <name>Kamuri 7</name>
   <borders>
      <border>Kamuri 6</border>
      <border>Kamuri 8</border>
   </borders>
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</territory>
<territory>
   <name>Kamuri 8</name>
   <borders>
      <border>Kamuri 7</border>
      <border>Kamuri 9</border>
   </borders>
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</territory>
<territory>
   <name>Kamuri 9</name>
   <borders>
     <border>Kamuri 8</border>
     <border>Kamuri 10</border>
     <border>Numenor 1</border>
   </borders>
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</territory>
<territory>
   <name>Kamuri 10</name>
   <borders>
      <border>Kamuri 9</border>
      <border>Kamuri 11</border>
      <border>Kamuri 12</border>
   </borders>
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         <largey>212</largey>
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</territory>
<territory>
   <name>Kamuri 11</name>
   <borders>
      <border>Kamuri 10</border>
      <border>Kamuri 12</border>
   </borders>
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</territory>
<territory>
   <name>Kamuri 12</name>
   <borders>
      <border>Kamuri 10</border>
      <border>Kamuri 11</border>
   </borders>
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</territory>
<territory>
   <name>Lemuria 1</name>
   <borders>
     <border>Lemuria 2</border>
     <border>Lemuria 3</border>
     <border>Lemuria 4</border>
   </borders>
   <coordinates>
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       <smally>552</smally>
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       <largey>724</largey>
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</territory>
<territory>
   <name>Lemuria 2</name>
   <borders>
     <border>Lemuria 1</border>
     <border>Lemuria 3</border>
   </borders>
   <coordinates>
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       <smally>523</smally>
       <largex>222</largex>
       <largey>684</largey>
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</territory>
<territory>
   <name>Lemuria 3</name>
   <borders>
     <border>Lemuria 1</border>
     <border>Lemuria 2</border>
     <border>Lemuria 4</border>
     <border>Lemuria 6</border>
     <border>Lemuria 7</border>
     <border>Vineta 3</border>
   </borders>
   <coordinates>
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       <smally>509</smally>
      <largex>171</largex>
       <largey>666</largey>
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</territory>
<territory>
   <name>Lemuria 4</name>
   <borders>
     <border>Lemuria 1</border>
     <border>Lemuria 3</border>
     <border>Lemuria 5</border>
     <border>Lemuria 6</border>
   </borders>
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       <smally>533</smally>
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       <largey>696</largey>
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</territory>
<territory>
   <name>Lemuria 5</name>
   <borders>
     <border>Lemuria 4</border>
     <border>Lemuria 6</border>
     <border>Lemuria 8</border>
   </borders>
   <coordinates>
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       <smally>523</smally>
       <largex>79</largex>
       <largey>684</largey>
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</territory>
<territory>
   <name>Lemuria 6</name>
   <borders>
     <border>Lemuria 3</border>
     <border>Lemuria 4</border>
     <border>Lemuria 5</border>
     <border>Lemuria 7</border>
   </borders>
   <coordinates>
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       <smally>492</smally>
       <largex>118</largex>
       <largey>644</largey>
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</territory>
<territory>
   <name>Lemuria 7</name>
   <borders>
     <border>Lemuria 3</border>
     <border>Lemuria 6</border>
     <border>Lemuria 9</border>
     <border>Meropis 1</border>
   </borders>
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       <smally>457</smally>
       <largex>133</largex>
       <largey>598</largey>
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</territory>
<territory>
   <name>Lemuria 8</name>
   <borders>
     <border>Lemuria 5</border>
     <border>Lemuria 9</border>
   </borders>
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       <smally>464</smally>
       <largex>44</largex>
       <largey>607</largey>
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</territory>
<territory>
   <name>Lemuria 9</name>
   <borders>
      <border>Lemuria 7</border>
      <border>Lemuria 8</border>
      <border>Lemuria 10</border>
      <border>Lemuria 11</border>
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<territory>
   <name>Lemuria 10</name>
   <borders>
      <border>Lemuria 9</border>
      <border>Lemuria 11</border>
      <border>Lemuria 12</border>
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   <name>Lemuria 11</name>
   <borders>
      <border>Lemuria 9</border>
      <border>Lemuria 10</border>
      <border>Lemuria 12</border>
      <border>Lemuria 13</border>
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<territory>
   <name>Lemuria 12</name>
   <borders>
      <border>Lemuria 10</border>
      <border>Lemuria 11</border>
      <border>Kamuri 2</border>
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</territory>
<territory>
   <name>Lemuria 13</name>
   <borders>
      <border>Lemuria 11</border>
   </borders>
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<territory>
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   <borders>
      <border>Lyonesse 2</border>
      <border>Lyonesse 3</border>
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      <border>Lyonesse 1</border>
      <border>Lyonesse 3</border>
      <border>Lyonesse 4</border>
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      <border>Lyonesse 1</border>
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      <border>Lyonesse 4</border>
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         <smally>163</smally>
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         <largey>211</largey>
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      <border>Lyonesse 2</border>
      <border>Lyonesse 3</border>
      <border>Lyonesse 5</border>
      <border>Lyonesse 6</border>
      <border>Numenor 5</border>
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      <border>Lyonesse 6</border>
      <border>Lyonesse 7</border>
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      <border>Lyonesse 7</border>
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      <border>Lyonesse 8</border>
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      <border>Mariny 3</border>
      <border>Mariny 5</border>
      <border>Mariny 6</border>
      <border>Mu 2</border>
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      <border>Mariny 7</border>
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      <border>Mariny 8</border>
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      <border>Explorer 3</border>
      <border>Explorer 4</border>
      <border>Meropis 2</border>
      <border>Mu 3</border>
      <border>Numenor 6</border>
      <border>Vineta 5</border>
      <border>Ys 1</border>
      <border>Ys 3</border>
      <border>Ys 5</border>
   </borders>
   <bombardments>
      <bombardment>Explorer 1</bombardment>
      <bombardment>Explorer 3</bombardment>
      <bombardment>Explorer 4</bombardment>
   </bombardments>
   <coordinates>
         <smallx>126</smallx>
         <smally>431</smally>
         <largex>166</largex>
         <largey>562</largey>
   </coordinates>
   <neutral>5</neutral>
</territory>
<territory>
   <name>Explorer 3</name>
   <borders>
      <border>Explorer 1</border>
      <border>Explorer 2</border>
      <border>Explorer 4</border>
      <border>Meropis 2</border>
      <border>Mu 3</border>
      <border>Numenor 6</border>
      <border>Vineta 5</border>
      <border>Ys 1</border>
      <border>Ys 3</border>
      <border>Ys 5</border>
   </borders>
   <bombardments>
      <bombardment>Explorer 1</bombardment>
      <bombardment>Explorer 2</bombardment>
      <bombardment>Explorer 4</bombardment>
   </bombardments>
   <coordinates>
         <smallx>201</smallx>
         <smally>218</smally>
         <largex>269</largex>
         <largey>281</largey>
   </coordinates>
   <neutral>5</neutral>
</territory>
  <territory>
   <name>Explorer 4</name>
   <borders>
      <border>Explorer 1</border>
      <border>Explorer 2</border>
      <border>Explorer 3</border>
      <border>Meropis 2</border>
      <border>Mu 3</border>
      <border>Numenor 6</border>
      <border>Vineta 5</border>
      <border>Ys 1</border>
      <border>Ys 3</border>
      <border>Ys 5</border>
   </borders>
   <bombardments>
      <bombardment>Explorer 1</bombardment>
      <bombardment>Explorer 2</bombardment>
      <bombardment>Explorer 3</bombardment>
   </bombardments>
   <coordinates>
         <smallx>451</smallx>
         <smally>320</smally>
         <largex>597</largex>
         <largey>420</largey>
   </coordinates>
   <neutral>5</neutral>
</territory>
</map>


Hopefully, we have the sea and the textures correct now.

Click image to enlarge.
image


Image

Comments please everyone! Version 6.2 is being worked on!

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Re: [Advanced Draft] Atlantis v6.0 with XML!! (p.1,3-5,6)

Postby Chao on Tue Jan 06, 2009 3:47 pm

Wow! This just gets better each time I see it! The sea looks a lot better, and the color scheme is a lot more appealing!

Few things:

-The font used on the legend at the top right corner looks a bit forced and too modern. Maybe you could change it to something that looks a bit nicer? Same with the text at the top left.

-There needs to be at better way to link the docks. I agree with TaCktiX. Something needs to be done to them so people can link them more easily.

-I still think the continents' textures need a bit more work. Some of them look a bit too smooth and bulgy, giving them a 'fake' look. They're all so a bit too uniform; more detail would be nice. Take a look at some other maps, such as Europe, for ideas.

-The sizes of the continent labels should be the same size. For example: Meropia's font size is small, whereas Lemuria's is much bigger. They should be the same.

-The bridges look funny; they don't mix well with their backgrounds.

-The boats don't mix well with their backgrounds. The color scheme should probably be a bit darker, so it melds better with the continents.

-The compass at the bottom right should be more visible, possibly by making it darker or changing its background to make it stick out more.

Keep up the good work! I look forward to trying it out!
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Re: [Advanced Draft] Atlantis v6.0 with XML!! (p.1,3-5,6)

Postby sailorseal on Tue Jan 06, 2009 4:04 pm

I very much like this map. The texture could be changed and I do agree that the font needs changing. I like this map a lot and I think it brings something new to the table.
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