WWII:Poland [Quenched]

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Re: WWII:Poland [Beta]

Postby samuelc812 on Wed Dec 09, 2009 6:30 am

http://h1.ripway.com/samuelc812/Poland.xml

Updated the XML

The P.A.F. will now have 7 neutrals ;)

~Sam
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Re: WWII:Poland [Beta]

Postby MrBenn on Wed Dec 09, 2009 9:08 am

samuelc812 wrote:http://h1.ripway.com/samuelc812/Poland.xml

Updated the XML

The P.A.F. will now have 7 neutrals ;)

~Sam

Update sent to lackattack...
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Re: WWII:Poland [Beta]

Postby Incandenza on Wed Dec 09, 2009 9:21 am

ManBungalow wrote:The 1-round kills are my only main concern for this map.
(Game 5965434
Game 5919165).
Maybe the PAF could start with 7 or even 8 neutrals?


In auto deploy, it's a 1.9% chance to pull off... that's pretty small. 7% in manual deploy, that's a bit more troubling.
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Re: WWII:Poland [Beta]

Postby MrBenn on Wed Dec 09, 2009 2:09 pm

The PAF now starts with 7 neutrals. (Games started prior to the update will not be affected).
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Re: WWII:Poland [Beta]

Postby Mr_Adams on Wed Dec 09, 2009 10:03 pm

Could you make the army numbers pop more in the Soviet Union? If you are playing as red, they have a tendency to get lost in the background.
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Re: WWII:Poland [Beta]

Postby natty dread on Thu Dec 10, 2009 3:08 am

I also agree you could decrease the colour saturation just a nudge on the CCCP area...
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Re: WWII:Poland [Beta]

Postby samuelc812 on Thu Dec 10, 2009 10:38 pm

Sorry guys, but i have to disagree here, red armies show up just as fine as grey armies appear on the other side, this is the first i've heard of anyone having this problem so unless there is an overwhelming want for change, i'll be leaving the map unchanged ;)

Thanks for the comments though :)

~Sam
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Re: WWII:Poland [Beta]

Postby Mr_Adams on Thu Dec 10, 2009 10:55 pm

Whatever floats your boat. it doesn't get in the way of play, It just seemed like a good change for asthetics.
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Re: WWII:Poland [Beta]

Postby natty dread on Fri Dec 11, 2009 5:22 am

samuelc812 wrote:Sorry guys, but i have to disagree here, red armies show up just as fine as grey armies appear on the other side, this is the first i've heard of anyone having this problem so unless there is an overwhelming want for change, i'll be leaving the map unchanged ;)

Thanks for the comments though :)

~Sam


Fine with me, it doesn't bother me as I have quite good eyes. However I've heard at least one guy complain about it in game chat...
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Re: WWII:Poland [Beta]

Postby shimmydig on Sat Dec 19, 2009 9:08 am

hi, this is probably a dumb question (and possibly answerd elsewhere, tho 23 pages is too much to red through) but how, if a genral is surounded by barbed wire and only one way attacks out of the area are you suposed to attack it?

the ,aps looking good, am keen to play, just waiting for a slot to open up...
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Re: WWII:Poland [Beta]

Postby the.killing.44 on Sat Dec 19, 2009 12:02 pm

shimmydig wrote:hi, this is probably a dumb question (and possibly answerd elsewhere, tho 23 pages is too much to red through) but how, if a genral is surounded by barbed wire and only one way attacks out of the area are you suposed to attack it?

the ,aps looking good, am keen to play, just waiting for a slot to open up...

P.A.F.
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Re: WWII:Poland [Beta]

Postby crazykasama on Mon Dec 21, 2009 5:39 am

I've become essentialy stuck with only planes un able to win only pester other players untill they finish you off. Its very anoying. Mayby want to fix it. Game #6102612
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Re: WWII:Poland [Beta]

Postby samuelc812 on Mon Dec 21, 2009 5:44 am

It's part of the gameplay of the map, it even says it in the instructions. It's not anyone's fault but your own if you don't read them.

~Sam
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Re: WWII:Poland [Beta]

Postby cairnswk on Mon Dec 21, 2009 7:45 am

sam...recently i mentioned to you in a PM that i couldn't read the legend instructions, and i see that you have made an effort to adjust that....but i am going to request if you would make more of an adjstument as i am still having trouble reading that black text on that dark red background.
i know you wanted to achieve a dark effect, but i can read the white mapmakers details...perhaps some more white text behind the black to bring it out of the dark red...
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Re: WWII:Poland [Beta]

Postby samuelc812 on Tue Dec 22, 2009 6:47 am

Yes cairns i recall that being brought up before yet for some reason i forgot about it. How is this for a solution?

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After
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Re: WWII:Poland [Beta]

Postby cairnswk on Tue Dec 22, 2009 11:14 am

Sam, it's getting there. but not there yet. I can see that you've lightened the background, and added some white to the text, but it is clearly still not immediately legible what everything is, even though the font size is perfect.
See the Soviet area is legible because of the tomato red background, but the legend has a deeper richer red that doesn't work well with the black text. But the red is the perfect colour ofr the map...can i suggest an offeset of the text with white/grey as the background layer.
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Re: WWII:Poland [Beta]

Postby the.killing.44 on Tue Dec 22, 2009 11:35 am

Why not just make the text color grayish?
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Re: WWII:Poland [Beta]

Postby Kutas on Wed Dec 23, 2009 6:48 pm

Powstanie Warszawskie map? I think that would be a better idea
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Re: WWII:Poland [Beta]

Postby RexRegis on Sat Jan 02, 2010 5:33 am

This could be an dead end map.
the chances are small, BUT it could happen and you need to find a solution on how to end the game if the situation occurs.

when you play with spoils - nuclear you can end up with all players having just one or more planes each, no one can attack anyone else and no one can earn spoils to nuke the others.
I could say something interesting, but I wont
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Re: WWII:Poland [Beta]

Postby natty dread on Sat Jan 02, 2010 5:50 am

when you play with spoils - nuclear you can end up with all players having just one or more planes each, no one can attack anyone else and no one can earn spoils to nuke the others.


Negative. You can earn spoils by bombarding neutral territories...
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Re: WWII:Poland [Beta]

Postby ender516 on Sat Jan 02, 2010 4:55 pm

natty_dread wrote:
when you play with spoils - nuclear you can end up with all players having just one or more planes each, no one can attack anyone else and no one can earn spoils to nuke the others.


Negative. You can earn spoils by bombarding neutral territories...

Really? You bombard a territory, leave it essentially unchanged and still get a spoil?
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Re: WWII:Poland [Beta]

Postby natty dread on Sat Jan 02, 2010 5:11 pm

ender516 wrote:
natty_dread wrote:
when you play with spoils - nuclear you can end up with all players having just one or more planes each, no one can attack anyone else and no one can earn spoils to nuke the others.


Negative. You can earn spoils by bombarding neutral territories...

Really? You bombard a territory, leave it essentially unchanged and still get a spoil?


Yep. Lots of guys use the strategy on the old feudal... They keep bombarding at the same territory from the castle every turn, so they get a card each turn without having to conquer a new territory, so they lose very few troops, and build efficiently...
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Re: WWII:Poland [Beta]

Postby the.killing.44 on Sat Jan 02, 2010 6:27 pm

natty_dread wrote:
ender516 wrote:
natty_dread wrote:
when you play with spoils - nuclear you can end up with all players having just one or more planes each, no one can attack anyone else and no one can earn spoils to nuke the others.


Negative. You can earn spoils by bombarding neutral territories...

Really? You bombard a territory, leave it essentially unchanged and still get a spoil?


Yep. Lots of guys use the strategy on the old feudal... They keep bombarding at the same territory from the castle every turn, so they get a card each turn without having to conquer a new territory, so they lose very few troops, and build efficiently...

"Old Feudal"?
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Re: WWII:Poland [Beta]

Postby natty dread on Sat Jan 02, 2010 6:35 pm

Yes, Old feudal. As opposed to the New feudal.
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Re: WWII:Poland [Beta]

Postby the.killing.44 on Sat Jan 02, 2010 8:54 pm

natty_dread wrote:Yes, Old feudal. As opposed to the New feudal.

You mean, Feudal War vs. Feudal Epic? Same strategy for both maps.
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