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Re: WWII:Poland [Beta]

PostPosted: Mon Jan 11, 2010 7:26 am
by samuelc812
Attempt Number #2 to fix the legibility problem, what do you think?


Click image to enlarge.
image


Click image to enlarge.
image


~Sam

Re: WWII:Poland [Beta]

PostPosted: Mon Jan 11, 2010 8:50 am
by natty dread
It looks good to me, but then I never had any problems with the original version...

Re: WWII:Poland [Beta]

PostPosted: Mon Jan 11, 2010 4:35 pm
by the.killing.44
Too blurry…

Re: WWII:Poland [Beta]

PostPosted: Mon Jan 11, 2010 7:39 pm
by ender516
I think the new light text is an improvement on the black.

Re: WWII:Poland [Beta]

PostPosted: Sat Jan 16, 2010 2:09 am
by Nola_Lifer
It makes it complete.

Re: WWII:Poland [Beta]

PostPosted: Tue Jan 19, 2010 5:29 pm
by MrBenn
Having spoken with sam, he's going to try and make the text a bit less blurry: Then we'll get the image uploaded and out of beta

Re: WWII:Poland [Beta]

PostPosted: Tue Jan 19, 2010 9:08 pm
by samuelc812
Update: Made the text less blurry, now we're ready to go i think ;)

Click image to enlarge.
image

Click image to enlarge.
image


~Sam

Re: WWII:Poland [Beta]

PostPosted: Wed Jan 20, 2010 4:41 pm
by MrBenn
That look heaps better.

I'll send those images to lack forthwith...

Re: WWII:Poland [Beta]

PostPosted: Wed Jan 20, 2010 10:43 pm
by ender516
MrBenn wrote:That look heaps better.

I'll send those images to lack forthwith...

Best of all, the new text colour matches the legend border, which looks better than either the black or white.

Re: WWII:Poland [Beta]

PostPosted: Fri Jan 22, 2010 6:05 am
by SirSebstar
i wanted to comment the one center commander cannot reacht the paf, this should be rectified

Re: WWII:Poland [Beta]

PostPosted: Fri Jan 22, 2010 5:45 pm
by samuelc812
SirSebstar wrote:i wanted to comment the one center commander cannot reacht the paf, this should be rectified


It doesn't matter if they do or not, as players do not start with the centre Commanders.

~Sam

Re: WWII:Poland [Beta]

PostPosted: Tue Jan 26, 2010 3:21 am
by joriki
This is very good idea for a map -- two-player games are interesting because with the secure +3 autodeploys you always have a chance to catch up even if you fall behind a bit, whereas on most maps once you're down by a couple of territories the difference in deployment becomes decisive.

One thing you might want to reconsider, though: the starting positions differ significantly. Each starting position can directly attack one plane and one tank (let's call them "DA" for directly attackable). But some of the DA planes can be attacked from opponents' DA tanks, some can only be attacked from their own DA tank and some can only be attacked from non-DA tanks. That makes it more or less difficult to attack them. I've played two two-player games so far and won them both partly because I was able to attack my opponents' DA planes from my DA tanks but they weren't.

It's OK to have some degree of variability in the starting positions, so this might be an intended feature; just thought I'd point it out.

Anyway, thanks for a great map!

Re: WWII:Poland [Beta]

PostPosted: Tue Jan 26, 2010 2:08 pm
by SirSebstar
samuelc812 wrote:
SirSebstar wrote:i wanted to comment the one center commander cannot reacht the paf, this should be rectified


It doesn't matter if they do or not, as players do not start with the centre Commanders.

~Sam

actually it does, there is a weak spot in the card on the left and a strong one on the right because of the 'wrong' placement of the commanders. taking the one that does not connect to paf just blows

Re: WWII:Poland [Beta]

PostPosted: Thu Jan 28, 2010 7:08 pm
by MrBenn
Having had a closer look at the map and discussed it with the other CAs, we are of the opinion that while the commander positions are not equally/perfectly evenly distributed.

The differences allow for different strategies in different gametypes, and the distance from PAF provides a useful place to stack armies in a foggy game, for example...

Despite the differences, they are not substantial enough to cause significant imbalance, particualrly when considered in conjunction with the neutral values of surrounding territories.

Re: WWII:Poland [Beta]

PostPosted: Thu Jan 28, 2010 7:15 pm
by MrBenn
              Quenching

---The Beta period has concluded for the WWII: Poland Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready to be released into live play.

ImageCongratulations samuelc812, your shiny new medal is well-earned =D>


Conquer Club, enjoy!
              Image

--MrBenn

Re: WWII:Poland [Quenched]

PostPosted: Thu Jan 28, 2010 7:22 pm
by samuelc812
MrBenn wrote:
              Quenching

---The Beta period has concluded for the WWII: Poland Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready to be released into live play.

ImageCongratulations samuelc812, your shiny new medal is well-earned =D>


Conquer Club, enjoy!
              Image

--MrBenn


Thanks MrBenn :)

~Sam

Re: WWII:Poland [Quenched]

PostPosted: Sat Feb 06, 2010 9:13 am
by alfredv
This map has a serious problem - i was left with only one airfield and from there on i could not capture any other country - so i couldn't continue my game although i was still alive

Re: WWII:Poland [Quenched]

PostPosted: Sat Feb 06, 2010 12:11 pm
by natty dread
alfredv wrote:This map has a serious problem - i was left with only one airfield and from there on i could not capture any other country - so i couldn't continue my game although i was still alive


Yeah, it happens. Get premium and it doesn't matter.

Re: WWII:Poland [Quenched]

PostPosted: Wed Feb 10, 2010 10:07 am
by jleonnn
Gratz, sam ;) I made a fortune off your map

Re: WWII:Poland [Quenched]

PostPosted: Tue Feb 16, 2010 6:04 pm
by jefjef
I notice that there are dead plane terts. Why not make it so each deploy has 2 planes it can attack. That would improve the game and put to use some never used terts.

Heck even have shared plane terts to combat over. That would add another dimension to the map.

Enjoy the btw. Good work.

Re: WWII:Poland [Quenched]

PostPosted: Tue Feb 16, 2010 8:23 pm
by lostatlimbo
How did this map get quenched????

There's a major flaw - at the bottom, it appears very clear that you can attack SU01 to Edward Rydz-Smigly.

After the impassable ends, there is a line that looks just look the other normal territory borders. Though it is lightly obscured by the frilly golden ornamental shit, you can still clearly make out a territory line.

Why don't you make the impassable go all the way to the edge? This is stupid.

Image

Re: WWII:Poland [Quenched]

PostPosted: Tue Feb 16, 2010 8:28 pm
by samuelc812
What difference does it make? It says clearly in the Legend that Planes can ONLY bombard tanks, they cannot attack anything. So who would be mistaken to think that SU01 could attack Edward Rydz-Smigly ?

Hardly a Major flaw.

~Sam

Re: WWII:Poland [Quenched]

PostPosted: Wed Feb 17, 2010 4:59 am
by 00iCon
What about vice versa? ERS attacks Su01.
Though I agree it is so minor only someone whining about losing too many games would pick up on it. If it takes no effort though it should be fixed.

Re: WWII:Poland [Quenched]

PostPosted: Wed Feb 17, 2010 6:16 am
by natty dread
00iCon wrote:What about vice versa? ERS attacks Su01.
Though I agree it is so minor only someone whining about losing too many games would pick up on it. If it takes no effort though it should be fixed.


Yeah this has never caused me any problems. But I don't suppose it would be a huge effort to extend the barb wire all the way down.

Re: WWII:Poland [Quenched]

PostPosted: Wed Feb 17, 2010 6:40 pm
by lostatlimbo
samuelc812 wrote:What difference does it make? It says clearly in the Legend that Planes can ONLY bombard tanks, they cannot attack anything. So who would be mistaken to think that SU01 could attack Edward Rydz-Smigly ?

Hardly a Major flaw.

~Sam


Then why have the impassable border with SU02? Or any of the other commander/plane borders?

The legend is not clear. "Planes can only bombard tanks" can be taken to mean that Planes cannot attack tanks, only bombard them. I took it to mean they can attack other territories normally, but that tanks are the only ones limited to bombardment.

It is not clear that this is their only available action for all territories. You need to be more careful with your wording.