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Re: WWII POLAND AIRCRAFT

PostPosted: Sun Sep 30, 2012 8:37 pm
by agentcom
Since we generally don't delete posts, I've MERGED the duplicate OPs. OP is welcome to delete one of them.

That said, this is a proper inquiry for the Foundry and Codierose has provided the link to that.

Can a mod with permissions in the Foundry, please merge this to the WWII Poland thread?

Re: WWII POLAND AIRCRAFT

PostPosted: Mon Oct 01, 2012 8:28 am
by MoB Deadly
StinknLincoln wrote:If a player is reduced to only aircraft, it's impossible to win


False.

You can win if there were nukes
You can win if it was Assassin
You can win if it is a team game
You can win if they deadbeat
etc.

Re: WWII POLAND AIRCRAFT

PostPosted: Mon Oct 01, 2012 2:36 pm
by Extreme Ways
MoB Deadly wrote:
StinknLincoln wrote:If a player is reduced to only aircraft, it's impossible to win


False.

You can win if there were nukes
You can win if it was Assassin
You can win if it is a team game
You can win if they deadbeat
etc.

^+1

Re: WWII POLAND AIRCRAFT

PostPosted: Mon Oct 01, 2012 3:01 pm
by anonymus
MoB Deadly wrote:
StinknLincoln wrote:If a player is reduced to only aircraft, it's impossible to win


False.

You can win if there were nukes
You can win if it was Assassin
You can win if it is a team game
You can win if they deadbeat
etc.


THIS

with the addition if it is a teamgame with spoils and you are autokilled wouldnt code give the troops to next in line as well as spoils.. potential for abuse there..

just try not to piss people off and there wil be no problem as it is now ;)

/ :?:

Re: WWII POLAND AIRCRAFT

PostPosted: Mon Oct 01, 2012 7:36 pm
by agentcom
agentcom wrote:
Can a mod with permissions in the Foundry, please merge this to the WWII Poland thread?

Re: WWII POLAND AIRCRAFT

PostPosted: Tue Oct 02, 2012 6:45 pm
by chapcrap
agentcom wrote:
agentcom wrote:
Can a mod with permissions in the Foundry, please merge this to the WWII Poland thread?

It can't be merged while it's in this forum, because they don't have permission. If you move the thread over there, I'm sure you could at least bug nole. :)

Re: WWII POLAND AIRCRAFT

PostPosted: Tue Oct 02, 2012 7:57 pm
by agentcom
chapcrap wrote:
agentcom wrote:
agentcom wrote:
Can a mod with permissions in the Foundry, please merge this to the WWII Poland thread?

It can't be merged while it's in this forum, because they don't have permission. If you move the thread over there, I'm sure you could at least bug nole. :)


10-4. Thanks chap. MOVED over to Foundry Discussions, awaiting MERGE with WWII Poland thread.

Re: WWII:Poland [Quenched]

PostPosted: Tue Oct 02, 2012 8:05 pm
by nolefan5311
Merged with the WWII Poland map thread.

As other posters have mentioned, there are numerous ways the game can end if a player is "stuck" on an airplane.

Re: WWII:Poland [Quenched]

PostPosted: Mon Apr 15, 2013 7:58 pm
by Carlos1
Hi, could you please look at 12619183? I deployed and never had the option to attack, only reinforce. I deployed on a territory that was capable of attacking. By the way, it did not happen in earlier turns and I'm as certain as I can be that I did not end assaults. Thanks in advance.

Re: WWII:Poland [Quenched]

PostPosted: Mon Apr 15, 2013 8:04 pm
by isaiah40
Carlos1 wrote:Hi, could you please look at 12619183? I deployed and never had the option to attack, only reinforce. I deployed on a territory that was capable of attacking. By the way, it did not happen in earlier turns and I'm as certain as I can be that I did not end assaults. Thanks in advance.

Unfortunately it is a really foggy game so I can't see it. Can you please post an screen capture image?

Re: WWII:Poland [Quenched]

PostPosted: Tue Apr 16, 2013 10:05 am
by SirSebstar
Carlos1 wrote:Hi, could you please look at 12619183? I deployed and never had the option to attack, only reinforce. I deployed on a territory that was capable of attacking. By the way, it did not happen in earlier turns and I'm as certain as I can be that I did not end assaults. Thanks in advance.

looking up the game Game 12619183
noticing settings:
Initial Troops
Manual

adding instructions dealing with manual deployment:
Initial Troops

With automatic initial troops, each region is initially populated with 3 troops.

With manual initial troops, each region is initially populated with 1 troop and during the first round of the game players deploy the rest wherever they see fit. During this first round, you cannot see your opponents' deployments and all players can play simultaneously. When players miss the first round their armies are automatically deployed evenly.

its a feature, not a bug. You created a game with manual deployment, which on poland is pretty useless(but less so on teamgames), but it takes a turn to deploy anyways. indeed during deployment you cannot attack..

Re: WWII:Poland [Quenched]

PostPosted: Wed Apr 17, 2013 12:02 pm
by Gilligan
SirSebstar wrote:
Carlos1 wrote:Hi, could you please look at 12619183? I deployed and never had the option to attack, only reinforce. I deployed on a territory that was capable of attacking. By the way, it did not happen in earlier turns and I'm as certain as I can be that I did not end assaults. Thanks in advance.

looking up the game Game 12619183
noticing settings:
Initial Troops
Manual

adding instructions dealing with manual deployment:
Initial Troops

With automatic initial troops, each region is initially populated with 3 troops.

With manual initial troops, each region is initially populated with 1 troop and during the first round of the game players deploy the rest wherever they see fit. During this first round, you cannot see your opponents' deployments and all players can play simultaneously. When players miss the first round their armies are automatically deployed evenly.

its a feature, not a bug. You created a game with manual deployment, which on poland is pretty useless(but less so on teamgames), but it takes a turn to deploy anyways. indeed during deployment you cannot attack..


this was posted 4 days after the game began. I don't think it's because of manual deployment. and even if it were, he would not be given the opportunity to reinforce.

Re: WWII:Poland [Quenched]

PostPosted: Wed Apr 17, 2013 3:00 pm
by SirSebstar
turn 4 could be key then. we will have to wait untill he shows the unfogged log