qwert wrote:Well i have some experience in that area, if you research a little maybe you will find what whas town whas target in german plans,
Well they msotly wanted the polish corridor i think then it conencted east prussia to them
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qwert wrote:Well i have some experience in that area, if you research a little maybe you will find what whas town whas target in german plans,
samuelc812 wrote:
samuelc812 wrote:Juan_Bottom wrote:Just a question, so please don't freak out on me here, but can you "get away with" the swastika? I think there is a law in Germany forbiding anything Nazi...
We're not in Germany so i doubt it matters![]()


It was the German flag.miniwally wrote:if you can't get around issues from using a swastika use german flag


sailorseal wrote:So here is the break down:
Title/legend
Text is fine but could be bolder and maybe a little bigger in the case of the legend. Maybe mention that tanks can attack through impassibles (I assume they can if they can't mention it). Also change attack to assault. Move your name so it doesn't look like the name of that blank territory. Maybe extend the legend a little so you can spread the words out they are very cramped. Increase the size of WWiI.
sailorseal wrote:Symbols
Pick a color for the arrows and stick with it. The soviet simple appears to have been pressed distort it. Move Semyon down a territory because the Nazi commanders do not touch and I think it should stay that way.
sailorseal wrote:Game Play
The P.A.F. is so easy to reach with such a large bonus. Make it more difficult to reach/hold. It would be a major advantage to start on the soviet side or to start with the highest Nazi commander. I feel games would be short and there would not be much strategy, try to add maybe larger neutrals or added feature that makes it so players would not immediately go for the center P.A.F. The map looks fun but really needs some work.

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