Re: WWI: Gallipoli [2.113] V28-P17 Neutral adjust.
Posted: Tue Jan 01, 2013 7:19 pm
koontz. i've had another look at what can be done for the land terts in team games.
1. one of green SP needed moving from Gelibolu III Corp to Tertchten Keui....too close to Bigali (grey)
2. postiions between all these start terts have been increased to 6N...this will make it slightly harder to conquer anyone in any game 1st round.
If this is not enough they can be increased further.
In the real battle, the Allies failed to gain hold of land and eventually had to withdraw.
The losing condition simulates this.
Version 28 SP and neutrals...
koontz1973 wrote:...
Losing condition - a lot of the starting positions are next to each other, each SP has two territs on the land. So in a team game, players will get eliminated before a go happens. Am I correct in this assumption? If so, does this not strike you as bad for all team games?
1. one of green SP needed moving from Gelibolu III Corp to Tertchten Keui....too close to Bigali (grey)
2. postiions between all these start terts have been increased to 6N...this will make it slightly harder to conquer anyone in any game 1st round.
If this is not enough they can be increased further.
Quick question, why have a losing condition?
In the real battle, the Allies failed to gain hold of land and eventually had to withdraw.
The losing condition simulates this.
Version 28 SP and neutrals...