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barterer2002 wrote:Hey Cairns, great looking map here. The glaring issue I have is the villages. In the legend it says that the road allows each village to attack the next village down the line. The issue is that on the map the villages aren't clear. I know that you commented on page 3 of the thread that the single name terts are the villages but without coming and reading this thread I'm not sure there is a way that a player can tell what is and isn't a village. Perhaps something like a little hut on the village terts? Or if that makes it to crowded, a different color-something to make the villages stand out a bit there.
Excellent, thanks.barterer2002 wrote:Villages look good there Cairns.[/quote}
Wow, thanks for all these comments barterer2002. Yes the villages when they're on the map, make thing much clearer to understand don't they?Let me see if I get it (since I'm stupid and if I can get it anyone should be able to)
There are 8 Battleships. These can bombard any marked land position but will suffer -1 each turn
Yes.There are 16 other regular ships that each have a landing ship that they can attack to and from
YesThere are 18 landing ships, 14 of which attack to the land and 4 of which attack to the sea mines. Each landing ship gets +2 autodeployed at the start of the turn but is subject to bombardment from shore forts. This brings up a question for me. Can any fort attack any landing ship? I was going to say that they had to be facing them but there aren't any facing the battleship side of the map-only in the straights.
each one of the 18 landing ship gets the +2 autodeplay each turn, but only those in the Dardanelles can be bombarded from the forts.All L (landing) ships have been re-numbered.Also you have two listed as L1I've also been assuming that MS1-MS4 are landing craft and subject to the same rules and regs.
These are mine-sweepers (or is that too confusing) but yes, have the same r & r as landing craft.There are 5 sea mines which I would guess should be able to bombard but there aren't any instructions for them at this time.
The sea-mines can be bombarded from forts or have normal attack abilities with borders, but i am uncertain at present if they'll start neutral or as starting positions. I'm kinda thinking the later, which will mean i'll either have to reduce the start positions on land or somewhere else. Any ideas would be helpful.It looks like there are 14 landing points which all will have a -1 auto reduce feature. There is also a note in the legend that all ships can bombard the landing points. Does this mean any ship i.e. can the HMS Jonquil, the L17 and the BS Golaith could all bombard C or are there only specific types of ships there.
There are 13 landing points (plus not counting the 2 minesweepers) which are now marked as
"S, V, W, X, Y, Z, A, B, C & others" under landing beaches, which have killer reducers -1 for each round to use natural war attrition, and if held by the enemy can be bombared from their respective landing ship.Then we have all the rest of the land terts which will each auto deploy +1. Does this include villages? I'm thinking yes since they're not singled out for anything else except their ability to attack along the road (i.e Deddulbahir to Krithia to Madios).
Yes villages included if heldAs always I look forward to playing on this one.
oaktown wrote:How does one conquer a battleship?
There are a lot of gameplay features that, in my opinion, detract from the map rather than make it better. Things that don't really make any sense from a historical/battlefield perspective. Why do the battleships lose an army per turn... are they being bombarded?
Why does a landing craft have to conquer and occupy sea mines before it can land?
And for that matter, how can mines conquer and occupy something else?
In one case the sea mine can conquer a land territory, which is even stranger.
Yes, but i'll have to change the legend of course now you've pointed that out.Can Fort F1 really attack the Ocean, even though it is in a different part of the straight and facing the wrong direction?
Why is it that the landing beaches can occupy the landing crafts which can in turn conquer a capital ship?
I continue to support the creation of a Gallipoli map. But this map doesn't reflect what went on there. After two months of bombardments men were dropped on the beaches, and they spent nine months pinned down and unable to advance until they were finally evacuated. This map is the opposite as the land seems like an open free-for-all with few impassables and villages that attack other villages up to four territories away.
The names of the ships and locations are all there, but I would like to see the gameplay simplified and the focus put on what really went on in a very tragic historical campaign.
captainwalrus wrote:I think the sea mines should be killer nuturals. That makes them more like mines, since forts wouldn't really attack mines.
no, as previously stated nothing can attack the battleships.Can anything attack the battleships?
If not, then how would anyone lose? If you just put your 3 on your battle ship every turn, the killer -1 bonus wouldn't ever get you, and no one could lose.
danfrank wrote:Thanks for reviving this one I look forward to seeing it in action soon.
captainwalrus wrote:I think the sea mines should be killer nuturals. That makes them more like mines, since forts wouldn't really attack mines.
Can anything attack the battleships? If not, then how would anyone lose? If you just put your 3 on your battle ship every turn, the killer -1 bonus wouldn't ever get you, and no one could lose.
Echospree wrote:captainwalrus wrote:I think the sea mines should be killer nuturals. That makes them more like mines, since forts wouldn't really attack mines.
Can anything attack the battleships? If not, then how would anyone lose? If you just put your 3 on your battle ship every turn, the killer -1 bonus wouldn't ever get you, and no one could lose.
I agree with the second point, at the very least there needs to be a way to bombard the battleships. I don't know much about this battle historically, but wouldn't there be coastal artillery around to harass the battleships?
Do you think that battleships might have ability to assault bombard other battleships then?
Also, should the -1 be increased to -2 or -3 to ensure that the battleships might get used early in the game rather than let someone sit on the them on all game?
cairnswk wrote:oaktown wrote:How does one conquer a battleship?
You don't. that's why they are marked as killer reducers. After whatever number of turns they will become ineffective.
oaktown wrote:cairnswk wrote:oaktown wrote:How does one conquer a battleship?
You don't. that's why they are marked as killer reducers. After whatever number of turns they will become ineffective.
Ineffetive, yes, but still in play. As in the dust bowl map these territories will drop to 1 and stay there. How does a game end?
cairnswk wrote:i thought killer reducers reduced to neutral?
oaktown wrote:cairnswk wrote:i thought killer reducers reduced to neutral?
My understanding is that you can either have a killer neutral which reverts to neutral at the beginning of your turn (which would take them out of the game at the beginning of the first round) or you can give them a negative bonus which knocks the value down as low as one.
cairnswk wrote:oaktown wrote:My understanding is that you can either have a killer neutral which reverts to neutral at the beginning of your turn (which would take them out of the game at the beginning of the first round) or you can give them a negative bonus which knocks the value down as low as one.
If that's the case, then this map may have to wait until there is an xml update done for that ability.
captainwalrus wrote:I think the sea mines should be killer nuturals. That makes them more like mines, since forts wouldn't really attack mines.
Incandenza wrote:I'm of the opinion that if the choice is between A) waiting for an xml update to make the battleships feasible and B) losing the battleships, I'd go with the latter. I've never been particularly wild about them, they serve an immediate purpose and then pretty much lose all importance, and players can be disproportionally affected by them, especially since they were to start with so many armies.
captainwalrus wrote:I think the ships need to stay, the battleships need to be able to be attacked by something, or, there could just be an objective, but that might be throwing too much into the map.
Also, some of the mine sweepers or landing crafts have the dotted line from the bigger ship go right through thm, some have it stop at one end and start at the other, which to me looks better. It is kinda odd to have the line go straight through.
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