oaktown wrote:You're about to be sorry you asked.
Actually, I followed that much better than I did your head-clutchingly prolix colloquium with MrB. (I'm a writer, thus I need to resort to unnecessarily multisyllabic words to melt people's brains).
The upshot is that I can live with 5.7%. Certainly it wouldn't hurt for that percentage to be lower, but again, I don't want to so 1v1-proof the map that it becomes less interesting for, say, a 6p escalating game. Having a bunch of neutrals can make those games a bit of a bummer.
As far as 1v1v1s, as oak mentioned earlier in the thread, those games are self-correcting. If player 1 drops a bonus, then both player 2 and player 3 are going to take an immediate interest. If they don't, then they deserve to lose anyway. The larger point, I feel, is that we only really need to be vigilant about bonus drops in head-to-head games, and even then only really in 1v1 and 2v2. Non-1v1 singles games and 2v2v2/v2 games are, as I said, self-correcting.
Further, I'm not terribly inclined to support an Ur-Anshan connection. As it stands, this map has a nice variety of small bonuses, which can make for really bitching gameplay (I'm currently playing a 2v2 on cairns metro, and it's astonishingly awesome for a map that I, quite frankly, kinda dismissed during production). Weakening one of those small bonuses, IMHO, would detract from the balance of the map.
Now if you'll excuse me, I need to go scream profanities at my television, as the ducks are losing to the goddamn red wings.