MrBenn wrote:Oak, what are your intentions in relation to altering borders/boundaries/bridges/barriers?
I guess a lot depends on whether or not we go Gilgamesh or just make it a Mesopotamia map. A historical map means geographical accuracy and losing the fictional territories in the north - the scorpion gates, humbaba, Dilmun, etc. - but we could add more cities in the fertile crescent since we would no longer be bound by the territory layout of the old map. And it could mean bonuses for control of rivers and overland trade routes in addition to regions.
A Gilgamesh map would mean more leeway in terms of where things sit, and would allow some more fantastical elements that I haven't drawn yet: the bull of heaven, humbaba, garden of the gods, etc. Ideally a Gilgamesh map would have fewer territories - all the lands in the west really have no place in the gilgamesh tales other than the fact that they existed in the same era.
Either way I'll be putting the rivers in the correct places - right now the river valleys are drawn to reflect the gameplay of the Centerscape map. Also, I'd probably cut the southern connection across the Arabian desert (unrealistic), and put the mountains in more geographically accurate places. But the tile wall look will definitely stay, and I have some ideas about how to make it look a bit more like a map painted onto a wall.
For the record, the idea for the look of this map came from the designs and colors of the Ishtar Gates, now housed in a Berlin museum. The mountains seem to be another love it/hate it situation (why always my mountains?) but I really like the color - it's a brightly painted tile wall after all, albeit faded by time and desert winds.






