Re: Gilgamesh; bull of heaven, pg 3
Posted: Wed Jan 21, 2009 10:03 am
gimil wrote:Wht not move the contient legends to the bottom and have them in a horizontal line. On that orange section you can 7 brikes making it prefect to fit your legends there. Move the challenges text to undernearth the title and make the title area a little bigger. That will reduce the busyness of the bottom left that benn was talking about.
I was actually toying with that idea recently.... the reason I didn't do it is that the solid colors along the top and bottom of the map do a lot to help convey the sense that this entire thing is part of a wall, which I think the image needs more - not less - of. I'll think more on this, however, as it would open up the bottom of the map nicely.
The story behind the Bull of Heaven goes something like this... Gilgamesh and Enkidu walk into the great forest to face Humbaba, the protector of the forests. They call Humbaba out and kill him, angering the gods, who then send the Bull of Heaven (believed to be a physical manifestation of drought) to the walls of Uruk. Scores of men are killed by the Bull before Gilgamesh and Enkidu defeat it, but in doing do Enkidu is mortally wounded. Enkidu's death sends Gilgamesh into a existential tailspin, yada yada yada.
So - how does one convey that on a CC map? It seems as if the Bull really isn't a part of a region, and should really only be able to be defeated by Gilgamesh (Ururk), but I guess there's no reason that the Bull can't hit Uruk back. For that matter, I guess the Bull could hit any territory, but perhaps only be attacked BY Uruk.
Ooh, here's a thought - what if the Bull can bombard ANY of the great cities, but only be attacked by Uruk? That would give it significant strategic value.