Moderators: Cartographers, Global Moderators
If you have played San Marino or Wales you will know what a mess it is to start on a map that is basically all neutral.
Merciless Wong wrote:No idea what are neutrals and what aren't so I 'll refrain from comment. Just say with 2 neutral cities out of 8.
Chance of getting 3 or more in 1v1 is huge. In 1v1v1 is still high and 1v1v1v1 may still be there. If gameplay guy raised it, he aint going to forget it even if you don't get anyone posting about the issue.
Merciless take a look at the current version before you comment, your numbers are off
Plus I've never played Wales and if you think it is a mess, perhaps you should put that feedback on the Wales forum.
Merciless Wong wrote:Am a version behind. So numbers are wrong.
sailorseal wrote:Merciless Wong wrote:No idea what are neutrals and what aren't so I 'll refrain from comment. Just say with 2 neutral cities out of 8.
Chance of getting 3 or more in 1v1 is huge. In 1v1v1 is still high and 1v1v1v1 may still be there. If gameplay guy raised it, he aint going to forget it even if you don't get anyone posting about the issue.
Merciless take a look at the current version before you comment, your numbers are off
Plus I've never played Wales and if you think it is a mess, perhaps you should put that feedback on the Wales forum.
Merciless Wong wrote:Perhaps code third starting position is solution.
oaktown wrote:Removed the City State from Ur. There are still seven city states so the bonus structure for holding cities isn't disrupted, but it reduces the value of Sumer because now the region doesn't come with an automatic city state bonus
oaktown wrote:In 3+ player games there will be 42 territories split up for starts. In 1v1 games each player will start with 14 territories (40÷3+1), and there will be 16 neutral territories. Player 1 (and for that matter player 2) will have an 11% chance of starting the game with the city bonus - those are odds I can live with, especially since player 2 will get to drop 4 armies and try to do something about it.
oaktown wrote:Since I'm already coding start positions, I may as well code two of the challenges as well to avoid anybody starting a 1v1 game with that bonus. It won't affect the number of starting territories/player.
Incandenza wrote:The history weenie in me recoils at the idea, since Ur was pretty much the First City. I know, I know, form follows function, but could possibly Uruk be sacrificed instead?
Incandenza wrote:Okay, I'm not the world's foremost authority on starting positions, but wouldn't that just throw 2 more "starting position" terits into the general kitty, thus possibly allowing one player to drop both cities and the other to drop both challenges?
Incandenza wrote:Another thing: that blue mountain in northeast Urkesh looks kinda lonely... unless it's supposed to represent a prominent peak, it could be tucked in a bit.
sailorseal wrote:I am not sure whether or not you changed the cities but they look better. I don't see why the Bull of Heaven gets it's own kind of smear, if its not to much work I would change it but otherwise its fine.
Users browsing this forum: No registered users and 1 guest