[Official] Centerscape/Midgard REVAMP [Quenched]

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Re: [Official] Centerscape REVAMP (Midgard) Large v5 / page 1,3

Postby ZeakCytho on Sat Jan 24, 2009 3:54 pm

I'm not a huge fan of the territory name font. Something about the change in size of each letter bugs me. I like the font style, but it looks almost too fairy tale-like or childish with the size changes. Could you perhaps find something of a similar style that doesn't do the size-changing thing?

As for names, I think most of them are fine. I'm not very good with names, and I'm sure others will give more useful comments in this area.
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Re: [Official] Centerscape REVAMP (Midgard) Large v5 / page 1,3

Postby WidowMakers on Sat Jan 24, 2009 5:20 pm

the.killing.44 wrote:I think most are fine, but Death Marsh without water in it? I guess it's surrounded, but still… Oh, and if we're gonna do the dragon theme for the red, please have Puff the Magic as one :D

.44
If you have a better name please suggest it. I am all ears. :-)
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Re: [Official] Centerscape REVAMP (Midgard) Large v5 / page 1,3

Postby edbeard on Sat Jan 24, 2009 5:27 pm

WidowMakers wrote:
the.killing.44 wrote:I think most are fine, but Death Marsh without water in it? I guess it's surrounded, but still… Oh, and if we're gonna do the dragon theme for the red, please have Puff the Magic as one :D

.44
If you have a better name please suggest it. I am all ears. :-)



must be hard to type



the new arrow is much better. light on dark.
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Re: [Official] Centerscape REVAMP (Midgard) Large v5 / page 1,3

Postby The Neon Peon on Sat Jan 24, 2009 6:56 pm

The map is just beautiful. Quench this thing.
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Re: [Official] Centerscape REVAMP (Midgard) Large v5 / page 1,3

Postby the.killing.44 on Sat Jan 24, 2009 6:59 pm

The Neon Peon wrote:The map is just beautiful. Quench this thing.

Seconded. I don't mind the marsh, can't really think of anything better, either :) . I'd get to work on the XML — I don't see too much else delaying this.

Can we get at least a FF on 'er?

.44
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Re: [Official] Centerscape REVAMP (Midgard) Large v5 / page 1,3

Postby RjBeals on Sat Jan 24, 2009 7:11 pm

ZeakCytho wrote:I'm not a huge fan of the territory name font. Something about the change in size of each letter bugs me. I like the font style, but it looks almost too fairy tale-like or childish with the size changes. Could you perhaps find something of a similar style that doesn't do the size-changing thing?


I disagree 100%. I think the font works well for the style of the map. This is the first comment that I remember seeing with dissatisfaction towards the font style.
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Re: [Official] Centerscape REVAMP (Midgard) Large v5 / page 1,3

Postby hecter on Sat Jan 24, 2009 7:14 pm

I have no issues with the font, though at the same time, I would not mind if it were changed, as long as it fit well with the map.
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Re: [Official] Centerscape REVAMP (Midgard) Large v5 / page 1,3

Postby WidowMakers on Sat Jan 24, 2009 7:34 pm

The font is awesome. It really fits with the style and feel of the map.

BTW do you know what the font is called? Ringbearer, like from LOTR ring bearer.
The Ringbearer font is a replication of the font used in the logo of Peter Jackson's "The Lord Of The Rings" trilogy.

So I think it is appropriate. :D

So are there no name change requests? If not the XML will be a quick and easy job to do.

WM
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Re: [Official] Centerscape REVAMP (Midgard) Large v5 / page 1,3

Postby edbeard on Sat Jan 24, 2009 7:37 pm

none of the names seem "bad". we could spent weeks trying to add dragon names. I'd say just go ahead with it and let's get this done.
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Re: [Official] Centerscape REVAMP (Midgard) Large v5 / page 1,3

Postby WidowMakers on Sat Jan 24, 2009 7:47 pm

Emberheart
Dirgewings
Violetclaw
Falseslice -
Painscale
Deebolt
Gearmaw
Lightholder
Howlcry
Blackmaw
Highsoar
Greathide
Dwarfcrest
Clayrage
Irontalon
Agianya
Aginthana
Agisaia
Agrartand
Agrene
Amardius
Amovur
Aneras
Anglia
Anglymnaia
Antitrea
Antya
Aquia
Arcadas
Arcinene
Arcuanon
Arcycur
Asea
Austracius
Burguaras
Bythenya
Castentum
Cesorya
Ebovon
Engeos
Era
Escysica
Ethantis
Etheos
Ethica
Eulona
Euphovius
Genanthia
Germinas
Judernum
Laurundas
Laurycas
Mallantas
Miranas
Mytagon
Mytonon
Mytosum
Parandea
Terratror
Ugynini
Ursitrya
Urson
Utagya
Utonona
Zeelannur
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Re: [Official] Centerscape REVAMP (Midgard) Large v5 / page 1,3

Postby WidowMakers on Sat Jan 24, 2009 8:03 pm

If we do not change any names, here are the locations of the 88 i will use. I will tweak the small after.
Large Version 6
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Re: [Official] Centerscape REVAMP (Midgard) Large v6 / page 1,4

Postby maritovw on Sat Jan 24, 2009 9:19 pm

I don't really like the bonus names... the title of the map is "MIDGARD - The 7 kingdoms" but save Dragon Realm, none of them has a kingdomish name... they just give you an idea of the location/terrain type of the "continent" but they don't live up to the title's name...

i'd like to know what's the copyright status of middle-earth names.. but not common names like The Shire or Gondor... but more obscure/lesser known places of middle earth... here's a list of some names...

Eregion
Lindon
Belegost
Khazad-dûm
Nogrod
Arnor
Erebor
Angmar
Dol Guldur
Núrnen

http://en.wikipedia.org/wiki/Realms_of_Arda#Third_Age
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Re: [Official] Centerscape REVAMP (Midgard) Large v6 / page 1,4

Postby ZeakCytho on Sat Jan 24, 2009 9:40 pm

So no one else is bugged by the font's up-and-down-ness? Oh well, I'll let it go, then. I just feel that you could find a font in a similar fantasy style that didn't do that bouncy-thing.
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Re: [Official] Centerscape REVAMP (Midgard) Large v6 / page 1,4

Postby rishaed on Sat Jan 24, 2009 9:59 pm

ZeakCytho wrote:So no one else is bugged by the font's up-and-down-ness? Oh well, I'll let it go, then. I just feel that you could find a font in a similar fantasy style that didn't do that bouncy-thing.

Dude It fit's extremely well with the map. So there isn't a complaint from me. Quench this sucker. :!: :twisted:
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Re: [Official] Centerscape REVAMP (Midgard) Large v6 / page 1,4

Postby The Neon Peon on Sat Jan 24, 2009 10:11 pm

maritovw wrote:I don't really like the bonus names... the title of the map is "MIDGARD - The 7 kingdoms" but save Dragon Realm, none of them has a kingdomish name... they just give you an idea of the location/terrain type of the "continent" but they don't live up to the title's name...

i'd like to know what's the copyright status of middle-earth names.. but not common names like The Shire or Gondor... but more obscure/lesser known places of middle earth... here's a list of some names...

Eregion
Lindon
Belegost
Khazad-dûm
Nogrod
Arnor
Erebor
Angmar
Dol Guldur
Núrnen

http://en.wikipedia.org/wiki/Realms_of_Arda#Third_Age

Why not just use one of the over 900 names you find in the Silmarillion?
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Re: [Official] Centerscape REVAMP (Midgard) Large v6 / page 1,4

Postby hecter on Sat Jan 24, 2009 10:37 pm

Name suggestions:
Nazgul
Gothmog
Ainur
Maiar
Eönwë
Radagast
Uinen
Aulë
Estë
Fëanturi
Bauglir
Valar
Varda
Léod
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Moria
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Re: [Official] Centerscape REVAMP (Midgard) Large v6 / page 1,4

Postby Gypsys Kiss on Sat Jan 24, 2009 10:48 pm

Hadn't noticed the up and downess of the font until Zeak pointed it out, so I guess that that means it fits like a glove.

The point about the kingdom names is a good one. At the moment they are area descriptions,with the exception of Dragon Realm. Seeing as it is such a beautiful map, it would be a shame to 'cop out' on giving them proper names. As for the territory names they seem ok on the whole.
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Re: [Official] Centerscape REVAMP (Midgard) Large v6 / page 1,4

Postby The Neon Peon on Sat Jan 24, 2009 11:26 pm

hecter wrote:Name suggestions:
Nazgul
Gothmog
Ainur
Maiar
Eönwë
Radagast
Uinen
Aulë
Estë
Fëanturi
Bauglir
Valar
Varda
Léod
Frumgar
Boldog
Gorkil
Lagduf
Moria
Snaga
Ugslap
Dúnedain

I suggest against most of these. Better not use people names for names of places for those that actually know what they are talking about.

I was thinking stuff like:
Dor-Lomin
Mithrim
Himlad
Beleriand
Lammoth
Nevrast
Falas
Nan Dungortheb
... Can't think of many more at the moment.
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Re: [Official] Centerscape REVAMP (Midgard) Large v5 / page 1,3

Postby djak. on Sun Jan 25, 2009 2:32 am

RjBeals wrote:
ZeakCytho wrote:I'm not a huge fan of the territory name font. Something about the change in size of each letter bugs me. I like the font style, but it looks almost too fairy tale-like or childish with the size changes. Could you perhaps find something of a similar style that doesn't do the size-changing thing?


I disagree 100%. I think the font works well for the style of the map. This is the first comment that I remember seeing with dissatisfaction towards the font style.


I pointed out that I didn't like it in both the competition thread and in this one: it manages to combine ALL CAPS and sTuDLY caps, wHIcH MAkEs mE THiNk oF 733T 5p34k.

More important is that you can't easily figure out the continents if you're color-blind, so how about naming them to something similar to the most strategically important country in it: Hubland, Cynici, Hamptons, Vegas, Nektar, Avallonis, Bad Country?
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Re: [Official] Centerscape REVAMP (Midgard) Large v5 / page 1,3

Postby pamoa on Sun Jan 25, 2009 4:01 am

the.killing.44 wrote:I think most are fine, but Death Marsh without water in it? I guess it's surrounded, but still…

WidowMakers wrote:If you have a better name please suggest it. I am all ears. :-)


why not adding some swamp texture to the land ... or even water waves so it look like swamp.
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Re: [Official] Centerscape REVAMP (Midgard) Large v5 / page 1,3

Postby edbeard on Sun Jan 25, 2009 4:05 am

pamoa wrote:why not adding some swamp texture to the land ... or even water waves so it look like swamp.


I think that goes against what people voted for. It's one thing adding a couple dragons here and there. It's another to make a large change to the style of the map.
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Re: [Official] Centerscape REVAMP (Midgard) Large v6 / page 1,4

Postby the.killing.44 on Sun Jan 25, 2009 11:28 am

There are small waves in the water…

.44
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Re: [Official] Centerscape REVAMP (Midgard) Large v6 / page 1,4

Postby WidowMakers on Sun Jan 25, 2009 2:37 pm

OK everyoen thanks for teh name inputs but I think I did not explain well when I was asking for name ideas.

Since this is a fictional map and it only exists here, there is no way for anyone to actually know where a bonus regions is based on a made up names like Mithrim or whatever, I should have said this when I asked so I am sorry, but the bonus names need to help the user understand their location.

Reasons why I named the bonuses what I did:
    Icy Tundra - White and looks icy, easy to see.
    North desert - In the north and helps distinguish any visible colors issue with crossroads or golden fields because they are not north
    Golden Fields - They are the most yellow territories and since the Desert is already located by the north in the name it works out.
    Central Forest - Green and in the middle
    Death March - The purpley gray region
    Crossroads - Didn't have another good idea but it connects the bottom of the map
    Dragon Realm- I really named this when we were going for the dragon theme. So it really is not needed.

So all of the other names are good for territories and such but for the bonuses we need to agree on names that help the user locate them.
If these names don't sound to "kingdomy" to you then we can change the name of the map to Midgard: ???

Once these are done, we can start with the territory naming if we find that it is needed (i.e. only where a current name does nto really fit the bonus name).
Plus some of the names are going to stay 'casue they are cool.

WM
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Re: [Official] Centerscape REVAMP (Midgard) Large v6 / page 1,4

Postby WidowMakers on Sun Jan 25, 2009 2:39 pm

the.killing.44 wrote:There are small waves in the water…

.44
There were already waves in the water. I just added them to the lakes too.
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Re: [Official] Centerscape REVAMP (Midgard) Large v5 / page 1,3

Postby WidowMakers on Sun Jan 25, 2009 2:40 pm

pamoa wrote:
the.killing.44 wrote:I think most are fine, but Death Marsh without water in it? I guess it's surrounded, but still…

WidowMakers wrote:If you have a better name please suggest it. I am all ears. :-)


why not adding some swamp texture to the land ... or even water waves so it look like swamp.
As edbeard said this map was voted on for what it looked like. No textures were altered (or will be) so the purple gray region will stay the way it is.

Please see my post, 2 posts up, for my reasoning and thinking behind the bonus region names

WM
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