[Official] Centerscape/Midgard REVAMP [Quenched]

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Re: [Official] Centerscape REVAMP (Midgard) Large v7 / page 1,6

Postby the.killing.44 on Tue Jan 27, 2009 5:54 pm

I'd make the Northern Plains' color in the key a bit yellow/beige-er. atm it the color is very similar to Barrendown.

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Re: [Official] Centerscape REVAMP (Midgard) Large v7 / page 1,6

Postby theButterfly on Tue Jan 27, 2009 7:26 pm

Thank you, RjBeals and WidowMakers, for giving us a map that's already better than the original Middle Earth map.

As far as _____ Shires is concerned, I still think Icy Tundra was the best name proposed so far; but if it must be a "shire" name, then I'd go with Crystal Shire. Of course, if you want to give a nod to Lovecraft, you could always call it the Cold Waste and change Drumlin to Kadath--just as a way of including more fantasy writers than just Tolkien.

I have to say I'm not really happy with the names of the Northern Plains and Enting Forest. Northern Plains doesn't seem harsh enough, and Enting Forest sounds too forced.

Northern Plains: "Northern Desert" or "Badlands" sounds better.

Enting Forest: "Dark Forest" (It can make up the Tolkien theme in territory names.)

Another thought: How about changing "Barrendown" to "Kingdom of Barrendown"? I know I'd rather not lose the ship in the southern part of the sea, but I'd also like the impression of people living in this world. In my imagination, it seems like Goldenfield and Barrendown are the two regions with the biggest human populations. I imagine Goldenfield as being mostly small towns and farmland and Barrendown as having the bigger cities. (Then again, any people in Barrendown would have to have a way of protecting themselves from dragons that fly west to feed.)

One final suggestion: one territory, probably in Barrendown, should be named Heorot.
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Re: [Official] Centerscape REVAMP (Midgard) Large v7 / page 1,6

Postby MrBenn on Tue Jan 27, 2009 7:36 pm

=D>

Here's my next batch of random thoughts/observations...

1. The orange and red in the legend boxes looks slightly more saturated than on the map itself.
2. What did you decide about the map title: 'Midgard: The Lost Realm'?
3. Three Lakes actually borders Four Lakes 8-[
4. Some of the territory names look like slightly different shades (compare Hubcity to Northern Waste)
5. Have we double-checked that the gameplay is identical to the existing map?
6. XML... It absolutely MUST have the territories in the same (relative) order as the existing map
7. In the legend, the L of Northern Plains looks like it's an I
8. The mountain pass between Stones Pass and Shadowmist could either be made narrower (by adding a mountain or two to fill the brown space below the existing mountains), or slightly wider (by removing one or two of the mountains just above the brown space). Either that, or tweak the border so that the colour-change happens at the end of the ridge?
9. Totally random idea - the one-way arrow could be a fire-breathing dragon? (this is only a half-hearted suggestion!)
10. If you compare the lakes between The __ Shires/Goldenfield and DeadMarsh/Northern Plains, the edges have a very different quality (ie one is 'bobbly' and the other is smooth). I'm not sure if this is a big issue or not, but is probably the only real issue that I can see anybody raising as a legitimate concern (and I think it was raised in the competition thread?)
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Re: [Official] Centerscape REVAMP (Midgard) Large v7 / page 1,6

Postby WidowMakers on Tue Jan 27, 2009 7:58 pm

theButterfly wrote:Thank you, RjBeals and WidowMakers, for giving us a map that's already better than the original Middle Earth map.
Really you need to thank RJ. It is his map. i am just helping to get it done because he is busy outside CC.

theButterfly wrote:As far as _____ Shires is concerned, I still think Icy Tundra was the best name proposed so far; but if it must be a "shire" name, then I'd go with Crystal Shire. Of course, if you want to give a nod to Lovecraft, you could always call it the Cold Waste and change Drumlin to Kadath--just as a way of including more fantasy writers than just Tolkien.

I have to say I'm not really happy with the names of the Northern Plains and Enting Forest. Northern Plains doesn't seem harsh enough, and Enting Forest sounds too forced.

Northern Plains: "Northern Desert" or "Badlands" sounds better.

Enting Forest: "Dark Forest" (It can make up the Tolkien theme in territory names.)
I like the Northern Desert Idea. It sounds better and goes with the color. I like the Dark forest as well. Especially since we already have Entmoot Ridge as a tert name.

Now as far as Icy Tundra, Crystal Shire or Frosty Shire. We will probably go with a ______ Shire to keep nods to Tolkien.

theButterfly wrote:Another thought: How about changing "Barrendown" to "Kingdom of Barrendown"? I know I'd rather not lose the ship in the southern part of the sea, but I'd also like the impression of people living in this world. In my imagination, it seems like Goldenfield and Barrendown are the two regions with the biggest human populations. I imagine Goldenfield as being mostly small towns and farmland and Barrendown as having the bigger cities. (Then again, any people in Barrendown would have to have a way of protecting themselves from dragons that fly west to feed.)

One final suggestion: one territory, probably in Barrendown, should be named Heorot.
Well we are not losing another ship so it will stay Barrendown. As far as Heorot, why?

Thanks
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Re: [Official] Centerscape REVAMP (Midgard) Large v7 / page 1,6

Postby Kaplowitz on Tue Jan 27, 2009 8:03 pm

maybe some city icons? like Hubcity?
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Re: [Official] Centerscape REVAMP (Midgard) Large v7 / page 1,6

Postby WidowMakers on Tue Jan 27, 2009 8:22 pm

MrBenn wrote:=D>

Here's my next batch of random thoughts/observations...

1. The orange and red in the legend boxes looks slightly more saturated than on the map itself.
DONE!
2. What did you decide about the map title: 'Midgard: The Lost Realm'?
Oops. FIXED!
3. Three Lakes actually borders Four Lakes 8-[
Duh. My mistake. FIXED
4. Some of the territory names look like slightly different shades (compare Hubcity to Northern Waste)
Messed up when I was switching names around. FIXED
5. Have we double-checked that the gameplay is identical to the existing map?
I did a bout 3 times but it would be good for someone else to do it as well. MrBenn? ;-)
6. XML... It absolutely MUST have the territories in the same (relative) order as the existing map
What do you mean. I plan on just taking the current XML and replacing names so the order will not change in teh actual XML file, just the words
7. In the legend, the L of Northern Plains looks like it's an I
Not an issue anymore with desert
8. The mountain pass between Stones Pass and Shadowmist could either be made narrower (by adding a mountain or two to fill the brown space below the existing mountains), or slightly wider (by removing one or two of the mountains just above the brown space). Either that, or tweak the border so that the colour-change happens at the end of the ridge?
FIXED
9. Totally random idea - the one-way arrow could be a fire-breathing dragon? (this is only a half-hearted suggestion!)
I don't think so. To make it look good teh dragon woudl need to be really big. The arrow is fine and fits well but is not IN YOUR FACE
10. If you compare the lakes between The __ Shires/Goldenfield and DeadMarsh/Northern Plains, the edges have a very different quality (ie one is 'bobbly' and the other is smooth). I'm not sure if this is a big issue or not, but is probably the only real issue that I can see anybody raising as a legitimate concern (and I think it was raised in the competition thread?)
The interior lakes have smoother shores but the coastal waters (i.e. The __ Shires/Goldenfield) don't
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Re: [Official] Centerscape REVAMP (Midgard) Large v7 / page 1,6

Postby WidowMakers on Tue Jan 27, 2009 8:24 pm

LARGE Version 8
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SMALL Version 2
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Re: [Official] Centerscape REVAMP (Midgard) Large v7 / page 1,6

Postby WidowMakers on Tue Jan 27, 2009 8:37 pm

Kaplowitz wrote:maybe some city icons? like Hubcity?
Nope. Sorry. Not adding more icons or other stuff that was not in the original map. The dragons were something that RJ was going to do but did not get to. The map is already simple and clean. Not going to add more than it needs.

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Re: [Official] Centerscape REVAMP (Midgard) Large v7 / page 1,6

Postby theButterfly on Tue Jan 27, 2009 10:27 pm

WidowMakers wrote:As far as Heorot, why?


Just as a nod to Beowulf--no other reason. As the oldest surviving epic fantasy story in the English language and a primary influence on Tolkien, I think it deserves a small mention.

As I think about it, I can only think of two places where it would fit. Geolwe and Dern are the only two territories I can see that are accessible from ships coming from the sea and in close proximity to the Dead Marsh, which is the likely home for grotesque troll-like creatures.

Anyway, it's just a suggestion. If it doesn't fit, then it's better to leave it out.
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Re: [Official]Centerscape REVAMP Lrg v8 & Sml v2 pg 1,7

Postby The Neon Peon on Tue Jan 27, 2009 10:28 pm

Final forge this thing.

I would like to say that this has one of the best, if not the best graphics I have ever seen on a CC map (quenched and in the foundry).
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Re: [Official]Centerscape REVAMP Lrg v8 & Sml v2 pg 1,7

Postby WidowMakers on Tue Jan 27, 2009 10:50 pm

The Neon Peon wrote:Final forge this thing.

I would like to say that this has one of the best, if not the best graphics I have ever seen on a CC map (quenched and in the foundry).
Thank RjBeals.
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Re: [Official]Centerscape REVAMP Lrg v8 & Sml v2 pg 1,7

Postby maritovw on Tue Jan 27, 2009 11:56 pm

one suggestion... how about changing "Fire Mountains" to "Doom Mountains" / "Doomed Mountains" / "Mountains of Doom" ?? I believe you all know why ;)
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Re: [Official] Centerscape REVAMP (Midgard) Large v6 / page 1,4

Postby pamoa on Wed Jan 28, 2009 3:49 am

edbeard wrote:Frosty Shires sounds better to me than either Frozen Shires or Frosted Shires

Sounds more like some new kellog's crisps... :lol:
de gueules à la tour d'argent ouverte, crénelée de trois pièces et donjonnée d'un donjon ajouré, crénelé de deux pièces
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Re: [Official]Centerscape REVAMP Lrg v8 & Sml v2 pg 1,7

Postby Optimus Prime on Wed Jan 28, 2009 12:32 pm

Is it possible to just Final Forge and Quench it all in the same action? I don't really see a need for Final Forge if the XML checks out, what else is going to be improved? Getting this map into live play as soon as possible would be one of the best things that can be done to alleviate some of the harboring "misgivings" about the changes made to Classic and Middle Earth in the first place.

Can't wait to have this one available. :D
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Re: [Official]Centerscape REVAMP Lrg v8 & Sml v2 pg 1,7

Postby MrBenn on Wed Jan 28, 2009 6:14 pm

OK, here's my gameplay / naming check...

show: territory equivalents

The only gameplay glitch I picked up, is that V2(Wiberg) should not border V4(Rotweed), and V3(Dagorlad) should border V5 (Mirklight).

Image

The only other thing worth mentioning from a gameplay perspective, is that the border between Zuto and Marillo could be made a little more obvious by making their shared border a tiny bit longer - you could extend it very slightly into Nark.
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Re: [Official]Centerscape REVAMP Lrg v8 & Sml v2 pg 1,7

Postby WidowMakers on Wed Jan 28, 2009 11:06 pm

Thanks MrBenn.

I will make the XML switches accordingly.
I will rename Legion to Bagend :-)
I will cleanup the border issue (V2(Wiberg) should not border V4(Rotweed), and V3(Dagorlad) should border V5 (Mirklight). )
I will extend the Zuto and Marillo border as well.

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Re: [Official]Centerscape REVAMP Lrg v8 & Sml v2 pg 1,7

Postby MrBenn on Thu Jan 29, 2009 3:52 am

WidowMakers wrote:I will make the XML switches accordingly.

WM, I haven't checked the territory order in the existing XML.... I needed the list to help check the gameplay.... I'll have a check through the order the territories should be in the XML later - just about to rush off to work!

edit: Was able to import the XML into Excel, where the territories get listed in order, with a TerritoryID...

Here's my list, which contains the order I think the territories should be listed in the XML:
show

Having said that, a simple "Find and Replace" should work without any bother. ;-)
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Re: [Official]Centerscape REVAMP Lrg v8 & Sml v2 pg 1,7

Postby RjBeals on Thu Jan 29, 2009 8:25 am

Thanks Benn and WM (and the rest of you) for all the work you've put into the final touches. Team Work !
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Re: [Official]Centerscape REVAMP Lrg v8 & Sml v2 pg 1,7

Postby WidowMakers on Fri Jan 30, 2009 7:19 pm

OK Here we go. Version 9 of large and 3 of small. XML is updated with new names and army coordinates.

XML
http://www.fileden.com/files/2007/6/15/ ... rd_v02.xml
XML Check Large V9
Image
XML Check Small V3
Image

Large Version 9
http://img140.imageshack.us/img140/8572 ... v09ee0.png
Small Version 3
http://img90.imageshack.us/img90/313/ce ... v03qp8.png

Anything else?

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Re: [Official]Centerscape Lrg(v9) / Sml(v3) / XML pg 1,8

Postby edbeard on Fri Jan 30, 2009 8:26 pm

can you redraw the borders so they match the curvature of the earth?


I call for an official lookover of the graphics. If 10 others agree then the graphics CA should give it an official look over. This is a new official rule that I just made up. If the CA disagrees then another "call" by the public is not allowed for three weeks. The CA can come in and make a ruling on his own time of course. Members cannot call for their own maps. The ed jesus has..no wait that's that other guy's thing.


Official Call for Graphics Stamp

1. edbeard
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Re: [Official]Centerscape Lrg(v9) / Sml(v3) / XML pg 1,8

Postby RjBeals on Fri Jan 30, 2009 8:37 pm

nicely put ed. I'll second that.

Nicely done WM.
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Re: [Official]Centerscape Lrg(v9) / Sml(v3) / XML pg 1,8

Postby The Neon Peon on Fri Jan 30, 2009 8:52 pm

I think this can be moved to Final Forge. Graphics Stamp this thing, you can't get any better.
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Re: [Official]Centerscape Lrg(v9) / Sml(v3) / XML pg 1,8

Postby ZeakCytho on Sat Jan 31, 2009 12:22 am

edbeard wrote:can you redraw the borders so they match the curvature of the earth?


I was a big supporter of this map before, but now that Ed pointed it out, I'm changing my mind. He raises a very valid point that I strongly urge WM to take into consideration. This map would look much better if adjusted for curvature properly.

8-[

Graphics stamp this sucker ASAP
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Re: [Official]Centerscape Lrg(v9) / Sml(v3) / XML pg 1,8

Postby WidowMakers on Sat Jan 31, 2009 12:30 am

ZeakCytho wrote:
edbeard wrote:can you redraw the borders so they match the curvature of the earth?


I was a big supporter of this map before, but now that Ed pointed it out, I'm changing my mind. He raises a very valid point that I strongly urge WM to take into consideration. This map would look much better if adjusted for curvature properly.

8-[

Graphics stamp this sucker ASAP


To bad Midgard is on a flat sheet of land floating through space. There is no curvature.

;)
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Re: [Official]Centerscape Lrg(v9) / Sml(v3) / XML pg 1,8

Postby hecter on Sat Jan 31, 2009 12:45 am

WidowMakers wrote:To bad Midgard is on a flat sheet of land floating through space. There is no curvature.

;)

Does it happen to be on some elephants and a turtle, by any chance?
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Manual Troops Achievement (1) Freestyle Achievement (2) Fog of War Achievement (3) Speed Achievement (2) Cross-Map Achievement (3)
Ratings Achievement (1) General Achievement (1) General Contribution (1)

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