Jamaica

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Re: Jamaica V9(P7) - Gameplay??

Postby cairnswk on Thu Feb 26, 2009 6:54 pm

manstrong wrote:Where is Port Royal located? And why do some ports have 7 and some have 4/0? Just wondering as I try to understand. :)

manstrong...can you read back through the thread a couple of pages please...it's all there.
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Re: Jamaica V9(P7) - Gameplay??

Postby aequitas08 on Wed Mar 04, 2009 11:34 am

First off this map has come a long way and that is great.
There have been a lot of comments about the London being weaker then the other ships as a starting position, however as i see it there are only 3 forts (which attack Pirate ships) and they are all close to the London. Does this not give the player who controls the London a large advantage over the Pirates?
Now i am not usually an advocate of "bombardment" but for Pirates the tactic just makes sense, also it would provide a defense against the forts without giving the players in Pirate ships extra troop movement.

(perhaps this came up earlier i only read from page 5)
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Re: Jamaica V9(P7) - Gameplay??

Postby MrBenn on Fri Mar 06, 2009 10:45 am

This map has reached (and surpassed) the criteria for a working draft, and deserving of a stamp:
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Welcome to the foundry proper... Onwards and upwards!
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PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
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Re: Jamaica V9(P7) - Gameplay??

Postby LED ZEPPELINER on Fri Mar 06, 2009 12:06 pm

MrBenn wrote:This map has reached (and surpassed) the criteria for a working draft, and deserving of a stamp:
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Welcome to the foundry proper... Onwards and upwards!

congrants cairns
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Re: Jamaica V9

Postby cairnswk on Fri Mar 06, 2009 2:51 pm

Current Version 9 below.
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aequitas08 wrote:First off this map has come a long way and that is great.
There have been a lot of comments about the London being weaker then the other ships as a starting position, however as i see it there are only 3 forts (which attack Pirate ships) and they are all close to the London. Does this not give the player who controls the London a large advantage over the Pirates?

Yes, can you suggest something alternate to this.
The reason that I have placed London Ship there is because it is eventually the British from London who ruled Jamaica for so long.

Now i am not usually an advocate of "bombardment" but for Pirates the tactic just makes sense, also it would provide a defense against the forts without giving the players in Pirate ships extra troop movement.
(perhaps this came up earlier i only read from page 5)
-aequitas08

OK. thanks aequitas08 :)

MrBenn wrote:This map has reached (and surpassed) the criteria for a working draft, and deserving of a stamp:
Image

Welcome to the foundry proper... Onwards and upwards!


Thanks for stamp Mr Benn. :)

LED ZEPPELINER wrote:congrants cairns

Thanks LZ. :)
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Re: Jamaica V9(P7) - Gameplay??

Postby yeti_c on Fri Mar 06, 2009 3:18 pm

This looks like a "Privates of the caribbean" map - rather than a Jamaica map?!

C.
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Re: Jamaica V9(P7) - Gameplay??

Postby cairnswk on Fri Mar 06, 2009 3:20 pm

C.... you're spoiling it!
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Re: Jamaica V9(P7) - Gameplay??

Postby yeti_c on Fri Mar 06, 2009 3:22 pm

cairnswk wrote:C.... you're spoiling it!


Sorry!!

Perhaps a change of name might surfice?

"Pirates"?

C.
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Re: Jamaica V9(P7) - Gameplay??

Postby cairnswk on Fri Mar 06, 2009 3:30 pm

yeti_c wrote:
cairnswk wrote:C.... you're spoiling it!


Sorry!!

Perhaps a change of name might surfice?

"Pirates"?

C.


C....I wanted to fill the J spot in the alphabet with this one...and since there are only three pirate starting positions and the basis of the map is the early colonial history of Jamaica using it's grown resources, slaves and rebels, i think the title is entirely appropriate. :)
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Re: Jamaica V9(P7) - Gameplay??

Postby yeti_c on Fri Mar 06, 2009 3:31 pm

cairnswk wrote:C....I wanted to fill the J spot in the alphabet with this one...and since there are only three pirate starting positions and the basis of the map is the early colonial history of Jamaica using it's grown resources, slaves and rebels, i think the title is entirely appropriate. :)


Fair enough - I'll leave you to it then...

C.
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Re: Jamaica V9(P7) - Gameplay??

Postby cairnswk on Fri Mar 06, 2009 3:34 pm

yeti_c wrote:
cairnswk wrote:C....I wanted to fill the J spot in the alphabet with this one...and since there are only three pirate starting positions and the basis of the map is the early colonial history of Jamaica using it's grown resources, slaves and rebels, i think the title is entirely appropriate. :)


Fair enough - I'll leave you to it then...

C.

Comments on gameplay :?: :?:
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Re: Jamaica - [D] V9(P7) - Gameplay??

Postby sailorseal on Fri Mar 06, 2009 5:05 pm

Maybe in the legend make it instead of 1 slave + 1 cattle
1 :D +1 :) =+5 bonus or something along those lines to incorporate the symbols.

Spain would have a major advantage do to the fact it is the farthest from the other starting positions. Maybe try and equalize the distance a little or increase the size of the neutrals in between them. I am not sure where London connects to because in the legend for Port Royal it is not mentioned. I would like to see the river color match the water color. I would also like to see an auto deploy on each ship and maybe some other auto deploy bonuses. Maybe more mountains?

Great map!
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Re: Jamaica - [D] V9(P7) - Gameplay??

Postby The Neon Peon on Fri Mar 06, 2009 5:40 pm

Suggestion: ports do not connect

Why would I go for a bonus if the person right next to me will simply take me along with that bonus?

This would mean that there are simply more territories between people and that people would actually venture into the map without the fear that the people on their sides will take them out after you weaken yourself on neutrals.
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Re: Jamaica - [D] V9(P7) - Gameplay??

Postby sailorseal on Fri Mar 06, 2009 5:46 pm

The Neon Peon wrote:Suggestion: ports do not connect

Why would I go for a bonus if the person right next to me will simply take me along with that bonus?

This would mean that there are simply more territories between people and that people would actually venture into the map without the fear that the people on their sides will take them out after you weaken yourself on neutrals.

In a sense I agree, the starting positions in my opinion are to easily reached from one another
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Re: Jamaica - [D] V9(P7) - Gameplay??

Postby captainwalrus on Fri Mar 06, 2009 10:03 pm

What is the "gold" that it talks about in the bonus description. It doesn't mention it in the resourse descriptions. Either that or I'm pretty stupid and it is probably just right there on the map, but if it is, please tell me.
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