Maybe in the legend make it instead of 1 slave + 1 cattle
=+5 bonus or something along those lines to incorporate the symbols.
OK that is a graphic thing, can you remind me about it later please.
Spain would have a major advantage do to the fact it is the farthest from the other starting positions. Maybe try and equalize the distance a little or increase the size of the neutrals in between them.
Not sure what you mean here.
I am not sure where London connects to because in the legend for Port Royal it is not mentioned.
Fixed on version 10
I would also like to see an auto deploy on each ship and maybe some other auto deploy bonuses.
Can you explain why please.
I would like to see the river color match the water color. ... Maybe more mountains?
Graphic thing...please remind me again later.
The Neon Peon wrote:Suggestion: ports do not connect
Why would I go for a bonus if the person right next to me will simply take me along with that bonus?
This would mean that there are simply more territories between people and that people would actually venture into the map without the fear that the people on their sides will take them out after you weaken yourself on neutrals.
In a sense I agree, the starting positions in my opinion are to easily reached from one another
Between port routes removed in version 10.
I'm not really happy with this as it makes sense that ships can move between the ports.
I guess now also, the notation that forts can attack pirates will have to be removed, because the pirates can only attack their home ports.
Also, pirates not being able to attack the colonials doesn't make sense.
Suggestion: What if we put all the port routes back and the pirate/fort attack routes, and made the home ports starting positions also, so that on your very first turn, nobody can attack you anyways, and you get a chance to fort to your home port from your ship to give you extra armies when someone tries to attack you.
We could also have any tert that is not a coastal one start in random drop.
Anyways, version 10 is below to show what the map looks like without the port-port attack routes.