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Re: Jamaica V3 - Pirates/Colonials added

Postby MrBenn on Sun Feb 01, 2009 5:18 am

cairnswk wrote:
MrBenn wrote:I'm not sold on the colour-scheme, which doesn't feel very Jamaican (colonial or otherwise)....

And what would be the colours for Jamaica or otherwise Mr Benn?

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Re: Jamaica V3 - Pirates/Colonials added

Postby cairnswk on Sun Feb 01, 2009 5:21 am

MrBenn wrote:
cairnswk wrote:
MrBenn wrote:I'm not sold on the colour-scheme, which doesn't feel very Jamaican (colonial or otherwise)....

And what would be the colours for Jamaica or otherwise Mr Benn?

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OK, that's nicely positive. i'll see what i can do
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Re: Jamaica V3 - Pirates/Colonials added

Postby MrBenn on Sun Feb 01, 2009 6:12 pm

I realised that I forgot to give this to you before:

[Advanced Draft]
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Re: Jamaica V3 - Pirates/Colonials added

Postby cairnswk on Sun Feb 01, 2009 7:11 pm

Shit, i didn't expect that. :o
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Re: Jamaica V3 - Pirates/Colonials added

Postby captainwalrus on Mon Feb 02, 2009 3:29 pm

Three drafts and it is already and advanced draft?! :-s
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Re: Jamaica V3 - Pirates/Colonials added

Postby LED ZEPPELINER on Mon Feb 02, 2009 5:56 pm

captainwalrus wrote:Three drafts and it is already and advanced draft?! :-s

to get a draft stamp, only two quality drafts are required
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Re: Jamaica V3 - Pirates/Colonials added

Postby the.killing.44 on Mon Feb 02, 2009 5:58 pm

LED ZEPPELINER wrote:
captainwalrus wrote:Three drafts and it is already and advanced draft?! :-s

to get a draft stamp, only two quality drafts are required

That's not what he was saying … this map got Adv. Draft mighty quick :-k

.44
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Re: Jamaica V3 - Pirates/Colonials added

Postby ZeakCytho on Mon Feb 02, 2009 6:00 pm

the.killing.44 wrote:
LED ZEPPELINER wrote:
captainwalrus wrote:Three drafts and it is already and advanced draft?! :-s

to get a draft stamp, only two quality drafts are required

That's not what he was saying … this map got Adv. Draft mighty quick :-k

.44


Quite frankly, the first three drafts of this map are better than a lot of what's in the drafting room now, which is why it advanced so quickly.
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Re: Jamaica V3 - Pirates/Colonials added

Postby the.killing.44 on Mon Feb 02, 2009 6:01 pm

Oh, I'm not arguing — great job cairns. But I think that Trafalgar's was better and that didn't get here as quick … just MHO.

.44
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Re: Jamaica V5

Postby cairnswk on Wed Feb 04, 2009 5:34 pm

These Version 5 changes are not complete yet....i'm putting this up as i have to go out for a few hours...so just a little preview

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Re: Jamaica V3 - Pirates/Colonials added

Postby The Neon Peon on Wed Feb 04, 2009 5:49 pm

I don't like that if I take a port, the person who goes after me can take it from me just as easily as any neutral port.
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Re: Jamaica V3 - Pirates/Colonials added

Postby cairnswk on Wed Feb 04, 2009 9:52 pm

The Neon Peon wrote:I don't like that if I take a port, the person who goes after me can take it from me just as easily as any neutral port.

Can you offer an alternative?
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Re: Jamaica V3 - Pirates/Colonials added

Postby LED ZEPPELINER on Wed Feb 04, 2009 10:08 pm

make it so that specific ships can attack specific ports
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Re: Jamaica V5

Postby cairnswk on Thu Feb 05, 2009 12:04 am

LED ZEPPELINER wrote:make it so that specific ships can attack specific ports

You mean like this...please refresh your screen to see the changed V5

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Re: Jamaica V5 - Gameplay discussions

Postby the.killing.44 on Thu Feb 05, 2009 12:06 am

I like that, but the blur of the swords makes … me … … wooooooozy … … … 8-[

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Re: Jamaica V5 - Gameplay discussions

Postby cairnswk on Thu Feb 05, 2009 12:08 am

the.killing.44 wrote:I like that, but the blur of the swords makes … me … … wooooooozy … … … 8-[
.44

Please .44, it's only V5 and i'm still learning about this new software and drawing swords...i am aware that it is still horrible, but please..... ;)
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Re: Jamaica V5

Postby cairnswk on Thu Feb 05, 2009 12:09 am

Current Version
LED ZEPPELINER wrote:make it so that specific ships can attack specific ports

You mean like this...please refresh your screen to see the changed V5

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Last edited by cairnswk on Thu Feb 05, 2009 1:38 am, edited 1 time in total.
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Re: Jamaica V5(P4) - Gameplay discussions

Postby the.killing.44 on Thu Feb 05, 2009 12:17 am

I'm only kiddin' with ya, cairns. Umm, question: is there a space in the mountainst b/w Gordon Town and Port Antonio?

And as for gameplay, my worry is that say France could go from France › Pt. Antonio › St. Mary, where they can cut off Bristol at a chokepoint. Well, it would be very hard to do but in a No Cards game one could stack and do that … just trying to find something here ;) .

Oh, and I know there isn't much space, but you could move Ft. Rupert's line that borders Kingston Harbor to the right, slip a fort symbol next to the name (like with Ft. Charles), and have the circle there. Harder on Augusta, though …

.44

EDIT: and, just for the OCD — having "Kingston" sloped along the swords like "Port Royal" is looks nice.
EDIT 2: I assume London assaults the docks, but you should probably put a small arrow in there.
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Re: Jamaica V6

Postby cairnswk on Thu Feb 05, 2009 4:08 am

the.killing.44 wrote:I'm only kiddin' with ya, cairns. Umm, question: is there a space in the mountainst b/w Gordon Town and Port Antonio?

And as for gameplay, my worry is that say France could go from France › Pt. Antonio › St. Mary, where they can cut off Bristol at a chokepoint. Well, it would be very hard to do but in a No Cards game one could stack and do that … just trying to find something here ;) .

Oh, and I know there isn't much space, but you could move Ft. Rupert's line that borders Kingston Harbor to the right, slip a fort symbol next to the name (like with Ft. Charles), and have the circle there. Harder on Augusta, though …

.44

EDIT: and, just for the OCD — having "Kingston" sloped along the swords like "Port Royal" is looks nice.
EDIT 2: I assume London assaults the docks, but you should probably put a small arrow in there.


All noted, so how is this? And how are the swords now?

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Re: Jamaica V6(P5) - Gameplay discussions

Postby cairnswk on Fri Feb 06, 2009 2:45 pm

anymore feedback?
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Re: Jamaica V6(P5) - Gameplay discussions

Postby sailorseal on Sat Feb 07, 2009 2:44 pm

cairnswk wrote:anymore feedback?

Yes, I like the idea of the swords but they are rough and blurry. Are the resources based on Historical sots or are they random? I would add a slave port as a resource. Change the ship London to Britain. Hope none of these have been suggested before, and the graphics look great!
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Re: Jamaica V6(P5) - Gameplay discussions

Postby LED ZEPPELINER on Sat Feb 07, 2009 6:41 pm

maybe make it so that all ports don't connect, just the boats to a specific port, because if a ship was at a port, and an enemy ship came, do you think that the ship that was already there would let the other ship near the port? jsut throwing that out there, it would make it a little harder to kill enemies, which i think would be a good idea
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Re: Jamaica V6(P5) - Gameplay discussions

Postby MrBenn on Mon Feb 09, 2009 7:41 pm

My biggest concern remains the 'disconnectedness' of the two regions at the top. Yes, I know where/how they connect, but I'm still not convinced it's that obvious...
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Re: Jamaica V6(P5) - Gameplay discussions

Postby cairnswk on Tue Feb 10, 2009 4:39 pm

MrBenn wrote:My biggest concern remains the 'disconnectedness' of the two regions at the top. Yes, I know where/how they connect, but I'm still not convinced it's that obvious...

Do you have any suggestions Mr Benn?
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Re: Jamaica V6(P5) - Gameplay discussions

Postby LED ZEPPELINER on Wed Feb 11, 2009 4:07 pm

i was thinking changing the color of port rohyal on both maps
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