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Re: Jamaica [BETA] V31 adjustments for upload P31

Postby cairnswk on Thu Feb 04, 2010 3:12 am

cgblack wrote:Game 6358825

We each started on one ship each with 3 units. Ships auto deploy two each turn, but the only adjecent terit starts with five neutrals. So more than likely no one attacks for the first three or four turns. Is this intentional?

My apologies if this has already been mentioned in the thread.


Yes it is intentional...to stop games ending in very few rounds.

eddie2 wrote:also is there any reason wy port antonio has 6 troups on compared to others having 5


Yes just to balance neutrals and the attacks from wherever.
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Re: Jamaica [BETA] V31 adjustments for upload P31

Postby eddie2 on Thu Feb 04, 2010 3:31 am

just that people would risk a 6 on 5 but 6 on 6 is this not putting that player at a disadvantage as if you take it it puts your troup count up to 5 for the next shot but person on france stands less of a chance.
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Re: Jamaica [BETA] V31 adjustments for upload P31

Postby cgblack on Thu Feb 04, 2010 5:20 pm

I didn't realize that you get the minimum three troops per turn as well, the "Standard +1 for three territories = N/A" lead me to believe you didn't. No real justification as to why I thought that, I just did.

So it only delays a turn or so (depending on how brave, or stupid ;) your are).
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Re: Jamaica [BETA] V31 adjustments for upload P31

Postby cairnswk on Sat Feb 06, 2010 1:21 am

eddie2 wrote:just that people would risk a 6 on 5 but 6 on 6 is this not putting that player at a disadvantage as if you take it it puts your troup count up to 5 for the next shot but person on france stands less of a chance.

would people risk 6 on 5?
i think they'd be fools if they did that.
so to me, those odds don't stack up. 6 on 5 or 6 on 6 are both the same odds....disastrous.
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Re: Jamaica [BETA] V31 adjustments for upload P31

Postby cairnswk on Sat Feb 06, 2010 1:35 am

cgblack wrote:I didn't realize that you get the minimum three troops per turn as well, the "Standard +1 for three territories = N/A" lead me to believe you didn't. No real justification as to why I thought that, I just did.

So it only delays a turn or so (depending on how brave, or stupid ;) your are).


In normal games bonus structure, you get:
+3 for holding 9 regions or less
+4 for holding 12 regions
+5 for holding 15 regions
etc.

the max and min you get in this map is +3.
people expect that you'll always get +3...that is why the legend states
"standard +1 for 3 territories = N/A"
unfortunately there in no more room to word it differently. :(
and i doubt if anyone has questioned this before you.
Thanks :)
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Re: Jamaica [BETA] V32

Postby cairnswk on Sat Feb 06, 2010 2:44 am

cairnswk wrote:
cgblack wrote:I didn't realize that you get the minimum three troops per turn as well, the "Standard +1 for three territories = N/A" lead me to believe you didn't. No real justification as to why I thought that, I just did.

So it only delays a turn or so (depending on how brave, or stupid ;) your are).


In normal games bonus structure, you get:
+3 for holding 9 regions or less
+4 for holding 12 regions
+5 for holding 15 regions
etc.

the max and min you get in this map is +3.
people expect that you'll always get +3...that is why the legend states
"standard +1 for 3 territories = N/A"
unfortunately there in no more room to word it differently. :(
and i doubt if anyone has questioned this before you.
Thanks :)


ON the basis of the above, i have changed the bonus wording for that apsect to
"For holding any number of territories" +3
because that's just what happens.

Image

Click image to enlarge.
image


Files
http://i155.photobucket.com/albums/s282 ... a_V32S.jpg

http://i155.photobucket.com/albums/s282 ... a_V32L.jpg

http://h1.ripway.com/cairnswk/_jamaicaV31.xml
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Re: Jamaica [BETA] V31 adjustments for upload P31

Postby eddie2 on Sat Feb 06, 2010 3:21 am

cairnswk wrote:
eddie2 wrote:just that people would risk a 6 on 5 but 6 on 6 is this not putting that player at a disadvantage as if you take it it puts your troup count up to 5 for the next shot but person on france stands less of a chance.

would people risk 6 on 5?
i think they'd be fools if they did that.
so to me, those odds don't stack up. 6 on 5 or 6 on 6 are both the same odds....disastrous.


yes it is worth a single shot if you get a double win carry on because if you get out you get plus 2 bonus at the start covering the troups you had
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Re: Jamaica [BETA] V32

Postby ender516 on Sun Feb 07, 2010 10:25 am

cairnswk wrote:ON the basis of the above, i have changed the bonus wording for that apsect to
"For holding any number of territories" +3
because that's just what happens.

You're right, that is a brilliant solution. Clear and concise :)
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Re: Jamaica [BETA] V31 adjustments for upload P31

Postby iancanton on Thu Feb 18, 2010 3:31 am

cairnswk wrote:
eddie2 wrote:also is there any reason wy port antonio has 6 troups on compared to others having 5

Yes just to balance neutrals and the attacks from wherever.

to be more specific, hamlin has the advantage of being able to take manchioneal, then a number of single neutrals (morant, yallah's bay, gordon town and possibly kingston harbour), with only morgan able to stop him easily. the 6-neutral on port antonio was designed to slow down hamlin's advance.

even so, in the 9 finished 1v1 games that used the same settings as a game that cairnswk and i played recently (standard auto-placement sequential flat rate spoils unlimited reinforcements sunny), the winner started with hamlin in 8: a win rate of 89%! the winner started with mota in 7 of these games. the other positions each won 2 to 5 games out of 9. admittedly, this is a very small sample, but the evidence here is that hamlin is certainly not over-handicapped.

ian. :)
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Re: Jamaica [BETA] V32 adjustments for upload P32

Postby MrBenn on Thu Feb 18, 2010 3:24 pm

I'm watching this discussion with interest; the game I'm currently playing is finely balanced and appears to be turning into a 3-way stalemate/build game :lol:

Are there any further changes being suggested/considered? If not, then I think we can push the boat out on this one...
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Re: Jamaica [BETA] V32 adjustments for upload P32

Postby cairnswk on Thu Feb 18, 2010 3:28 pm

MrBenn wrote:I'm watching this discussion with interest; the game I'm currently playing is finely balanced and appears to be turning into a 3-way stalemate/build game :lol:

Are there any further changes being suggested/considered? If not, then I think we can push the boat out on this one...


There are no changes being offered at present. :)
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Re: Jamaica [BETA] V32 adjustments for upload P32

Postby MrBenn on Sat Feb 20, 2010 2:32 pm

              Quenching

---The Beta period has concluded for the Jamaica Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready to be released into live play.

ImageCongratulations cairnswk and dolomite13, your shiny new medals are well-earned =D>


Conquer Club, enjoy!
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--MrBenn
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Re: Jamaica [BETA] V32 adjustments for upload P32

Postby isaiah40 on Sat Feb 20, 2010 2:38 pm

MrBenn wrote:
              Quenching

---The Beta period has concluded for the Jamaica Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready to be released into live play.

ImageCongratulations cairnswk and dolomite13, your shiny new medals are well-earned =D>


Conquer Club, enjoy!
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--MrBenn


Congrats cairns on another fabulous map! =D> =D> =D> =D> Well done!
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Re: Jamaica [BETA] V32 adjustments for upload P32

Postby jwithington on Mon Feb 22, 2010 12:13 pm

Congrats, CairnsWK! love it.
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Re: Jamaica [BETA] V32 adjustments for upload P32

Postby dolomite13 on Mon Feb 22, 2010 2:33 pm

=) woo hoo ... I feel like an Olympian getting a medal.

=D=
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Re: Jamaica [BETA] V32 adjustments for upload P32

Postby army of nobunaga on Tue Feb 23, 2010 6:52 pm

Don't know where to post this, but Ill do it here anyway. Ive played a lot of games on CC and have held a lot of ranks (This is suppose to establish my credibility (but it sounds dumb)) ,and I think that this map is one of the best to be made in a long time. It has depth that makes way to a lot of strategy without needless complications.

Anyway my 2cents... thanx for the work.
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Re: Jamaica [BETA] V32 adjustments for upload P32

Postby eddie2 on Sat Mar 13, 2010 9:25 pm

hi just noticed when playing doubles or quad manual deploy you cant deploy troups you click start and it starts with 3 on each instead of placing all on 1 region like poland
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Re: Jamaica

Postby cairnswk on Mon Oct 18, 2010 11:00 am

This was sent tome via email, thanks Mageplunka :)

Mageplunka wrote:after a huge amount of games played on Jamaica, i want to say i think its one of the best maps made yet. no matter what setting we use, it is just awesome....thanks for all of it...
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Re: Jamaica [BETA] V31 adjustments for upload P31

Postby iamkoolerthanu on Sun Apr 10, 2011 12:51 am

cairnswk wrote:
eddie2 wrote:also is there any reason wy port antonio has 6 troups on compared to others having 5


Yes just to balance neutrals and the attacks from wherever.

Can you elaborate on this a bit? In Game 8849608 we were all wondering about this seemingly random 6 troop neutral spot.. I am unsure what you mean by balancing the neutrals and attacks from wherever.. Thanks!
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Re: Jamaica [BETA] V31 adjustments for upload P31

Postby cairnswk on Sun Apr 10, 2011 4:55 am

iamkoolerthanu wrote:
cairnswk wrote:
eddie2 wrote:also is there any reason wy port antonio has 6 troups on compared to others having 5


Yes just to balance neutrals and the attacks from wherever.

Can you elaborate on this a bit? In Game 8849608 we were all wondering about this seemingly random 6 troop neutral spot.. I am unsure what you mean by balancing the neutrals and attacks from wherever.. Thanks!

Balancing the numbers is part of the gameplay process...it is not feasible to have any areas on some maps with an easier path to attack than others. Because there are attack paths across the island there is also that balancing that has to be accounted for. This is why this is done that way. It is not simply a process of applying a one rule fits all. :)
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Re: Jamaica [BETA] V31 adjustments for upload P31

Postby eddie2 on Sun Apr 10, 2011 5:23 am

cairnswk wrote:
iamkoolerthanu wrote:
cairnswk wrote:
eddie2 wrote:also is there any reason wy port antonio has 6 troups on compared to others having 5


Yes just to balance neutrals and the attacks from wherever.

Can you elaborate on this a bit? In Game 8849608 we were all wondering about this seemingly random 6 troop neutral spot.. I am unsure what you mean by balancing the neutrals and attacks from wherever.. Thanks!

Balancing the numbers is part of the gameplay process...it is not feasible to have any areas on some maps with an easier path to attack than others. Because there are attack paths across the island there is also that balancing that has to be accounted for. This is why this is done that way. It is not simply a process of applying a one rule fits all. :)


but would it not be more fair to add 1's to the surronding regions the port antonio gives you a small disadvantage because it is the first region you need to attack and is worth plus 2 on your deploy.
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Re: Jamaica [BETA] V31 adjustments for upload P31

Postby cairnswk on Sun Apr 10, 2011 12:53 pm

eddie2 wrote:...
but would it not be more fair to add 1's to the surronding regions the port antonio gives you a small disadvantage because it is the first region you need to attack and is worth plus 2 on your deploy.

eddie2, the map is what it is. :)
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