Jamaica

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Re: Jamaica [BETA] V32 adjustments for upload P32

Postby army of nobunaga on Tue Feb 23, 2010 6:52 pm

Don't know where to post this, but Ill do it here anyway. Ive played a lot of games on CC and have held a lot of ranks (This is suppose to establish my credibility (but it sounds dumb)) ,and I think that this map is one of the best to be made in a long time. It has depth that makes way to a lot of strategy without needless complications.

Anyway my 2cents... thanx for the work.
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Re: Jamaica [BETA] V32 adjustments for upload P32

Postby eddie2 on Sat Mar 13, 2010 9:25 pm

hi just noticed when playing doubles or quad manual deploy you cant deploy troups you click start and it starts with 3 on each instead of placing all on 1 region like poland
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Re: Jamaica

Postby cairnswk on Mon Oct 18, 2010 11:00 am

This was sent tome via email, thanks Mageplunka :)

Mageplunka wrote:after a huge amount of games played on Jamaica, i want to say i think its one of the best maps made yet. no matter what setting we use, it is just awesome....thanks for all of it...
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Re: Jamaica [BETA] V31 adjustments for upload P31

Postby iamkoolerthanu on Sun Apr 10, 2011 12:51 am

cairnswk wrote:
eddie2 wrote:also is there any reason wy port antonio has 6 troups on compared to others having 5


Yes just to balance neutrals and the attacks from wherever.

Can you elaborate on this a bit? In Game 8849608 we were all wondering about this seemingly random 6 troop neutral spot.. I am unsure what you mean by balancing the neutrals and attacks from wherever.. Thanks!
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Re: Jamaica [BETA] V31 adjustments for upload P31

Postby cairnswk on Sun Apr 10, 2011 4:55 am

iamkoolerthanu wrote:
cairnswk wrote:
eddie2 wrote:also is there any reason wy port antonio has 6 troups on compared to others having 5


Yes just to balance neutrals and the attacks from wherever.

Can you elaborate on this a bit? In Game 8849608 we were all wondering about this seemingly random 6 troop neutral spot.. I am unsure what you mean by balancing the neutrals and attacks from wherever.. Thanks!

Balancing the numbers is part of the gameplay process...it is not feasible to have any areas on some maps with an easier path to attack than others. Because there are attack paths across the island there is also that balancing that has to be accounted for. This is why this is done that way. It is not simply a process of applying a one rule fits all. :)
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Re: Jamaica [BETA] V31 adjustments for upload P31

Postby eddie2 on Sun Apr 10, 2011 5:23 am

cairnswk wrote:
iamkoolerthanu wrote:
cairnswk wrote:
eddie2 wrote:also is there any reason wy port antonio has 6 troups on compared to others having 5


Yes just to balance neutrals and the attacks from wherever.

Can you elaborate on this a bit? In Game 8849608 we were all wondering about this seemingly random 6 troop neutral spot.. I am unsure what you mean by balancing the neutrals and attacks from wherever.. Thanks!

Balancing the numbers is part of the gameplay process...it is not feasible to have any areas on some maps with an easier path to attack than others. Because there are attack paths across the island there is also that balancing that has to be accounted for. This is why this is done that way. It is not simply a process of applying a one rule fits all. :)


but would it not be more fair to add 1's to the surronding regions the port antonio gives you a small disadvantage because it is the first region you need to attack and is worth plus 2 on your deploy.
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Re: Jamaica [BETA] V31 adjustments for upload P31

Postby cairnswk on Sun Apr 10, 2011 12:53 pm

eddie2 wrote:...
but would it not be more fair to add 1's to the surronding regions the port antonio gives you a small disadvantage because it is the first region you need to attack and is worth plus 2 on your deploy.

eddie2, the map is what it is. :)
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