the.killing.44 wrote:I like that, but the blur of the swords makes … me … … wooooooozy … … …![]()
.44
Please .44, it's only V5 and i'm still learning about this new software and drawing swords...i am aware that it is still horrible, but please.....
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the.killing.44 wrote:I like that, but the blur of the swords makes … me … … wooooooozy … … …![]()
.44
LED ZEPPELINER wrote:make it so that specific ships can attack specific ports

the.killing.44 wrote:I'm only kiddin' with ya, cairns. Umm, question: is there a space in the mountainst b/w Gordon Town and Port Antonio?
And as for gameplay, my worry is that say France could go from France › Pt. Antonio › St. Mary, where they can cut off Bristol at a chokepoint. Well, it would be very hard to do but in a No Cards game one could stack and do that … just trying to find something here.
Oh, and I know there isn't much space, but you could move Ft. Rupert's line that borders Kingston Harbor to the right, slip a fort symbol next to the name (like with Ft. Charles), and have the circle there. Harder on Augusta, though …
.44
EDIT: and, just for the OCD — having "Kingston" sloped along the swords like "Port Royal" is looks nice.
EDIT 2: I assume London assaults the docks, but you should probably put a small arrow in there.

cairnswk wrote:anymore feedback?

MrBenn wrote:My biggest concern remains the 'disconnectedness' of the two regions at the top. Yes, I know where/how they connect, but I'm still not convinced it's that obvious...
MrBenn wrote:My biggest concern remains the 'disconnectedness' of the two regions at the top. Yes, I know where/how they connect, but I'm still not convinced it's that obvious...



Hotdoggie wrote:I tried this map about a year ago for exactly the same reason but mine was the small amount of territories version...love the way you've made it with the ships and such...gl cairns [like you need it...your a map making freak of nature!!]

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