Re: Central America [D] V7; big changes! (p. 1 and 8!!)
Posted: Sat May 02, 2009 6:15 pm
Incandenza wrote:btw, you should update your first post, as there are now 34 terits, not 32.
-Apparently I don't know the difference between the Atlantic and Pacific Oceans geographically, I wouldn't expect me to be able to count to 34 if I were you
whew, a lot has happened since I last checked in. There seems to be concerns that Niacaragua is at a disadvantage because of 1) its size and 2) lack of proximity to a small bonus.
It seems like a simpler remedy would be to just make Costa Rica a three territory +2 region. Merging Guanacaste and San Jose would mean it has three territories, two of which are northern borders and two of which are southern borders.
-While I will defend the current organization by saying the sea routes provide better access to the +1s, Having a +2 in the south would really help to even the map out between the north and the south.
With your suggestion, however, wouldn't Costa Rica still have three border territs? I don't know the math, but would that make it a +2 or +3?
We wouldn't have to eliminate a territory, because there'd be 33 territories (the sea routes no longer have to start neutral) which means the following # of starting positions:
- 1v1: 11 each, 11 neutrals
- 3 player: 11 each, 0 neutrals
- 4 player: 8 each, 1 neutrals
- 5 player: 6 each, 3 neutrals
- 6 player: 5 each, 3 neutrals
- 7 player: screw em... nobody should start seven player games on a small map.
- 8 player: see above.
-I can't even begin to tell you how excited I am to have this territ count. A map just small enough to NOT give the 1st play; 12 territ advantage is something I can look forward to greatly. I hate having to go second in a 12 or 13 starting territ map.
I think it might be worthwhile to code El Salvador as starting positions. Splitting up El Salvador between the two players means 31 starting territories, so there would still be 11 territories for each to start the game. Splitting up additional regions - the three territory regions - just means fewer neutrals in a 1v1, which in turn means a bigger drop for the first player, which is what we're trying to avoid.
-You may need to explain this to me coding wise, as I'm unsure exactly how this would work. Would it just be coded this way to make sure there's no neutrals on El Salvador? Is this negated on 3+ player games?
RjBeals' mini map is worthy of closer inspection: note the playful font he's used for the regions, which really works with the colors you have going on so far, lgoask. And the border makes it really sharp - sharpen the little map up and you can get away with making it smaller, as he has. As for his flowers...
-Perhaps if the frame itself was thinned down it would fit well.
RJ- do you mind sharing that font name with me? I don't think my photoshop rendered it as I don't currently have it
Incandenza wrote:The hippo speaks wisdom, even though the way he used "playful" in the last paragraph has always felt like nails on a chalkboard to me...
-Damnit, now my map's going in the wrong direction. It's becoming 'playful'