Central America [Quenched]

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Re: Central America [D] V3 up!!

Postby sailorseal on Wed Feb 04, 2009 12:38 pm

The colors don't float my boat. Neither does the texture. I would like to see those changed along with the assault lines.
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Re: Central America [D] V3 up!!

Postby lgoasklucyl on Wed Feb 04, 2009 12:41 pm

sailorseal wrote:The colors don't float my boat. Neither does the texture. I would like to see those changed along with the assault lines.


I haven't had color complaints yet, as most people have stated they like them the way they are. If a huge consensus had a problem I would change them but it's an insane amount of work when most people like them ;)

The texture I've actually contemplated changing, and will be looking into it before the next draft.
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Re: Central America [D] V3 up!!

Postby ODWO on Wed Feb 04, 2009 8:21 pm

Central America: I like it! I was thinking that CA would be an interesting map. Banana Republics!


Also, not sure where to post such a suggestion, but ....

How about a Mexico Map ... or, a Mayan Civilization map .... with that 2012 end of the world thing getting nearer, I'd bet it would be (at least mildly) popular. The Mayans covered a nice chunk of territory in the western hemi.

Sorry if this is out of place. (feel free to move or delete) I'm still opening doors in this place that I've no idea where it will lead. And I LOVE this game. So much better Online.

Thx.
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Re: Central America [D] V3 up!!

Postby bryguy on Thu Feb 05, 2009 10:40 am

ODWO wrote:Central America: I like it! I was thinking that CA would be an interesting map. Banana Republics!


Also, not sure where to post such a suggestion, but ....

How about a Mexico Map ... or, a Mayan Civilization map .... with that 2012 end of the world thing getting nearer, I'd bet it would be (at least mildly) popular. The Mayans covered a nice chunk of territory in the western hemi.

Sorry if this is out of place. (feel free to move or delete) I'm still opening doors in this place that I've no idea where it will lead. And I LOVE this game. So much better Online.

Thx.



comments on this map go here, ideas for other maps go in the Map Ideas sub-forum :)

don't worry, I made the same mistake at my first visit to the foundry :D


[/offtopic]

1) The name 'Panama' in the minimap is very dark and hard to read because of that
2) I do not care for how the attack routes at a few places go paralel (sp?) to the places that the end/start at. Shouldn't they just get there straight on?
3) The Cayes look like they are floating
4) Its still rough along some places
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Re: Central America [D] V3 up!!

Postby LED ZEPPELINER on Sat Feb 07, 2009 10:31 pm

on the minimap, try getting rid of the territory borders, and just leave the bonus borders
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Re: Central America [D] V3 up!!

Postby lgoasklucyl on Mon Feb 09, 2009 3:55 pm

Sorry about the delay everyone, I've been sick as hell since last week and haven't had the time to fix up the next version :?

I promise it'll be an extra-big update when it comes to make up for it :D
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Re: Central America [D] V3 up!!

Postby oaktown on Mon Feb 09, 2009 4:48 pm

lgoasklucyl wrote:Sorry about the delay everyone, I've been sick as hell since last week and haven't had the time to fix up the next version :?

Keep the flu out of the Foundry... that crap is contagious, and we have work to do. :-#
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Re: Central America [D] V3 up!!

Postby bryguy on Mon Feb 09, 2009 6:41 pm

oaktown wrote:
lgoasklucyl wrote:Sorry about the delay everyone, I've been sick as hell since last week and haven't had the time to fix up the next version :?

Keep the flu out of the Foundry... that crap is contagious, and we have work to do. :-#


get better soon lgoa!

its no fun being sick. Its going through my family right now. I had it last week :-$
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Re: Central America [D] V3 up!!

Postby oaktown on Fri Feb 13, 2009 11:44 am

gameplay thought: what if instead of having sea attack routes on both coasts, we interrupted each route with a territory? "Pacific Shipping Lane" and "Caribbean Shipping Lane" - this would break up the instant top to bottom attacks a bit yet still make those port territories borders.

The text of the territory title could wrap along the attack route lines.
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Re: Central America [D] V3 up!!

Postby lgoasklucyl on Fri Feb 13, 2009 1:34 pm

oaktown wrote:gameplay thought: what if instead of having sea attack routes on both coasts, we interrupted each route with a territory? "Pacific Shipping Lane" and "Caribbean Shipping Lane" - this would break up the instant top to bottom attacks a bit yet still make those port territories borders.

The text of the territory title could wrap along the attack route lines.


Interesting idea. Anyone else have thoughts on it?

I like it personally. The straight-through attack route is kind of an easy movement. Something to stop it would add a bit of challenge.
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Re: Central America [D] V3 up!!

Postby lgoasklucyl on Mon Feb 16, 2009 3:54 pm

Sickness over- production may continue :D I'm still a little woozy but whatever, life goes on :roll:

bryguy wrote:1) The name 'Panama' in the minimap is very dark and hard to read because of that

I could bump it up to be a little bright and/or drop the opacity of the stroke a little.

bryguy wrote:2) I do not care for how the attack routes at a few places go paralel (sp?) to the places that the end/start at. Shouldn't they just get there straight on?

It's an awkward attack route so I figured moving it with the land would help make it slightly more interesting (goes with the smoothness of the scheme). The attack routes are up for some serious changes coming soon though, as many people aren't happy with them. I'm thinking next version I will have two maps up for polledness (regarding attack routes):
#1) The same dotted lines, but re-drawn using my spifftastic new tablet to make them look neater
#2) Perhaps symbols used instead, as quite a full people have expressed distaste for the current line (though I like them personally :( )
#3) Maybe tack those extra territs in. Perhaps I should poll on that now before pushing out a new version

bryguy wrote:3) The Cayes look like they are floating

I'll find a way to fix this. Unfortunately the drop shadow for the entire image is one layer so perhaps I'll just remove the islands from that layer and do it again.... without making them float above the ocean. I would like to live on a floating island personally... 8-[

bryguy wrote:4) Its still rough along some places

eg: At the Mexico border? If that's what you're referring to I'm going to buff out the whole image and touch up all these things once the colors are 100% set in stone. Unfortunately my bevel layer isn't applied to the colors, but a 0% fill layer over the colors so it's kind of a pain to touch up after repeated changes- so I'll make it 100% after everything is decided.

Thanks =)
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Re: Central America [D] V3 up!!

Postby Incandenza on Mon Feb 16, 2009 11:37 pm

oaktown wrote:gameplay thought: what if instead of having sea attack routes on both coasts, we interrupted each route with a territory? "Pacific Shipping Lane" and "Caribbean Shipping Lane" - this would break up the instant top to bottom attacks a bit yet still make those port territories borders.

The text of the territory title could wrap along the attack route lines.


I like it, tho I feel like the whole attack line and shipping lane concept could be tied better into the canal, being the dominant economic fixture of the region...
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Re: Central America [D] V3 up!!

Postby oaktown on Tue Feb 17, 2009 12:40 am

Incandenza wrote:I feel like the whole attack line and shipping lane concept could be tied better into the canal, being the dominant economic fixture of the region...

I believe I originally had both of the sea routes coming out of the Canal, but it looked as if Panama was going to get whipped around by players from both sides. The proposed introduction of an intermediary territory between the canal and the norther regions might make it viable to have both sea routes hit the canal - that way you could conceivably pass from the northwest oversea through the canal and up to the northeast.

Another interesting notion would to give a +1 sea power bonus for holding the canal and both sea routes... and the sea routes could connect to multiple ports. Hmm... easier to show you what i mean than to explain...

Click image to enlarge.
image

I obviously did this in about five minutes, so don't take this to be a reflection of what it would look like - I'm just talking about gameplay at this point. Any interest in this idea?

Visualy, I really like the compass rose; however it fails to fit the rest of the map. You've got a bright color palette going , but the compass rose is dull and understated. It shouldn't be the focal point of the map, but it needs some bright highlights and black shadows to fit the rest of the map.
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Re: Central America [D] Gameplay Poll Up!!!!!

Postby MrBenn on Tue Feb 17, 2009 10:19 am

I like the proposed gameplay tweak - it incorporates the Panama Canal nicely, and makes the map a bit more unique ;-)
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Re: Central America [D] Gameplay Poll Up!!!!!

Postby LED ZEPPELINER on Tue Feb 17, 2009 10:21 am

i think that you should make all of your attackroutes the same size/color
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Re: Central America [D] Gameplay Poll Up!!!!!

Postby lgoasklucyl on Tue Feb 17, 2009 10:32 am

I like Oaktown's proposed changes.

A lot of the community seems to lose interest in maps based solely on geography and with no (at least remotely) interesting gameplay features. Adding this in would help mix the map up and not turn it into a funnel-fest like Indo or similar maps.

I especially like the +1 for the canal and ports, and the two additional attack-routes to the middle.

Regarding the compass: I can easily add color/resize it to make it more appropriate and fit with the addition of sea routes. Obviously the mini-map will also need to be moved.
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Re: Central America [D] V3 up!!

Postby lgoasklucyl on Tue Feb 17, 2009 2:19 pm

oaktown wrote:
Click image to enlarge.
image



Along what lines did you search for the boats? I'm assuming boats are the better way to go as opposed to making up pretend-geography like I had originally thought :lol:
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Re: Central America [D] Gameplay Poll Up!!!!! (See P. 3)

Postby Incandenza on Tue Feb 17, 2009 6:16 pm

Those boats look pretty similar to the steamers in oak's eastern hemisphere map.... you might be better off going with modern supertankers or something along those lines.

Plus thi allows you to make the ports an icon, icons attack matching shipping lane, shipping lane attacks all matching ports, good times.
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Re: Central America [D] Gameplay Poll Up!!!!! (See P. 3)

Postby ben79 on Tue Feb 17, 2009 6:26 pm

the colours of the 2 south regions are too similar i can't make a difference between the 2 please ask a colorblind before putting colours on a map, but that's a nice map you made but those south regions colours are the same to my eyes and i'm sure i'm not the only colorblind person on this site they both look brown to me and the same brown
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Re: Central America [D] Gameplay Poll Up!!!!! (See P. 3)

Postby lgoasklucyl on Tue Feb 17, 2009 9:42 pm

ben79 wrote:the colours of the 2 south regions are too similar i can't make a difference between the 2 please ask a colorblind before putting colours on a map, but that's a nice map you made but those south regions colours are the same to my eyes and i'm sure i'm not the only colorblind person on this site they both look brown to me and the same brown


You're certainly not. It has been raised and will be changed. I'm not red-green so I didn't notice it. I have problems with other colors, but typically not between red and green, it shall be fixed :)

Incandenza wrote:Those boats look pretty similar to the steamers in oak's eastern hemisphere map.... you might be better off going with modern supertankers or something along those lines.

Plus thi allows you to make the ports an icon, icons attack matching shipping lane, shipping lane attacks all matching ports, good times.



Are you saying utilizing the same icon for the boat as the ports? Or rather different ports on either side, and the same boats?

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I could use the white tanks/walkways and custom make ports.

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Example of something I could use for tanker.

Therefore: Three ports on each side; each port can hit tanker, tanker hits all ports.

Huzzah?
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Re: Central America [D] Gameplay Poll Up!!!!! (See P. 3)

Postby lgoasklucyl on Tue Feb 17, 2009 10:10 pm

New problem: fitting the minimap, region names, and a port in that corner will prove difficult. I suppose I could make the entire mini-map smaller, but that's gunna end up pretty tiny in the small version.
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Re: Central America [D] Gameplay Poll Up!!!!! (See P. 3)

Postby LED ZEPPELINER on Tue Feb 17, 2009 10:12 pm

lgoasklucyl wrote:New problem: fitting the minimap, region names, and a port in that corner will prove difficult. I suppose I could make the entire mini-map smaller, but that's gunna end up pretty tiny in the small version.

i think that making the minimap smaller wouldn't be so bad if you:

a) got rid of the territ borders in the minimap, and just left the bonus borders

b) made the font of the +_ smaller with the minimap
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Re: Central America [D] Version 5 Up !!!!!

Postby lgoasklucyl on Wed Feb 18, 2009 8:58 pm

Okay, here's version 5.

Issues:
-I'm going with the extra territs and am in desperate need of some advice. I found some modern tankers, took a load of time cropping them out nicely, only to realize they look like crap in this scheme. Anyone got ideas to make them fit better? Making them smaller may help a little, but they become pretty much black-blobs at that point.

-How are the colors on the southern two bonuses now? I took a lot of red out of the southern most bonus to try to help with the colorblind (note: minimap colors not updated yet, until we come to a conclusion on colors).

-Minimap itself: Think it needs borders? I kind of like it free-floating, but people have expressed dis-interest in it.

-The compass may need to be made smaller to work with the boat action.

-Ports will also be made and figured out (another scheme-pain I'm sure)

-Something will be written in pertaining to boats/ports as soon as I can figure them out :roll:

-I need to add the attack routes back in for the islands.

-Small version has a bunch of ordeals I'm sure: Minimap font, centering, whatnot.

-What does everyone think about the versions w/o army circles? I personally like it, though it might prove to be even more problems for the color-blind.

I'm sure there's LOADS more, but I'm forgetting as of right now. I've decided that instead of waiting for feedback and doing big updates I'm just going to pour updates out as ideas come in; seems maps get more feedback that way.

Thanks! Off to studying for the Family Law and Social Policy exam :roll:



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Re: Central America [D] V5 !!!! (page 1 and 4)

Postby Bruceswar on Wed Feb 18, 2009 11:28 pm

I would not use those Tankers, they look way out of place...

This ship would fit in better if you ask me..

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Re: Central America [D] V5 !!!! (page 1 and 4)

Postby lgoasklucyl on Thu Feb 19, 2009 10:35 am

Hm. I do like the cartoony-approach better (fits the scheme better). Drops the idea of oil as the reason for the extra territs, but I'm sure we could make it work.

Unfortunately, Cairns is working on a Jamaica right now with a similar gameplay asset and it may not fly to have two coming in at the same time. I suppose I'll wait for more feedback.
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Sergeant 1st Class lgoasklucyl
 
Posts: 526
Joined: Mon Apr 07, 2008 8:49 pm
Location: Somewhere in the 20th century.
Medals: 49
Standard Achievement (2) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (2)
Manual Troops Achievement (1) Freestyle Achievement (1) Fog of War Achievement (3) Speed Achievement (2) Teammate Achievement (2)
Random Map Achievement (1) Cross-Map Achievement (3) Ratings Achievement (3) Tournament Achievement (3) General Achievement (6)
Clan Achievement (7) Training Achievement (3) Map Contribution (1)

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