Central America [Quenched]

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Re: Central America [D] Gameplay Poll Up!!!!!

Postby lgoasklucyl on Tue Feb 17, 2009 10:32 am

I like Oaktown's proposed changes.

A lot of the community seems to lose interest in maps based solely on geography and with no (at least remotely) interesting gameplay features. Adding this in would help mix the map up and not turn it into a funnel-fest like Indo or similar maps.

I especially like the +1 for the canal and ports, and the two additional attack-routes to the middle.

Regarding the compass: I can easily add color/resize it to make it more appropriate and fit with the addition of sea routes. Obviously the mini-map will also need to be moved.
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Re: Central America [D] V3 up!!

Postby lgoasklucyl on Tue Feb 17, 2009 2:19 pm

oaktown wrote:
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Along what lines did you search for the boats? I'm assuming boats are the better way to go as opposed to making up pretend-geography like I had originally thought :lol:
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Re: Central America [D] Gameplay Poll Up!!!!! (See P. 3)

Postby Incandenza on Tue Feb 17, 2009 6:16 pm

Those boats look pretty similar to the steamers in oak's eastern hemisphere map.... you might be better off going with modern supertankers or something along those lines.

Plus thi allows you to make the ports an icon, icons attack matching shipping lane, shipping lane attacks all matching ports, good times.
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Re: Central America [D] Gameplay Poll Up!!!!! (See P. 3)

Postby ben79 on Tue Feb 17, 2009 6:26 pm

the colours of the 2 south regions are too similar i can't make a difference between the 2 please ask a colorblind before putting colours on a map, but that's a nice map you made but those south regions colours are the same to my eyes and i'm sure i'm not the only colorblind person on this site they both look brown to me and the same brown
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Re: Central America [D] Gameplay Poll Up!!!!! (See P. 3)

Postby lgoasklucyl on Tue Feb 17, 2009 9:42 pm

ben79 wrote:the colours of the 2 south regions are too similar i can't make a difference between the 2 please ask a colorblind before putting colours on a map, but that's a nice map you made but those south regions colours are the same to my eyes and i'm sure i'm not the only colorblind person on this site they both look brown to me and the same brown


You're certainly not. It has been raised and will be changed. I'm not red-green so I didn't notice it. I have problems with other colors, but typically not between red and green, it shall be fixed :)

Incandenza wrote:Those boats look pretty similar to the steamers in oak's eastern hemisphere map.... you might be better off going with modern supertankers or something along those lines.

Plus thi allows you to make the ports an icon, icons attack matching shipping lane, shipping lane attacks all matching ports, good times.



Are you saying utilizing the same icon for the boat as the ports? Or rather different ports on either side, and the same boats?

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I could use the white tanks/walkways and custom make ports.

Image
Example of something I could use for tanker.

Therefore: Three ports on each side; each port can hit tanker, tanker hits all ports.

Huzzah?
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Re: Central America [D] Gameplay Poll Up!!!!! (See P. 3)

Postby lgoasklucyl on Tue Feb 17, 2009 10:10 pm

New problem: fitting the minimap, region names, and a port in that corner will prove difficult. I suppose I could make the entire mini-map smaller, but that's gunna end up pretty tiny in the small version.
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Re: Central America [D] Gameplay Poll Up!!!!! (See P. 3)

Postby LED ZEPPELINER on Tue Feb 17, 2009 10:12 pm

lgoasklucyl wrote:New problem: fitting the minimap, region names, and a port in that corner will prove difficult. I suppose I could make the entire mini-map smaller, but that's gunna end up pretty tiny in the small version.

i think that making the minimap smaller wouldn't be so bad if you:

a) got rid of the territ borders in the minimap, and just left the bonus borders

b) made the font of the +_ smaller with the minimap
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Re: Central America [D] Version 5 Up !!!!!

Postby lgoasklucyl on Wed Feb 18, 2009 8:58 pm

Okay, here's version 5.

Issues:
-I'm going with the extra territs and am in desperate need of some advice. I found some modern tankers, took a load of time cropping them out nicely, only to realize they look like crap in this scheme. Anyone got ideas to make them fit better? Making them smaller may help a little, but they become pretty much black-blobs at that point.

-How are the colors on the southern two bonuses now? I took a lot of red out of the southern most bonus to try to help with the colorblind (note: minimap colors not updated yet, until we come to a conclusion on colors).

-Minimap itself: Think it needs borders? I kind of like it free-floating, but people have expressed dis-interest in it.

-The compass may need to be made smaller to work with the boat action.

-Ports will also be made and figured out (another scheme-pain I'm sure)

-Something will be written in pertaining to boats/ports as soon as I can figure them out :roll:

-I need to add the attack routes back in for the islands.

-Small version has a bunch of ordeals I'm sure: Minimap font, centering, whatnot.

-What does everyone think about the versions w/o army circles? I personally like it, though it might prove to be even more problems for the color-blind.

I'm sure there's LOADS more, but I'm forgetting as of right now. I've decided that instead of waiting for feedback and doing big updates I'm just going to pour updates out as ideas come in; seems maps get more feedback that way.

Thanks! Off to studying for the Family Law and Social Policy exam :roll:



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Re: Central America [D] V5 !!!! (page 1 and 4)

Postby Bruceswar on Wed Feb 18, 2009 11:28 pm

I would not use those Tankers, they look way out of place...

This ship would fit in better if you ask me..

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Re: Central America [D] V5 !!!! (page 1 and 4)

Postby lgoasklucyl on Thu Feb 19, 2009 10:35 am

Hm. I do like the cartoony-approach better (fits the scheme better). Drops the idea of oil as the reason for the extra territs, but I'm sure we could make it work.

Unfortunately, Cairns is working on a Jamaica right now with a similar gameplay asset and it may not fly to have two coming in at the same time. I suppose I'll wait for more feedback.
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Re: Central America [D] V5 !!!! (page 1 and 4)

Postby lgoasklucyl on Thu Feb 19, 2009 4:32 pm

Bruceswar wrote:I would not use those Tankers, they look way out of place...

This ship would fit in better if you ask me..

Image


Update: I've tried these boats out and do like them better.

I think I'm going to crop them out, plop them in, then hand-draw some ports (unless someone comes up with a more interesting idea for the ports).
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Re: Central America [D] V5 New Boats!!! (p1+4)

Postby lgoasklucyl on Sun Feb 22, 2009 4:53 pm

Okay, here's version 5.

Changes:
-Added attack routes back in on islands.

-Fixed shadows on Cayes

-New boats

-Resized compass

-Messed with the credits font a bit to make it more legible

Issues:
-How are the colors on the southern two bonuses now? I took a lot of red out of the southern most bonus to try to help with the colorblind (note: minimap colors not updated yet, until we come to a conclusion on colors).

-Minimap itself: Think it needs borders? I kind of like it free-floating, but people have expressed dis-interest in it.

-The compass may need to be made smaller to work with the boat action.

-Ports will also be made and figured out (another scheme-pain I'm sure)

-Something will be written in pertaining to boats/ports as soon as I can figure them out :roll:

-What does everyone think about the versions w/o army circles? I personally like it, though it might prove to be even more problems for the color-blind.

I'm sure there's LOADS more, but I'm forgetting as of right now. I've decided that instead of waiting for feedback and doing big updates I'm just going to pour updates out as ideas come in; seems maps get more feedback that way.

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Re: Central America [D] V5 !!!! (page 1 and 4)

Postby LED ZEPPELINER on Sun Feb 22, 2009 5:03 pm

to me, the compass on the large map, and maybe the small map looks a little squished/dememted
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Re: Central America [D] V5 !!!! (page 1 and 4)

Postby lgoasklucyl on Sun Feb 22, 2009 5:07 pm

LED ZEPPELINER wrote:to me, the compass on the large map, and maybe the small map looks a little squished/dememted


It's gone through a couple Transforms, it may be off by now. I could reopen the original and down-size on % to see if that helps.
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Re: Central America [D] V5 !!!! (page 1 and 4)

Postby LED ZEPPELINER on Sun Feb 22, 2009 5:09 pm

lgoasklucyl wrote:
LED ZEPPELINER wrote:to me, the compass on the large map, and maybe the small map looks a little squished/dememted


It's gone through a couple Transforms, it may be off by now. I could reopen the original and down-size on % to see if that helps.

i would suggest that
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Re: Central America [D] V5 !!!! (page 1 and 4)

Postby MrBenn on Wed Feb 25, 2009 4:09 am

Minor niggle.... the black flags on the ships are blowing in the opposite direction than the wind in the mainsails....
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Re: Central America [D] V5 !!!! (page 1 and 4)

Postby lgoasklucyl on Wed Feb 25, 2009 12:39 pm

MrBenn wrote:Minor niggle.... the black flags on the ships are blowing in the opposite direction than the wind in the mainsails....


I could reverse them, but I'm pretty sure it would look weird. Cairns' Jamaica map has similar ships and they're blowing with the same consistency.

I feel like the black flags pointing forwards would look strange. Perhaps the main ones are catching the majority of the propulsion and moving the ship forwards which is in turn making the black flags blow backwards? lol

I'll test it out and see how it looks, I just feel it might be strange with them pointing forwards.
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Re: Central America [D] V5 !!!! (page 1 and 4)

Postby MrBenn on Wed Feb 25, 2009 12:57 pm

lgoasklucyl wrote:Perhaps the main ones are catching the majority of the propulsion and moving the ship forwards which is in turn making the black flags blow backwards? lol

That works for me ;-)
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Re: Central America [D] V5 !!!! (page 1 and 4)

Postby lgoasklucyl on Wed Feb 25, 2009 1:05 pm

MrBenn wrote:
lgoasklucyl wrote:Perhaps the main ones are catching the majority of the propulsion and moving the ship forwards which is in turn making the black flags blow backwards? lol

That works for me ;-)


I would like to note I did not fair well in Physics O:)
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Re: Central America [D] V5 !!!! (page 1 and 4)

Postby oaktown on Thu Mar 05, 2009 1:09 am

the latest ships are alright, but something simpler might fit the map better... I've been busy as of late, but when I get some free time I'll see if I can't be more helpful.
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Re: Central America [D] V5 !!!! (page 1 and 4)

Postby yeti_c on Fri Mar 06, 2009 6:41 am

MrBenn wrote:
lgoasklucyl wrote:Perhaps the main ones are catching the majority of the propulsion and moving the ship forwards which is in turn making the black flags blow backwards? lol

That works for me ;-)


Note - Sails don't actually propel a ship by catching the wind and Pushing the boat along...

They act like Aeroplane wings - and Pull a ship along.

I think the new boats are a bit off - and also perhaps a bit disproportioned... - so much so that I prefer the tankers.

C.
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Re: Central America [D] V5 !!!! (page 1 and 4)

Postby Incandenza on Fri Mar 06, 2009 5:29 pm

What if you just aced the boats and had army circles out in the middle of the water?
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Re: Central America [D] V5 !!!! (page 1 and 4)

Postby sailorseal on Fri Mar 06, 2009 5:33 pm

Very good, only suggest that there is an island made in between RAAN and canal
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Re: Central America [D] V5 !!!! (page 1 and 4)

Postby the.killing.44 on Fri Mar 06, 2009 9:16 pm

sailorseal wrote:Very good, only suggest that there is an island made in between RAAN and canal

Gameplay has already been done … I thought you figured that out from what Neon explained to you.

As for the paths, if you decide to go back to them, here's what I do:
Take your brush, make all the settings correct like you were to hand-draw the paths.
Then go to the pen tool, hit "New Path" from the "Paths" tab, and draw the path from one of the ships to the land.
Hit "B", then select the path from the Paths tab in the layer window, and hit return.
Erase any dots on the land, or ones that look bad.
Repeat for each, in a new path every time.

Works smoothly for me, see Greenland ;)

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Re: Central America [D] V5 !!!! (page 1 and 4)

Postby lgoasklucyl on Sat Mar 07, 2009 6:12 pm

Hm, seems there's a lot of distaste with the new boats.

I could try a couple things:
1)Making them much smaller (rather large now; really just posted to check out the look of them).
2)Eliminating them in favor of:
a. Tankers
b. Some other boat
c. No boat (ie: Simply use army circles as proposed by Incan)
d. Drop the idea and go back to simply attacking from north to south.
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Standard Achievement (2) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (2)
Manual Troops Achievement (1) Freestyle Achievement (1) Fog of War Achievement (3) Speed Achievement (2) Teammate Achievement (2)
Random Map Achievement (1) Cross-Map Achievement (3) Ratings Achievement (3) Tournament Achievement (3) General Achievement (6)
Clan Achievement (7) Training Achievement (3) Map Contribution (1)

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