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Re: Central America [D] V5 !!!! (page 1 and 4)

PostPosted: Wed Feb 25, 2009 4:09 am
by MrBenn
Minor niggle.... the black flags on the ships are blowing in the opposite direction than the wind in the mainsails....

Re: Central America [D] V5 !!!! (page 1 and 4)

PostPosted: Wed Feb 25, 2009 12:39 pm
by lgoasklucyl
MrBenn wrote:Minor niggle.... the black flags on the ships are blowing in the opposite direction than the wind in the mainsails....


I could reverse them, but I'm pretty sure it would look weird. Cairns' Jamaica map has similar ships and they're blowing with the same consistency.

I feel like the black flags pointing forwards would look strange. Perhaps the main ones are catching the majority of the propulsion and moving the ship forwards which is in turn making the black flags blow backwards? lol

I'll test it out and see how it looks, I just feel it might be strange with them pointing forwards.

Re: Central America [D] V5 !!!! (page 1 and 4)

PostPosted: Wed Feb 25, 2009 12:57 pm
by MrBenn
lgoasklucyl wrote:Perhaps the main ones are catching the majority of the propulsion and moving the ship forwards which is in turn making the black flags blow backwards? lol

That works for me ;-)

Re: Central America [D] V5 !!!! (page 1 and 4)

PostPosted: Wed Feb 25, 2009 1:05 pm
by lgoasklucyl
MrBenn wrote:
lgoasklucyl wrote:Perhaps the main ones are catching the majority of the propulsion and moving the ship forwards which is in turn making the black flags blow backwards? lol

That works for me ;-)


I would like to note I did not fair well in Physics O:)

Re: Central America [D] V5 !!!! (page 1 and 4)

PostPosted: Thu Mar 05, 2009 1:09 am
by oaktown
the latest ships are alright, but something simpler might fit the map better... I've been busy as of late, but when I get some free time I'll see if I can't be more helpful.

Re: Central America [D] V5 !!!! (page 1 and 4)

PostPosted: Fri Mar 06, 2009 6:41 am
by yeti_c
MrBenn wrote:
lgoasklucyl wrote:Perhaps the main ones are catching the majority of the propulsion and moving the ship forwards which is in turn making the black flags blow backwards? lol

That works for me ;-)


Note - Sails don't actually propel a ship by catching the wind and Pushing the boat along...

They act like Aeroplane wings - and Pull a ship along.

I think the new boats are a bit off - and also perhaps a bit disproportioned... - so much so that I prefer the tankers.

C.

Re: Central America [D] V5 !!!! (page 1 and 4)

PostPosted: Fri Mar 06, 2009 5:29 pm
by Incandenza
What if you just aced the boats and had army circles out in the middle of the water?

Re: Central America [D] V5 !!!! (page 1 and 4)

PostPosted: Fri Mar 06, 2009 5:33 pm
by sailorseal
Very good, only suggest that there is an island made in between RAAN and canal

Re: Central America [D] V5 !!!! (page 1 and 4)

PostPosted: Fri Mar 06, 2009 9:16 pm
by the.killing.44
sailorseal wrote:Very good, only suggest that there is an island made in between RAAN and canal

Gameplay has already been done … I thought you figured that out from what Neon explained to you.

As for the paths, if you decide to go back to them, here's what I do:
Take your brush, make all the settings correct like you were to hand-draw the paths.
Then go to the pen tool, hit "New Path" from the "Paths" tab, and draw the path from one of the ships to the land.
Hit "B", then select the path from the Paths tab in the layer window, and hit return.
Erase any dots on the land, or ones that look bad.
Repeat for each, in a new path every time.

Works smoothly for me, see Greenland ;)

.44

Re: Central America [D] V5 !!!! (page 1 and 4)

PostPosted: Sat Mar 07, 2009 6:12 pm
by lgoasklucyl
Hm, seems there's a lot of distaste with the new boats.

I could try a couple things:
1)Making them much smaller (rather large now; really just posted to check out the look of them).
2)Eliminating them in favor of:
a. Tankers
b. Some other boat
c. No boat (ie: Simply use army circles as proposed by Incan)
d. Drop the idea and go back to simply attacking from north to south.

Re: Central America [D] V5 !!!! (page 1 and 4)

PostPosted: Sat Mar 07, 2009 6:18 pm
by Incandenza
the.killing.44 wrote:
sailorseal wrote:Very good, only suggest that there is an island made in between RAAN and canal

Gameplay has already been done … I thought you figured that out from what Neon explained to you.


That's not exactly correct, gameplay is still very much up for discussion.

Re: Central America [D] V5 !!!! (page 1 and 4)

PostPosted: Tue Mar 17, 2009 8:41 pm
by TaCktiX
The pirate ships match the feel of the map more than the tankers, but I'll agree they are too big. Scaling them down a bit, and then having the south one point to the right (a Transform -> Flip Horizontal should do the trick, no loss of integrity) should look better. The major problem here is the large amounts of Sea compared to the playable part of the map. Populating that without crowding...aye there's the rub.

Re: Central America [D] V5 !!!! (page 1 and 4)

PostPosted: Wed Mar 18, 2009 8:14 pm
by oaktown
I hope this map isn't stalled because of boats. The map is colorful and contemporary, so the ships should be as well. Colorful pirate ships don't quite work, nor do black and white oil tankers. This may require some handiwork.

Regardless, I suggest you just draw in the attack lines, label the territories (Pacific Shipping Channel & Caribbean Shipping Channel maybe?) and we can sort out what the boats should look like later? There are other things to work out.

Re: Central America [D] V5 !!!! (page 1 and 4)

PostPosted: Thu Mar 19, 2009 1:11 am
by Incandenza
Very much concur.

Re: Central America [D] V5 !!!! (page 1 and 4)

PostPosted: Sat Mar 21, 2009 4:04 pm
by lgoasklucyl
oaktown wrote:I hope this map isn't stalled because of boats. The map is colorful and contemporary, so the ships should be as well. Colorful pirate ships don't quite work, nor do black and white oil tankers. This may require some handiwork.

Regardless, I suggest you just draw in the attack lines, label the territories (Pacific Shipping Channel & Caribbean Shipping Channel maybe?) and we can sort out what the boats should look like later? There are other things to work out.


Okay, I'll try this: Scaling down the boats, naming the territs, drawing in the attack lines, and seeing how that looks.

Perhaps more suggestions will help the process flow better so we can start working out everything else also :)

Re: Central America [D] V5 !!!! (page 1 and 4)

PostPosted: Sat Mar 21, 2009 4:07 pm
by LED ZEPPELINER
i think it is better without army circles, the army circles detract from the bright and colourful feel of the map

Re: Central America [D] V5 !!!! (page 1 and 4)

PostPosted: Sat Mar 21, 2009 10:08 pm
by lgoasklucyl
LED ZEPPELINER wrote:i think it is better without army circles, the army circles detract from the bright and colourful feel of the map


I second this notion, is anyone opposed to a lack of army circles? The only problem I could see is color confusion with the background.

Re: Central America [D] V5 !!!! (page 1 and 4)

PostPosted: Sun Mar 22, 2009 10:27 pm
by oaktown
LED ZEPPELINER wrote:i think it is better without army circles, the army circles detract from the bright and colourful feel of the map

show us a map with examples of both and we can make an informed decision

Re: Central America [D] V5 !!!! (page 1 and 4)

PostPosted: Mon Mar 23, 2009 7:14 am
by LED ZEPPELINER
oaktown wrote:
LED ZEPPELINER wrote:i think it is better without army circles, the army circles detract from the bright and colourful feel of the map

show us a map with examples of both and we can make an informed decision

there are the examples on the first page

Re: Central America [D] V5 !!!! (page 1 and 4)

PostPosted: Mon Mar 23, 2009 9:17 am
by yeti_c
LED ZEPPELINER wrote:
oaktown wrote:
LED ZEPPELINER wrote:i think it is better without army circles, the army circles detract from the bright and colourful feel of the map

show us a map with examples of both and we can make an informed decision

there are the examples on the first page


They're not technically the correct 88's I don't think?!

C.

Re: Central America [D] V5 !!!! (page 1 and 4)

PostPosted: Mon Mar 23, 2009 9:25 am
by LED ZEPPELINER
no, theyre no i dont think

Re: Central America [D] V5 !!!! (page 1 and 4)

PostPosted: Thu Mar 26, 2009 2:27 pm
by lgoasklucyl
yeti_c wrote:
LED ZEPPELINER wrote:
oaktown wrote:
LED ZEPPELINER wrote:i think it is better without army circles, the army circles detract from the bright and colourful feel of the map

show us a map with examples of both and we can make an informed decision

there are the examples on the first page


They're not technically the correct 88's I don't think?!

C.


Whoopsie. I think the problem with the 88 lies in the last size reduction I did without changing the font back. Must have scaled down to 12.33 or something :roll:

Re: Central America [D] V5 !!!! (page 1 and 4)

PostPosted: Thu Mar 26, 2009 8:49 pm
by lgoasklucyl
Okay, here's version 6 (freaking finally).

Changes:
-Bunches
-Fixed every attack route; added in new routes to the boats
-Flipped Pacific Boat
-Migrated key north
-Added in new bonus key
-Tweaked the border near Mexico a little
-Touched up the compass to make it less shtort
-Er, other things

Issues:
-I think a little red line just appeared in the Pacific though I'm not sure, I'll get back to you on that :lol:
-Attack routes:
a. I personally like the different colors a lot, others might not: comment!
b. They seem to be a little busy, as in there's too many of them now and all over the freaking place. I like them, but don't know how I feel about this.
c. May have to move the compass/resize/lower its opacity as it's getting crowded over there
-Still need to add the Atlantic Sea Routes name (forgot and they were uploaded/saved by that time so psha)
-Army circles or not? I think the Sea Routes ones might need them regardless but who knows

Hopefully we can get a bunch of good criticism this round to move things along quicker. The small map will come back into play once all this attack route junk is handled.

Thanks!


Circles:
Click image to enlarge.
image


No Circles:
Click image to enlarge.
image

Re: Central America [D] V6 FINALLY!!!!! (p1+6)

PostPosted: Thu Mar 26, 2009 8:55 pm
by LED ZEPPELINER
if you look at your sig compared to the compass in the actuall map, the one in the map is still rather short

Re: Central America [D] V6 FINALLY!!!!! (p1+6)

PostPosted: Thu Mar 26, 2009 9:19 pm
by Blitzaholic
little small, 29 lands? but like your effort, looking better