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Re: The 13 American Colonies *Update 7/13/09*

Postby jefjef on Mon Jul 13, 2009 2:10 pm

.. :D you are a master game/map maker....... I'm only trying to help :( Now could you move that bunkerhill line to top right corner of R.I. ? hahahahahaha But seriously you could float the boston ship up a smidgeon to relieve conjestion if it seems too busy...... You left out bonus listing for 3 states.. was that your intent? You could make the 1st bonus avail after having 3 states.. WOW... battlefield for sure!
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Re: The 13 American Colonies *Update 7/13/09*

Postby Industrial Helix on Mon Jul 13, 2009 2:28 pm

I think that it might be alright with the ship and all that. We'll see what others say about it, but I think it should be good. That is unless I change my mind later on down the line. But yeah, thanks for the help, I'm glad someone can keep up with the quick crits ont he map while I'm still in the mood to edit it.

But yeah, I left the holding 3 colonies out because I didn't want someone to land three of the single terr. colonies and and get something like 3-4 men. Still working out the specific numbers of it, but this is how the bonuses will be determined.
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Re: The 13 American Colonies *Update 7/13/09*

Postby jefjef on Mon Jul 13, 2009 7:00 pm

One last thought on this. (Yeah right) What about Shawnee tert connecting to N Georgia? It would make the map more fluid and Georgia more threatened. (Georgia is kinda a sheltered area) and S Carolina also has a ship connection to it. And I just don't see the 2 to 4 state bonus jump. With the additional terts it is for sure harder to land states on the drop. Could the bonus structure be a bit light? Maybe take into account the tert #s for each colony. Make the larger colonies worth more. Guess ya really need to do some simulated play. 5 Stars! Looks like your pretty well there!
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Re: The 13 American Colonies *Update 7/13/09*

Postby Industrial Helix on Tue Jul 14, 2009 8:16 am

You make a good point on the Indian terr attack to Georgia as S Carolina already has a ship. I'll make the change and include it in the next update.

As for downplaying the southern bonus, much of the war did not take place in the South, not to say none, and I think the map should reflect this aspect. Say, if you did capture up to Virginia, defending at Baltimore, Appalachia and Viriginia capes, you'd have a bonus of 1 for colonies and 18 terrs held, so 6 men traditional deployment, at a total of 7 deploy. Then with easy aquisitions of Delaware and Maryland to bring the bonus up to 4 men. Right after is another great defense point of Philadelphia, Delaware and Virginia Capes which should land you the game at 5 bonus men plus 7 regular deployment (The defense at best putting up 10 men total).

Doing the same thing at Philie, Brooklyn Heights and Delaware you land 11 men but still have a long way to go, giving the South a chance to fight, but the advantage goes to the North (which were the more valuable territories anyway).

What I just noticed is that Philadelphia is going to be a hotly contested territory, as it should be as it was the capitol at the time.

So yeah, in summation, I think the South will be quite powerful given its bottleneck points and should yield many men given its size rather than colonial bonus. But the North will be the more hotly fought over areas, as it was in 1775-83
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Re: The 13 American Colonies *Update 7/13/09*

Postby jefjef on Wed Jul 15, 2009 10:23 am

Hello again, I. HELIX. A graphics thing. Could you maybe put a minute man & red coat on the map? Or even flags. Maybe have the bonus graph superimposed over them. :D.. Road Island deploy spot is in the sea & name in the state borders. Would it work if you flippy flopped em around?
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Re: The 13 American Colonies *Update 7/13/09*

Postby Kabanellas on Fri Jul 17, 2009 11:38 am

My first look at the map (my bad I know – it totally skipped from my eyes).

I've tried to read all the past posts just to keep in touch with the latest updates. Something might have missed me though.

Do you gain bonus by having groups of colonies right?
Let’s say: if you own Georgia and South Carolina you’ll have a bonus of 1 soldier.

I’m asking because in your previous post you said that someone owning the south up to Baltimore-Appalachia-Virginia Capes would have a bonus of 1 (in my math it should be 3 - Georgia + South Carolina + N Carolina + Virginia = 4 colonies) but I Probably got everything wrong..... :(

I like the visual style – straight and simple. Just one small remark – I’d do the artwork in the bonus legend to make it more coherent with the upper legend. It seems that graphically it’s a bit lost down there.

Grat work! - I love historic maps :)
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Re: The 13 American Colonies *Update 7/13/09*

Postby CharruaWarrior on Fri Jul 17, 2009 7:01 pm

I like the idea that bonuses go by how many colonies you control. Holding Georgia will give you the same amount of armies as holding Delaware. Great map I'll be waiting to play it. My first comment by the way. :)
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Re: The 13 American Colonies *Update 7/13/09*

Postby Industrial Helix on Sat Jul 18, 2009 8:52 am

Kabanellas - Yeah, the bit witht he Batlimore ect i was just pointing out the bottleneck point on the map and speculating how it might work out. But the Bonus structure is correct, the bonus you receive is based on how many actual colonies you hold. Delaware is worth as much as Georgia, ect. Still working out the numbers and details, but that's the inten so far.

Thanks CharruaWarrior for commenting, I'm glad that the bonus structure is gaining support, I think it should be the way forward for this map.

Question to Foundry mods: What else do I need before this map hits the main foundry?
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Re: The 13 American Colonies *Update 7/13/09*

Postby TaCktiX on Sat Jul 18, 2009 10:16 am

Absolutely nothing, I've just hit a spate of burn-out. Go get 'em in the Foundry.

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Re: The 13 American Colonies *Update 7/13/09*

Postby Kabanellas on Sat Jul 18, 2009 11:31 am

Ok, got it right then :)
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Re: The 13 American Colonies [D]Gameplay discussion

Postby Industrial Helix on Tue Jul 21, 2009 3:53 pm

Ok great, my first post in the Main Foundry!

Basically I want to steer the discussion towards the gameplay aspect and then I will tackle the graphics.

As it stands at the moment:

39 Territories
Indian Territories start at 2 and revert to 2 after each round.
The bonus structure will be according to the number of colones held, however, the numbers and ratio need to be discussed.

Borders look good to me at them moment, however the tri-border at New York, Long Island and Fort Lee needs to be addressed.

There's a few bottle neck points but they give some advantage to a player that starts in the South, I think, and should be kept as is.

Any thoughts and crits on gameplay are appreciated.
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Re: The 13 American Colonies [D] Gameplay discussion

Postby jefjef on Wed Jul 22, 2009 12:44 pm

37 terts + 2 killer neutrals. You may want to consider coding Rhode Island or better yet Conn. to always start as a Neutral. Gives you 36 terts for drops & reduces chance of bonus on the drop. I still like either adding bonus for 3 colonies or starting bonuses at 3 colonies held. Great work.. Looking forward to it. 5 stars for sure!
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Re: The 13 American Colonies [D] Gameplay discussion

Postby Kabanellas on Wed Jul 22, 2009 1:21 pm

Ok.. game-play it is:

Let’s see, imo one starting in the North gets an advantage from someone starting in the South, and it seems to me that people will definitely tend to occupy the north regions.

The South will always be hard to secure. If I take Georgia and S Carolina I’ll be stuck with 3 borders even if I move up to Guildford – for an income of 1 troop...... pretty short, maybe. On the other side, in the middle, I could secure N. Carolina up to Baltimore and Delaware making an income of 3 troops for 1 border more (4)....

In the North, you can start from Massachusetts and fight your way down to Bunker Hill-Connecticut, establishing a perimeter with 3 borders (B.H. – Connecticut – Massachusetts) receiving an income of 3 troops – fairly good comparing with the south regions. The evolution will be fast from here. Securing Philly and Brooklyn Heights will be a flash. (5 troops for 3 borders)
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Re: The 13 American Colonies [D] Gameplay discussion

Postby RedBaron0 on Thu Jul 23, 2009 1:42 am

The balance seems pretty good, I can see starting at just about any point on the map and finding a way to gain and hold a 4 colony bonus. I have a bit of a concern about the New York colony. It is going to be a crossroads region moving from New England into the Mid-Atlantic and visa versa. Of all the colonies, New York will be the most difficult to gain control of and possibly add to a bonus. Perhaps a little bit of redrawing of borders to make New York a little easier to hold?
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Re: The 13 American Colonies [D] Gameplay discussion

Postby Kabanellas on Thu Jul 23, 2009 4:54 am

...Concluding my analysis – I don’t think that it’s necessarily bad to have a slightly better position in a map. That’s part of life. :)
If players start fighting between themselves for better territories will only give space for some other guy to grow in the less appealing ones.
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