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Industrial Helix wrote:As for coding RI and Conn. to start neutral... sounds like a good idea. I think maybe a starting neutral 2 would be good.
Industrial Helix wrote:2 men is weak enough for me to consider attacking it, three's too much when I've got another player on the board.

Industrial Helix wrote:Thanks for the comments Tacktix.
Going back to the individual colony bonuses might not be a bad idea... I think I know just how to fit it in there. So I'll give it a shot with the next update.
And Jefjef, I think i want to keep the ship-landing point bonus as it helps the south, but the problem is that it also helps the north a bit as well. Given that there's the neutrals in the easy northern bonuses, it might be alright.




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