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Re: Greenland [D] - v11 on p1&7 › new bonus = Peary Land

PostPosted: Tue Mar 17, 2009 5:31 pm
by the.killing.44
manc
I think the correct name for Nurdøstgronland, is Nordøstgrønland.
I'm a native danish speaker, this part of the country has a danish name.

Good call, manc, but I've decided to revert to the 1/1/09-present municipalities (excluding Tunu) for accuracy ;)
Silent Killer
Aesthetically, this is a beautiful map.
The gameplay looks well rounded, and its certainly one Im looking forward to getting my teeth into.
Love the bear, fits perfectly.
SK

Thanks a lot, SK. How do you feel about the Peary Land bonus?

Update time, as Large Version 11 is here:
Click image to enlarge.
image

show: updates and to-do


.44

Re: Greenland [D] - v11 on p1&7 › new bonus = Peary Land

PostPosted: Wed Mar 18, 2009 12:20 am
by Dr.Winnerman
GAH :o to bright does not match the rest of the map fade it or something

Re: Greenland [D] - v11 on p1&7 › new bonus = Peary Land

PostPosted: Wed Mar 18, 2009 12:46 am
by the.killing.44
Dr.Winnerman
GAH :o to bright does not match the rest of the map fade it or something
lol you're right. Toned down to 77% opacity ;)

.44

Re: Greenland [D] - v11 on p1&7 › new bonus = Peary Land

PostPosted: Wed Mar 18, 2009 1:16 am
by AceArtemis
Is there any way to split Itilleq into multiple territories, or at least make the sea connection go to Nuuk instead? I don't like the idea of a +4 bonus being defended by only 1 territory.

Re: Greenland [D] - v11 on p1&7 › new bonus = Peary Land

PostPosted: Wed Mar 18, 2009 2:47 am
by samuelc812
AceArtemis wrote:Is there any way to split Itilleq into multiple territories, or at least make the sea connection go to Nuuk instead? I don't like the idea of a +4 bonus being defended by only 1 territory.


I agree that Kujalleq is one of the larger bonuses and with only one guarding territory it would be easier to hold ;) If it does remain with one guarding territory may i suggest lower the bonus to 3? Just a thought...

Re: Greenland [D] - v11 on p1&7 › new bonus = Peary Land

PostPosted: Wed Mar 18, 2009 5:05 am
by thenobodies80
The new continent is good choice.

I'm complitely agree with Sam about Kujalleq bonus, +3 is better.
And about this continent , the color is a little to bright and "heavy" ( i don't know if you understand what i mean) and generally doesn't fit very well with other colors in my opinion.

You removed the dark line i saw last time ;)
This background it's better...


Anything else for me now

thenobodies80

Re: Greenland [D] - v11 on p1&7 › new bonus = Peary Land

PostPosted: Wed Mar 18, 2009 3:07 pm
by the.killing.44
Ive just landed in Oaktow-- er, land ;) and still have a 3hr drive ahead of me. I reduced the opacity and saturation of Peary Land, as well as made Isortoq sneak through and border Ammassalik, which makes it retain the +4 bonus, no? The question I pose is, is +4 with Isortoq & Illiteq or just Illiteq with +3 better for GP?

I'll try for an update tonight.

.44

Re: Greenland [D] - v11 on p1&7 › new bonus = Peary Land

PostPosted: Wed Mar 18, 2009 3:35 pm
by thenobodies80
i think could be better +3 with only one territory border.
It's a good choice to have a one border continent in a map with only 2+ border continets.
Finally it is nicer.

thenobodies80

Re: Greenland [D] - v12 on p1&8 › Peary Land

PostPosted: Wed Mar 18, 2009 9:40 pm
by the.killing.44
Okay…

Click image to enlarge.
image

show: updates and to-do


.44

Re: Greenland [D] - v11 on p1&7 › new bonus = Peary Land

PostPosted: Wed Mar 18, 2009 9:46 pm
by InsomniaRed
Yes to toning down Kujalleq in both maps. Only a tiny bit in the main map, if you ask me.

You toned Peary Land a bit too...down. Maybe try to find a happy medium if possible?


The circles looks wonderful, not sure yet if I think they are too light, but they look really great. I'll let the image simmer a bit before I complain any more ;)


Great work!

Re: Greenland [D] - v12 on p1&8 › Peary Land

PostPosted: Wed Mar 18, 2009 11:56 pm
by whitestazn88
this looks pretty cool man. glad to see you flourishing in the foundry. its about time we got some new blood in here

Re: Greenland [D] - v13 on p1&8 › colors

PostPosted: Fri Mar 20, 2009 12:37 am
by the.killing.44
Talked with Red — implemented suggestions ;)
whitestazn88
this looks pretty cool man. glad to see you flourishing in the foundry. its about time we got some new blood in here
Thanks a lot :)

okay, I've changed some colors and they should be okay for the colorblind folks according to vischeck.com. the middle one is a bit iffy but I think the minimap takes care of that, no?:
show: vischeck images


On to Large Version 13
Click image to enlarge.
image

only toned down Kujalleq and color changes here … 

Wutcha think?

.44

Re: Greenland [D] - v13 on p1&8 › colors

PostPosted: Fri Mar 20, 2009 1:46 pm
by thenobodies80
Now in the map is good, but tunu and kujalleq have a different color in minimap.

If you compare big peary land and the small one, the colors are the same.
But for tune and kujalleq are different still different.

Two last personal suggestion (if you want ignore them)
1.In the lower right part of map, where i read:
    GFX & GP - the.killing.44
    XML - lanyards
...I don't like the black small line

2.The title, why don't make it "FROZEN"?

Nothing else.
good work =D>

Re: Greenland [D] - v13 on p1&8 › colors

PostPosted: Fri Mar 20, 2009 9:00 pm
by the.killing.44
thenobodies80
Now in the map is good, but tunu and kujalleq have a different color in minimap.
If you compare big peary land and the small one, the colors are the same.
But for tune and kujalleq are different still different.

Good catch — fixed.
Two last personal suggestion (if you want ignore them)
1.In the lower right part of map, where i read:
    GFX & GP - the.killing.44
    XML - lanyards
...I don't like the black small line

I'll see what I can do ;)
2.The title, why don't make it "FROZEN"?
:? I don't follow …
Nothing else.
good work =D>

Thanks.

.44

Re: Greenland [D] - v13 on p1&8 › colors

PostPosted: Fri Mar 20, 2009 9:18 pm
by ManBungalow
What are the unique features of Greenland ??

Hell, you could even draw some igloos on (+1 autodeploy on each igloo a turn ?).

Re: Greenland [D] - v13 on p1&8 › colors

PostPosted: Fri Mar 20, 2009 9:28 pm
by the.killing.44
ManBungalow
What are the unique features of Greenland ??
Errm … well about 80-90% of their economy is based on fishing, so that's something … and the history is really of the Vikings … not really much there :?
Hell, you could even draw some igloos on (+1 autodeploy on each igloo a turn ?).[/quote]
Meh … I don't really know if I want this to veer off the classic gameplay — maybe just a +1 autodeploy on Nuuk (capital)? or major fishing villages? but that's really just in Kujalleq, so that's unfair…

.44

Re: Greenland [D] - v13 on p1&8 › colors

PostPosted: Fri Mar 20, 2009 10:51 pm
by Dr.Winnerman
Much Better! although that bottom terit on the mini map (in my opinion is a little to vibrant) GOOD JOB =D>

Re: Greenland [D] - v13 on p1&8 › colors

PostPosted: Sat Mar 21, 2009 4:45 am
by SultanOfSurreal
Dr.Winnerman wrote:Much Better! although that bottom terit on the mini map (in my opinion is a little to vibrant) GOOD JOB =D>


I think it looks good. That southern area is the most populated and full of life. Plus it's one of my favorite shades of blue. It works with the color scheme, in any case.

I also much preferred the color of Peary Land in version 11.

Re: Greenland [D] - v13 on p1&8 › colors

PostPosted: Sat Mar 21, 2009 6:01 am
by samuelc812
Any chance of applying the frosty look you've given to the main-land, to the mini-map as well? This has probably already been picked up ;)

Lookin Good ;)

Re: Greenland [D] - v13 on p1&8 › colors

PostPosted: Sat Mar 21, 2009 10:42 am
by thenobodies80
the.killing.44 wrote:thenobodies80
2.The title, why don't make it "FROZEN"?
:? I don't follow …
.44


I try to explain what i mean with this image, the quality is low but i think you can understand better.

show


thenobodies80 ;)

Re: Greenland [D] - v13 on p1&8 › colors

PostPosted: Sat Mar 21, 2009 11:57 am
by LED ZEPPELINER
how you do that, did u just add some wind, or something

it looks pretty cool

Re: Greenland [D] - v13 on p1&8 › colors

PostPosted: Sat Mar 21, 2009 12:11 pm
by thenobodies80
yes with wind effect ;)

Re: Greenland [D] - v13 on p1&8 › colors

PostPosted: Wed Mar 25, 2009 1:02 pm
by Ruben Cassar
First time I look at this map. Is this the first map you're developing?

I must say that I'm really impressed. The graphics and colour scheme suit the theme and are easy to distinguish.

Can't really find anything to fault. I guess the two northern regions are a bit easy to hold while the others are huge and difficult to hold for a bonus, but I'm not sure about what can be done for that.

Great map I must say...one of the best I've seen for ages...and one classic style players like me will enjoy. Keep up the good work!

Re: Greenland [D] - v13 on p1&8 › colors

PostPosted: Wed Mar 25, 2009 5:04 pm
by LED ZEPPELINER
Ruben Cassar wrote:First time I look at this map. Is this the first map you're developing?

I must say that I'm really impressed. The graphics and colour scheme suit the theme and are easy to distinguish.

Can't really find anything to fault. I guess the two northern regions are a bit easy to hold while the others are huge and difficult to hold for a bonus, but I'm not sure about what can be done for that.

Great map I must say...one of the best I've seen for ages...and one classic style players like me will enjoy. Keep up the good work!

his first was korea, this is his second

Re: Greenland [D] - v13 on p1&8 › colors

PostPosted: Wed Mar 25, 2009 6:21 pm
by saaimen
Ruben Cassar wrote:Can't really find anything to fault. I guess the two northern regions are a bit easy to hold while the others are huge and difficult to hold for a bonus, but I'm not sure about what can be done for that.

On the other hand, Kujallec will be very easy to hold once you've conquered it. Just hold Itilleq... Maybe change the sea route in the West there?
Still:

Ruben Cassar wrote:First time I look at this map. Is this the first map you're developing?

I must say that I'm really impressed. The graphics and colour scheme suit the theme and are easy to distinguish.

QFT =D>