Greenland [Quenched]

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Re: Greenland [D] - v13 on p1&8 › colors

Postby LED ZEPPELINER on Sat Mar 21, 2009 11:57 am

how you do that, did u just add some wind, or something

it looks pretty cool
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Re: Greenland [D] - v13 on p1&8 › colors

Postby thenobodies80 on Sat Mar 21, 2009 12:11 pm

yes with wind effect ;)

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Re: Greenland [D] - v13 on p1&8 › colors

Postby Ruben Cassar on Wed Mar 25, 2009 1:02 pm

First time I look at this map. Is this the first map you're developing?

I must say that I'm really impressed. The graphics and colour scheme suit the theme and are easy to distinguish.

Can't really find anything to fault. I guess the two northern regions are a bit easy to hold while the others are huge and difficult to hold for a bonus, but I'm not sure about what can be done for that.

Great map I must say...one of the best I've seen for ages...and one classic style players like me will enjoy. Keep up the good work!
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Re: Greenland [D] - v13 on p1&8 › colors

Postby LED ZEPPELINER on Wed Mar 25, 2009 5:04 pm

Ruben Cassar wrote:First time I look at this map. Is this the first map you're developing?

I must say that I'm really impressed. The graphics and colour scheme suit the theme and are easy to distinguish.

Can't really find anything to fault. I guess the two northern regions are a bit easy to hold while the others are huge and difficult to hold for a bonus, but I'm not sure about what can be done for that.

Great map I must say...one of the best I've seen for ages...and one classic style players like me will enjoy. Keep up the good work!

his first was korea, this is his second
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Re: Greenland [D] - v13 on p1&8 › colors

Postby saaimen on Wed Mar 25, 2009 6:21 pm

Ruben Cassar wrote:Can't really find anything to fault. I guess the two northern regions are a bit easy to hold while the others are huge and difficult to hold for a bonus, but I'm not sure about what can be done for that.

On the other hand, Kujallec will be very easy to hold once you've conquered it. Just hold Itilleq... Maybe change the sea route in the West there?
Still:

Ruben Cassar wrote:First time I look at this map. Is this the first map you're developing?

I must say that I'm really impressed. The graphics and colour scheme suit the theme and are easy to distinguish.

QFT =D>
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Re: Greenland [D] - v14 on p1&9 › mibi

Postby the.killing.44 on Fri Mar 27, 2009 12:24 am

ah, mibi, mibi. Danke for
Version 14 (Large) — Mar. 26
Click image to enlarge.
image

Updates:
  • mibi.
  • texture on minimap

To-Do/Discussion Points:
  • stick names over texture in minimap … easy fix ;)
  • Discussion please: should I make the Moruisaq‹—›Itilleq route down to Nuuk? and along those lines, how are the current bonus values?
  • lany's on the XML sometime this week

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Re: Greenland [D] - v14 on p1&9 › mibi

Postby InsomniaRed on Fri Mar 27, 2009 2:01 am

the.killing.44 wrote:[*]Discussion please: should I make the Moruisaq‹—›Itilleq route down to Nuuk? and along those lines, how are the current bonus values?
.44

Definitely change that route to Nuuk to have more places needed to be defended. Having two bonuses worth three, with one with 1 place to defend and the other with 4...seems a bit unfair, no matter what the territory count within the bonus is, but that's just my opinion. It just seems uneven.

Looks great otherwise ;)
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Re: Greenland [D] - v14 on p1&9 › mibi

Postby yeti_c on Fri Mar 27, 2009 8:52 am

As mentioned in Mibi's thread...

I think that the light/dark mix could be the other way up...

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Re: Greenland [D] - v13 on p1&8 › colors

Postby the.killing.44 on Sat Mar 28, 2009 9:35 am

Ruben Cassar/saaimen/InsomniaRed
— First time I look at this map. Is this the first map you're developing?
I must say that I'm really impressed. The graphics and colour scheme suit the theme and are easy to distinguish.
Great map I must say...one of the best I've seen for ages...and one classic style players like me will enjoy. Keep up the good work!
Can't really find anything to fault. I guess the two northern regions are a bit easy to hold while the others are huge and difficult to hold for a bonus, but I'm not sure about what can be done for that.

On the other hand, Kujallec will be very easy to hold once you've conquered it. Just hold Itilleq... Maybe change the sea route in the West there?
Definitely change that route to Nuuk to have more places needed to be defended. Having two bonuses worth three, with one with 1 place to defend and the other with 4...seems a bit unfair, no matter what the territory count within the bonus is, but that's just my opinion. It just seems uneven.
Looks great otherwise ;)

Thanks. About the region, I think I'll move the Moriusaq connection to Nuuk, so that should help some.
yeti_c
As mentioned in Mibi's thread...
I think that the light/dark mix could be the other way up...

Hmm, yes. Like you said, the title could be a prob. I shall see…

.44
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Re: Greenland [D] - v14 on p1&9 › mibi

Postby MrBenn on Mon Mar 30, 2009 11:18 am

I preferred the polar with a bit of texture on - it now looks a little over-contrasted (not a real word)
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Re: Greenland [D] - v14 on p1&9 › mibi

Postby AndyDufresne on Mon Mar 30, 2009 4:16 pm

Thought I like the gradient Mibi has done for you---it feels a little too dark for my taste on the right.


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Re: Greenland [D] - v15 on p1&9 › bonuses?

Postby the.killing.44 on Mon Mar 30, 2009 5:24 pm

MrBenn
I preferred the polar with a bit of texture on - it now looks a little over-contrasted (not a real word)
lol, with hyphens everything is real! Anyway I agree and I put the texture back on.
AndyDufresne
Thought I like the gradient Mibi has done for you---it feels a little too dark for my taste on the right.
Yeah, reduced opacity a bit.

Updates:
  • Bear re-textured (and un-over-contrasted ;) )
  • Gradient not as dark
  • Moved Moruisaq connection down to Nuuk

To-Do
  • I'd still like some more gameplay discussion …

Click image to enlarge.
image


.44
Last edited by the.killing.44 on Tue Mar 31, 2009 4:17 pm, edited 1 time in total.
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Re: Greenland [D] - v15 on p1&9 › bonuses?

Postby LED ZEPPELINER on Mon Mar 30, 2009 5:29 pm

the gradient looks much better, and the polar bear could be a little more textured/ darkened (just a touch).

i think that you should move the attack route from Østgrønland to K. Frederik VIII Land (just a personal preference)

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Re: Greenland [D] - v15 on p1&9 › bonuses?

Postby saaimen on Mon Mar 30, 2009 6:22 pm

Well I like bonus regions being as equal as possible...
LED ZEPPELINER wrote:i think that you should move the attack route from Østgrønland to K. Frederik VIII Land (just a personal preference)

So this is a good idea.

Maybe the two 2-bonuses could be balanced more if the Haffner connection went to Nares Land?
Then Qaasuitsup has 4 regions to capture, 2 of them needing defense against 2 (Haffner) and 3 (Moriusaq) regions.
Now Peary land has 1 less to capture, and both defense regions have 2 bordering. Changing Haffner to Nares Land lets you defend all 3 regions, thus balancing it more with Qaasuitsup.
Though I'm not sure whether this is the best way to do that...
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Re: Greenland [D] - v15 on p1&9 › bonuses?

Postby aequitas08 on Mon Mar 30, 2009 9:27 pm

This map only seems to look better with each update, but i'm glad you added texture back to the ocean background looks much better.

LED ZEPPELINER wrote:i think that you should move the attack route from Østgrønland to K. Frederik VIII Land (just a personal preference)


I think this would solve the bonus issue between Qeqqata (+4, with 5 territories 4 defended) and Tunu (+3, with 6 territories 4 defended). the shift would leave Tunu with 3 defended territories and +3 then seems reasonable.

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