at first glance, this map suffers from the obvious comparison with iceland
(which is one of the best-looking maps on cc, so it's actually no disgrace).
Merciless Wong wrote:ice cap adds a lot of impassability
but not enough! it's wrong that u can attack using the ice cap routes as easily as attacking a neighbouring settlement in the same municipality. there might as well be three four-lane highways going through the ice cap. greenland has a great natural impassable and it will be a pity if we cut such big holes in it.
as an alternative, try making the ice cap routes into a neutral-starting mountain pass (or even two neutral-starting mountain passes) with -1 or -2 decay (similar to dust bowl
- though the latter's decay territories don't start neutral), bordering only those 6 settlements shown by the dotted lines. this is because armies that stay on the ice cap will gradually lose soldiers through cold. the neutral start represents the fact that there is no route across the ice till a brave pioneering group makes one, at the risk of death.