Greenland [Quenched]

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Re: Greenland - v1 on p1

Postby LED ZEPPELINER on Wed Feb 25, 2009 7:12 pm

maybe ocean connections like Iceland, instead of accross land connections, this might help to also take up some of your useless space
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Re: Greenland - v1 on p1

Postby the.killing.44 on Wed Feb 25, 2009 7:22 pm

LED ZEPPELINER wrote:maybe ocean connections like Iceland, instead of accross land connections, this might help to also take up some of your useless space

It's kind of hard to make connections between land-locked territories seaborne, dontcha think ;) :roll:

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Re: Greenland - v1 on p1

Postby LED ZEPPELINER on Wed Feb 25, 2009 7:25 pm

the.killing.44 wrote:
LED ZEPPELINER wrote:maybe ocean connections like Iceland, instead of accross land connections, this might help to also take up some of your useless space

It's kind of hard to make connections between land-locked territories seaborne, dontcha think ;) :roll:

.44

i was thinking change it to the costal territories
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Re: Greenland - v1 on p1

Postby the.killing.44 on Wed Feb 25, 2009 7:37 pm

LED ZEPPELINER wrote:
the.killing.44 wrote:
LED ZEPPELINER wrote:maybe ocean connections like Iceland, instead of accross land connections, this might help to also take up some of your useless space

It's kind of hard to make connections between land-locked territories seaborne, dontcha think ;) :roll:

.44

i was thinking change it to the costal territories

Well then there would be only one connection, and the map would be ridiculously Iceland-esque.

.44
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Re: Greenland - v1 on p1

Postby LED ZEPPELINER on Wed Feb 25, 2009 7:39 pm

the.killing.44 wrote:
LED ZEPPELINER wrote:
the.killing.44 wrote:
LED ZEPPELINER wrote:maybe ocean connections like Iceland, instead of accross land connections, this might help to also take up some of your useless space

It's kind of hard to make connections between land-locked territories seaborne, dontcha think ;) :roll:

.44

i was thinking change it to the costal territories

Well then there would be only one connection, and the map would be ridiculously Iceland-esque.

.44

whats wrong with icelandesque, when i think iceland i think greenland and wehn i think greenland, i think iceland (then again im a little crazy) but the way your map is set up now, it is put together the way the iceland map is
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Re: Greenland - v1 on p1

Postby the.killing.44 on Wed Feb 25, 2009 7:41 pm

Map Handbook wrote:General Rules
1. A map should be ‘inherently unique either in gameplay, location, or theme’.


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Re: Greenland - v1 on p1

Postby RjBeals on Wed Feb 25, 2009 8:08 pm

Click image to enlarge.
image


Nice first draft TK. Colors look great. The white territ names also add a nice "cold" touch. The polar bear is also nice, however it may take up too much room. I would suggest making it maybe smaller. You don't that extra 1/3 space on the right side where the legend / bear are. The map is the most important. The ocean already is top notch. The territ colors also. I like this draft. I know you say you like the title, but it's too large for me. This map could be really cut down in size if you resize some of the objects and reposition them.

Now - isn't like 99% of Greenland a glacier? I'm not sure I would have picked Greenland to make a CC map out of, but you have, so I'll leave it at that. Are your borders made up or based off something? I think you need to represent the glacier better. Sort of like I did Iceland. You need to scrap that blue swirl in the center, and make it a white glacier. Not just plain white, but put some texture in it. It may take some work, but I think you'll get more positive feedback if you do.

Personally, I'm not a fan of curving the region names ontop/behind the entire region. Oaktown does that a lot. It's really hard to get it to look good. I think for this map, I would prefer a minimap. There's nothing wrong with them. It helps the colorblind people as well.

As noted already - the straight dotted connection lines look funny. I would try some alternative connectors. Dotted lines are fine, but maybe curve them a bit. Maybe once you add the glaciers, make the dotted lines curve over the glaciers, to give the illusion of some height.

Finally - I think a few extra touches would be nice. Minimal of course, but some drop shadows, glows, maybe bevels & such. It looks very flat now. Not bad, but I think some more efx could go far with this map.

Overall - excellent first draft. This is a nice one. Good work.

Image
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Re: Greenland - v1 on p1

Postby Dr.Winnerman on Wed Feb 25, 2009 9:15 pm

I think it is very good! the only thing, as i told you before, that i am not jumping for joy over are the fonts. I think that "dead" region's texture is nice, and i like the connections between the regions
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Re: Greenland - v1 on p1

Postby LED ZEPPELINER on Wed Feb 25, 2009 9:19 pm

savissivik and ilulissat are both grey when all the other territ names are white
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Re: Greenland - v1 on p1

Postby BrendanGillis on Wed Feb 25, 2009 10:01 pm

Nice start but a few things need addressing.

Firstly, you gotta get rid of the 'continent' names from the playable area. While the territory names are all very legible, the continent names are very hard to read and just look generally messy. I think the suggestion someone had about using a mini-map map is your best bet, and may help fill up some dead space as well. Alternatively, you could try kinda curving them around the shoreline but they may entail moving the tert names that are currently over water. Also, it'd be nice if you could keep Ilulissat, Savissivik, and Sisimiut the same color as the rest (the white tert names do help with the icy-feel), but with the current background color in Upernavik I can see how that will be a problem.

Secondly, the ice-cap needs to look more like an icecap, and the connections across need to bend more. I like someone's suggestion of placing territories on the ice cap itself, but barring that, rj beals suggestion of contouring them around whatever glacier features you come up with would look way better.

Thirdly, the polar bear looks good but is way too big. Also, technically speaking the Greenland coat of arms is a polar bear on a blue shield, and throwing that in behind him wouldn't hurt I don't think (a metallic blue instead of the flat azure that is traditionally used could look cool).

Lastly, the bonuses are way off (not that that is important at this stage) and the legend needs some work to make it more visually appealing.

But all in all, this is a pretty good start. Keep it up.
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Re: Greenland - v1 on p1

Postby LED ZEPPELINER on Wed Feb 25, 2009 10:04 pm

BrendanGillis wrote:Alternatively, you could try kinda curving them around the shoreline but they may entail moving the tert names that are currently over water.

i was thinking the same exact thing, i think that would also look better than a minimap and how it looks now
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Re: Greenland - v1 on p1

Postby jaytorade on Thu Feb 26, 2009 2:57 am

Just a comment on graphics.

Would love to see the Greenland flag added in some how.

Click image to enlarge.
image


Maybe you can make the Polar Bear the colors of the flag and add the circle into it.

Also wouldnt mind seeing some Viking or Inuit (eskimo?) symbols or people.

But looks good and I look forward to this map.

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Re: Greenland - v1 on p1

Postby the.killing.44 on Thu Feb 26, 2009 3:02 pm

RjBeals
Nice first draft TK. Colors look great. The white territ names also add a nice "cold" touch. The polar bear is also nice,
thanks :)
however it may take up too much room. I would suggest making it maybe smaller. You don't that extra 1/3 space on the right side where the legend / bear are. The map is the most important. The ocean already is top notch. The territ colors also. I like this draft. I know you say you like the title, but it's too large for me. This map could be really cut down in size if you resize some of the objects and reposition them.
Done - see version at the end of the post.
Now - isn't like 99% of Greenland a glacier? I'm not sure I would have picked Greenland to make a CC map out of, but you have, so I'll leave it at that. Are your borders made up or based off something?
Yeah, well truth is a vast majority of the population is along the southwest coast, but I made the borders around the general area of where cities are located.
I think you need to represent the glacier better. Sort of like I did Iceland. You need to scrap that blue swirl in the center, and make it a white glacier. Not just plain white, but put some texture in it. It may take some work, but I think you'll get more positive feedback if you do.
After a night of fooling around, and filter upon blending style upon effects, the result is below. Still a work in progress, as everything is.
Personally, I'm not a fan of curving the region names ontop/behind the entire region. Oaktown does that a lot. It's really hard to get it to look good. I think for this map, I would prefer a minimap. There's nothing wrong with them. It helps the colorblind people as well.

Well I fixed the locations, but not sure about the minimap.
As noted already - the straight dotted connection lines look funny. I would try some alternative connectors. Dotted lines are fine, but maybe curve them a bit. Maybe once you add the glaciers, make the dotted lines curve over the glaciers, to give the illusion of some height.
Made them curve around glaciers, arrows didn't really look great. Hmmm…
Finally - I think a few extra touches would be nice. Minimal of course, but some drop shadows, glows, maybe bevels & such. It looks very flat now. Not bad, but I think some more efx could go far with this map.
I experimented with some, but still fooling around ;)
Overall - excellent first draft. This is a nice one. Good work.
Thanks Rj.

BrendanGillis
Nice start but a few things need addressing.
Firstly, you gotta get rid of the 'continent' names from the playable area. While the territory names are all very legible, the continent names are very hard to read and just look generally messy. I think the suggestion someone had about using a mini-map map is your best bet, and may help fill up some dead space as well.

I think I fixed the dead space pretty well … thoughts?
Alternatively, you could try kinda curving them around the shoreline but they may entail moving the tert names that are currently over water. Also, it'd be nice if you could keep Ilulissat, Savissivik, and Sisimiut the same color as the rest (the white tert names do help with the icy-feel), but with the current background color in Upernavik I can see how that will be a problem.
Done.
Secondly, the ice-cap needs to look more like an icecap, and the connections across need to bend more. I like someone's suggestion of placing territories on the ice cap itself, but barring that, rj beals suggestion of contouring them around whatever glacier features you come up with would look way better.
This is what I really want comments on. How do the glacial areas look?
Thirdly, the polar bear looks good but is way too big. Also, technically speaking the Greenland coat of arms is a polar bear on a blue shield, and throwing that in behind him wouldn't hurt I don't think (a metallic blue instead of the flat azure that is traditionally used could look cool).
Resized. About the shield … doesn't look all that great. I think the polar bear is one, if not the, best part(s) of the map ;)
Lastly, the bonuses are way off (not that that is important at this stage) and the legend needs some work to make it more visually appealing.
Yeah, bonuses are just placeholders. Legend … hmm.
But all in all, this is a pretty good start. Keep it up.
Thanks :)

jaytorade
Just a comment on graphics.
Would love to see the Greenland flag added in some how.
Maybe you can make the Polar Bear the colors of the flag and add the circle into it.

Doesn't look very good with the red against the blue.
Also wouldnt mind seeing some Viking or Inuit (eskimo?) symbols or people.
Hmm…

Version 2 (Large) — 2/26/09
Click image to enlarge.
image

show: Updates and To-Do


EDIT: by the way, the map 11px too wide, so I'll resize the map part and crop the left off.
Keep 'em coming!
.44
Last edited by the.killing.44 on Thu Feb 26, 2009 3:10 pm, edited 4 times in total.
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Re: Greenland - v1 on p1

Postby lanyards on Thu Feb 26, 2009 3:05 pm

Not bad noob. Update page 1.
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Re: Greenland - v2 on p1&2 › new icecap

Postby miniwally on Thu Feb 26, 2009 3:37 pm

horrible in centre
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