Bruceswar wrote:I got all excited ... then I see it is not up for play yet
me too
Moderator: Cartographers
Bruceswar wrote:I got all excited ... then I see it is not up for play yet
sailorseal wrote:My big boy banana was out the whole time
AndyDufresne wrote:Forever linked at the hip's-banana! (That sounds strange, don't quote me.)AndyDufresne wrote:Many Happy Bananas to everyone, lets party...with Bananas.
--Andy
Bruceswar wrote:This map needs to be fixed for 1 vs 1 games. So many unneeded neutrals. Can something be done?
sailorseal wrote:My big boy banana was out the whole time
AndyDufresne wrote:Forever linked at the hip's-banana! (That sounds strange, don't quote me.)AndyDufresne wrote:Many Happy Bananas to everyone, lets party...with Bananas.
--Andy
LED ZEPPELINER wrote:Bruceswar wrote:This map needs to be fixed for 1 vs 1 games. So many unneeded neutrals. Can something be done?
but the great thing about 4 player games is that every territory is filled, and the only neutrals are the ones on the attack route
Dublanous1 wrote:I really can't wait to see this come out playable.
Bruceswar wrote:This map needs to be fixed for 1 vs 1 games. So many unneeded neutrals. Can something be done?
Peter Gibbons wrote:I never post in the map foundry, but I follow it a lot. Have been looking forward to this map and absolutely love it.
One question, though (and I'm sure the answer is somewhere in this thread, but I'm going to be a bit lazy):
The -1 for the ice passes... was playing a game where I had only one army on one of the passes. At the beginning of my next turn, the game log said that I lost a troop for holding it, yet on the map, it remained my territory with one army there. So, is this a glitch? Was it supposed to revert back to a neutral? If it's NOT supposed to revert back to a neutral, is there anyway to amend the log so that it doesn't say "-1" in those situations (because, in a fog game, it's not true)?
Thanks. And again, thanks for this map!
sailorseal wrote:Peter Gibbons wrote:I never post in the map foundry, but I follow it a lot. Have been looking forward to this map and absolutely love it.
One question, though (and I'm sure the answer is somewhere in this thread, but I'm going to be a bit lazy):
The -1 for the ice passes... was playing a game where I had only one army on one of the passes. At the beginning of my next turn, the game log said that I lost a troop for holding it, yet on the map, it remained my territory with one army there. So, is this a glitch? Was it supposed to revert back to a neutral? If it's NOT supposed to revert back to a neutral, is there anyway to amend the log so that it doesn't say "-1" in those situations (because, in a fog game, it's not true)?
Thanks. And again, thanks for this map!
Not a glitch it is just that the log has to say it but you cannot lose the territory because it is not a killer neutral, just ignore it
Silvanus wrote:perch is a North Korean agent to infiltrate south Korean girls
perchorin wrote:First off I want to say how much I love this map, it's already become one of my favorites. That said, I'm really unhappy with the recent change of starting with 11 territories instead of 10 in a one versus one game. Now there is too much of an advantage to going first, all you have to do is take a single territory and the game almost hinges on the second players first move, especially in no spoils games. I disagree with the earlier poster who said there were too many neutrals, it was perfect before in my honest opinion. Just hope you can give it some more thought, thanks!
the.killing.44 wrote:perchorin wrote:First off I want to say how much I love this map, it's already become one of my favorites. That said, I'm really unhappy with the recent change of starting with 11 territories instead of 10 in a one versus one game. Now there is too much of an advantage to going first, all you have to do is take a single territory and the game almost hinges on the second players first move, especially in no spoils games. I disagree with the earlier poster who said there were too many neutrals, it was perfect before in my honest opinion. Just hope you can give it some more thought, thanks!
Thanks for your feedback:
In what way do you feel 11 starting terts is worse than 10? If it was 12 I would understand because of the dropping number, but with 11 nothing changes except the number of territories themselves, not affecting the drop.
.44
Silvanus wrote:perch is a North Korean agent to infiltrate south Korean girls
saaimen wrote:Well...
A lot of maps have the standard 14 starting territories. Pretty much same story there, I think...
Do you also feel those would be better if you started with 13 territories?
Silvanus wrote:perch is a North Korean agent to infiltrate south Korean girls
iancanton wrote:u could put up a poll asking whether each person ought to start with 10 or 11 regions. however, unless we have a clear majority one way or the other, i'm happy for u to rely on ur gut feel as to what is better.
ian.
Silvanus wrote:perch is a North Korean agent to infiltrate south Korean girls
the.killing.44 wrote:Personally I like 11 better, just for less neutrals, but I'll keep MO out of it. I'd love more input!
.44
Users browsing this forum: No registered users