perchorin wrote:First off I want to say how much I love this map, it's already become one of my favorites. That said, I'm really unhappy with the recent change of starting with 11 territories instead of 10 in a one versus one game. Now there is too much of an advantage to going first, all you have to do is take a single territory and the game almost hinges on the second players first move, especially in no spoils games. I disagree with the earlier poster who said there were too many neutrals, it was perfect before in my honest opinion. Just hope you can give it some more thought, thanks!
Thanks for your feedback:
In what way do you feel 11 starting terts is worse than 10? If it was 12 I would understand because of the dropping number, but with 11 nothing changes except the number of territories themselves, not affecting the drop.
Yeah I don't think I explained my thought clearly. I was absolutely loving this map for 1:1 no spoils speed games, but since the change whoever goes first just has to take a single territory to have a 12 to 10 advantage. So the player who goes second must
take an enemy territory on his first turn or else the game is essentially lost. The way it was before, regardless of what the starting player did his first turn short of completing a region bonus, the second player could follow his own game plan still rather than simply reacting to player one. Thus, I believe there was more strategy involved with ten starting terts and it's one of the main reasons I liked this map. It's entirely possible that I'm the only one who feels this way so feel free to ignore me if you like, but take a look at my map rank for Greenland if you want a good laugh...I won the first TEN
games in a row on that map, then proceeded to lose the next 11 out of 14
coinciding with this particular change
Anyway thanks for listening and again, great job overall!