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Re: Greenland - v6 on p1&4 › new icecap (again — only partial)

PostPosted: Sat Mar 07, 2009 2:02 pm
by aequitas08
Good, that glacial region is coming along beautifully, perhaps adding some distinct ice onto the inland territs may help the glacier integrate with the rest of the land (now it looks very separate like a photo amid drawings).

I am very interested in seeing the new bonus region and increased territs.

Also maybe put up a map with killer territs in the glacier region just to get more feedback, personally i find it easier to decide on whether i like a feature when i can see it and it is not just theory.

I'm looking forward to seeing this map proceed through foundry. good work.
-aequitas08

Re: Greenland - v6 on p1&4 › new icecap (again — only partial)

PostPosted: Sat Mar 07, 2009 2:32 pm
by gimil
I can smell a hint of RJbeals grundge in this map! I think this map is extreamly similar in style and gameplay to that of iceland. I think this could compliment that map very nicely.

Good start .44

Re: Greenland - v7 on p1&5 › new icecap (again)

PostPosted: Sat Mar 07, 2009 7:46 pm
by the.killing.44
DJ Teflon
Good work, I like the way you have posted people's points and your responses and regular updates.

The territory link across the sea is a particularly nice effect. And the colour scheme is a nice blend. Plus, of course the Polar Bear is wicked.

Thanks :)
I agree with the comments suggesting you stick with a straighforward map - although I have one idea you might wish to consider - temporary (winter) ice regions around the outside of Greenland - I'm not sure which areas of sea ice over - I imagine there are some towards Canada - an idea, whether they are extra territories or not it might be an extra graphical feature. If ice around the outside were slightly 'lower' in perspetive than the land but slightly 'higher' than the normal sea it might look cool (or it might look stupid though). Just an idea.
I quite like this idea, but however I took the Greenland map I traced for the map, which also showed Iceland and Canada, and the only thing that showed up by my dimenions was Iceland, which plopped itself right in the middle of the title.
Bonus-wise the 'killer neutrals' and +1 for capital are features that fit with the map. Although not necessarily needed. If you do go for killer neutrals worth crossing, how about the north pole with a bonus for holding it? That might be overload for this kind of map though.
The capital bonus I am still wondering about, but I don't think I'll go further past decaying territories in the ice cap, if I even do stretch the gameplay like that.
There's some handy bonus calculators on the tools thread.
Yup, used 'em before and used 'em for this update ;)

aequitas08
Good, that glacial region is coming along beautifully, perhaps adding some distinct ice onto the inland territs may help the glacier integrate with the rest of the land (now it looks very separate like a photo amid drawings).
Hmm, yes. The problem is with my incredible amount of grunge, overlay, and opacity change (see: 15 different grunge layers, 9 different layer mask types, and 4 of which have a color overlay on them :shock: ), I not much shows through. Maybe just blurring that border (the icecap one) would work for some blending? I'm up for any suggestions, and I'll play around with stuff.
I am very interested in seeing the new bonus region and increased territs.
They're up … we're at 32 terts now.
Also maybe put up a map with killer territs in the glacier region just to get more feedback, personally i find it easier to decide on whether i like a feature when i can see it and it is not just theory.
True, but unless I get a lot of good feedback for this idea I think I'll shy away from a somewhat complex gameplay.
I'm looking forward to seeing this map proceed through foundry. good work.
-aequitas08

Thanks, and hopefully we can make this a quick one ;)

gimil
I can smell a hint of RJbeals grundge in this map! I think this map is extreamly similar in style and gameplay to that of iceland. I think this could compliment that map very nicely.
Good start .44

Thanks gimil, and yes I took a lot from the style of Rj and Benn's England map. Hopefully the gameplay is different enough from Iceland — if it's not we can always go for those frostbite-decaying terts in the middle ;)

so here's Version 7 (Large)
Click image to enlarge.
image

[spoiler=Updates and To-Do]
Updates:
  • 32 terts
  • touched up icecap
  • touched up all but one (i think) color mess-up
  • renamed ice cap in minimap
  • redid title
  • added real bonus numbers

To-Do
  • fix last color differentials (Daneborg & Nord region)
  • experiment with ice cap blending with other terts
  • :-s

Keep 'er going!
.44

Re: Greenland - v7 on p1&5 › new icecap (again)

PostPosted: Sat Mar 07, 2009 11:19 pm
by The Neon Peon
I notice that the land has lost a lot of texture...

The borders (lines) between territories were better when they were slightly faded and blended in with the rest of the map rather than stand out. (last version's were better)
- This might just be because of the land texture change, not sure.

Qaanaaq should be worth 2 not 3. It has 4 territories and two of them are borders. Like South America in the Classic Map.

Re: Greenland - v7 on p1&5 › new icecap (again)

PostPosted: Sat Mar 07, 2009 11:26 pm
by the.killing.44
The Neon Peon
I notice that the land has lost a lot of texture...
The borders (lines) between territories were better when they were slightly faded and blended in with the rest of the map rather than stand out. (last version's were better)
- This might just be because of the land texture change, not sure.

I think I might've hidden a layer of grunge when I saved it, thus making the .jpg -1 layer. I'll get that back quick.
Qaanaaq should be worth 2 not 3. It has 4 territories and two of them are borders. Like South America in the Classic Map.
Fixed.

I'll edit this with v8 in a sec.
.44

Re: Greenland - v7 on p1&5 › new icecap (again)

PostPosted: Sun Mar 08, 2009 5:28 pm
by MrBenn
This map is looking very good, and looks destined to hit the main foundry in the near future ;-)

Re: Greenland - v7 on p1&5 › new icecap (again)

PostPosted: Sun Mar 08, 2009 8:36 pm
by the.killing.44
MrBenn
This map is looking very good, and looks destined to hit the main foundry in the near future ;-)
Thank you sir :)
You stickied it, but no official stamp. What's up with that? :-s

I'm working on v8 with cleaned up color differentials and made the land more like v6 — darker, texture, etc.

.44

Re: Greenland - v7 on p1&5 › new icecap (again)

PostPosted: Mon Mar 09, 2009 6:14 pm
by the.killing.44
Okie dokies, here's Large Version 8
Click image to enlarge.
image

show: Updates and To-Do


.44

Re: Greenland - v7 on p1&5 › new icecap (again)

PostPosted: Mon Mar 09, 2009 6:18 pm
by The Neon Peon
Currently, "Municipal Bonuses" stands out more than the title. I would think that the title, although it looks good right now, might be made in a way that the eye is drawn to it, rather than the label on the minimap.

Re: Greenland - v8 on p1&5 › texture's back, what next?

PostPosted: Mon Mar 09, 2009 6:23 pm
by tlane
This is looking DRAFT worthy to me!! =D>
The graphics look great and the gameplay looks fine.
I would maybe even-out the grunge layers. To me I see more texture on Qaanaaq and Nurdostgronland then the other continents but that may just be me.

looks great!
tlane

Re: Greenland - v7 on p1&5 › new icecap (again)

PostPosted: Mon Mar 09, 2009 8:00 pm
by the.killing.44
The Neon Peon
Currently, "Municipal Bonuses" stands out more than the title. I would think that the title, although it looks good right now, might be made in a way that the eye is drawn to it, rather than the label on the minimap.
Fixed. Lowered opacity on "Municipal Bonuses" and made the title a lighter color with a black stroke.

tlane
This is looking DRAFT worthy to me!! =D>
The graphics look great and the gameplay looks fine.

Thanks :)
I would maybe even-out the grunge layers. To me I see more texture on Qaanaaq and Nurdostgronland then the other continents but that may just be me.
Just you … they're all the same layer. Anyone else have this prob?


Click image to enlarge.
image


.44

Re: Greenland - v8 on p1&5 › texture's back, what next?

PostPosted: Tue Mar 10, 2009 4:09 pm
by InsomniaRed
Hmm, looking good. Let's see, I think the borders between some territories down in Narsaq are a bit too bright, they could be a bit more defined. Definitely loving the attack routes, they make me happy :P I am sort of missing the v7 glacier now. Gah I can't make up my mind! I should just shut it about the glacier :lol:

Looking amazing .44, keep it up! ;)

Re: Greenland - v8 on p1&5 › texture's back, what next?

PostPosted: Tue Mar 10, 2009 8:25 pm
by the.killing.44
InsomniaRed
Hmm, looking good. Let's see, I think the borders between some territories down in Narsaq are a bit too bright, they could be a bit more defined.
That's 'cause of the contrast with the dark blue … I'll see what burning that does.
Definitely loving the attack routes, they make me happy :P
:P
I am sort of missing the v7 glacier now. Gah I can't make up my mind! I should just shut it about the glacier :lol:
No, don't shut it! :P I just extended the layer further out, zooming in a bit more on a particular area in the ice. I kinda like the old one too … we'll see.
Looking amazing .44, keep it up! ;)
Thanks ;)

.44

Re: Greenland - v7 on p1&5 › new icecap (again)

PostPosted: Wed Mar 11, 2009 2:29 am
by samuelc812
MrBenn wrote:You stickied it, but no official stamp. What's up with that?


The Advanced Draft Stamp was scrapped when the forum re-org was done as far as i know ;) They are probably just stickied so MrBenn has a clear distinction of what maps are almost there and which maps aren't there yet.

Re: Greenland - v7 on p1&5 › new icecap (again)

PostPosted: Wed Mar 11, 2009 11:18 am
by the.killing.44
samuelc812
MrBenn wrote:You stickied it, but no official stamp. What's up with that?

The Advanced Draft Stamp was scrapped when the forum re-org was done as far as i know ;) They are probably just stickied so MrBenn has a clear distinction of what maps are almost there and which maps aren't there yet.
Thanks, sam - gotcha. By the way, you quoted Benn when I wrote that … I hope Benn isn't confused about his own stamp :P
v9 later


.44

Re: Greenland - v8 on p1&5 › texture's back, what next?

PostPosted: Thu Mar 12, 2009 7:13 am
by samuelc812
Yes i am a little confused as to why i quoted Benn, anyway ;)

Re: Greenland - v8 on p1&5 › texture's back, what next?

PostPosted: Thu Mar 12, 2009 7:22 am
by InsomniaRed
samuelc812 wrote:Yes i am a little confused as to why i quoted Benn, anyway ;)

He was distracted by watching the toilet flush the wrong way :o Anyway, I don't think it matters, you'll get the stamp in time. Patience is a virtue my friend. A pain in the ass, but a virtue nonetheless ;)

Re: Greenland - v9 on p1&6 › army circles!

PostPosted: Thu Mar 12, 2009 4:17 pm
by the.killing.44
Haha you two — yeah I know, plus the Preliminary Review system will be visiting the world's largest independent island soon ;)

And now updating to Large Version 8 with army circles! (please keep in mind I'll move some borders around to suit them — see 'Ilulissat')
Click image to enlarge.
image

show: Updates and To-Do


.44

Re: Greenland - v9 on p1&6 › army circles!

PostPosted: Thu Mar 12, 2009 4:19 pm
by InsomniaRed
Outer rings of the army circles aren't sitting well with me. they seem waaay too dark. I want to see what others think, and if I'm the only one, I can definitely deal with that ;)

Re: Greenland - v9 on p1&6 › army circles!

PostPosted: Thu Mar 12, 2009 4:32 pm
by the.killing.44
InsomniaRed
Outer rings of the army circles aren't sitting well with me. they seem waaay too dark. I want to see what others think, and if I'm the only one, I can definitely deal with that ;)
Agreed. Fixed.
Click image to enlarge.
image


.44

Re: Greenland - v9 on p1&6 › army circles!

PostPosted: Thu Mar 12, 2009 4:34 pm
by captainwalrus
Itterajivit needs a circle.

Re: Greenland - v9 on p1&6 › army circles!

PostPosted: Thu Mar 12, 2009 4:43 pm
by InsomniaRed
Yay much better! =D> Person above me is correct ;)

Aaand let's see I know you'll be tinkering with them but Ilulissat and Paamiut seem to be the most cramped right now and could use tweaking so the circles don't blend and overlap so much with the borders. Looking hot :P

Re: Greenland - v9 on p1&6 › army circles!

PostPosted: Thu Mar 12, 2009 4:56 pm
by the.killing.44
captainwalrus
Itterajivit needs a circle.
InsomniaRed
Yay much better! =D> Person above me is correct ;)
Aaand let's see I know you'll be tinkering with them but Ilulissat and Paamiut seem to be the most cramped right now and could use tweaking so the circles don't blend and overlap so much with the borders. Looking hot :P

Alright — Itterajivit was my bad :oops: amended v9 with fixed borders to be edited here momentarily.

Re: Greenland - v9 on p1&6 › army circles!

PostPosted: Thu Mar 12, 2009 5:18 pm
by sailorseal
Looks very good. My only problem is that there are so few bonuses for a medium size map. Maybe cut the largest one into two. The graphics seem great but maybe decrease the size of the minimap.
Great Map! So perfect I have almost nothing to say...

Re: Greenland - v9 on p1&6 › army circles!

PostPosted: Thu Mar 12, 2009 5:28 pm
by cairnswk
Preliminary Map Review

I'm not overally happy with the blue, white, grey colours...it makes the map very bland, but that is purely my subjective colour preference, and i haven't said that before so that is not big deal for me.
Apart from that, it's clean and tidy and very legible for easy gameplay.
I say this map is ready for the Foundry Proper. :)