WWII-Stalingrad [QUENCHED]

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Re: [POLL] WWII - Stalingrad

Postby cairnswk on Sat May 09, 2009 5:25 pm

Fireside Poet wrote:...think it needs to have more of a "snowier" look ... :)

That may happen...keep watch. What do others think?
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Last edited by cairnswk on Sat May 09, 2009 5:27 pm, edited 1 time in total.
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Re: [POLL] WWII - Stalingrad

Postby Fireside Poet on Sat May 09, 2009 5:27 pm

cairnswk wrote:
Fireside Poet wrote:No Mamayev Hill or sewer fighting? ;)

Mameyev Hill is in there....Perhaps a suggestion...maybe it can be an extra bonus or something.


I edited my post after seeing it. I had 8-) on. ;)

I keep having flashbacks of playing Squad Leader ... endless possibilities here with the street fighting, sewer fighting ...
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Re: [POLL] WWII - Stalingrad

Postby the.killing.44 on Sat May 09, 2009 5:30 pm

Yeah that key point idea sounds decent ... where's the tractor factory? That'd be me of those, right?

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Re: [POLL] WWII - Stalingrad

Postby Fireside Poet on Sat May 09, 2009 5:31 pm

the.killing.44 wrote:Yeah that key point idea sounds decent ... where's the tractor factory? That'd be me of those, right?

.44


Dzerzhinsdky is the tractor factory.
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Re: [POLL] WWII - Stalingrad

Postby the.killing.44 on Sat May 09, 2009 5:45 pm

Fireside Poet wrote:
the.killing.44 wrote:Yeah that key point idea sounds decent ... where's the tractor factory? That'd be me of those, right?

.44


Dzerzhinsdky is the tractor factory.

Gotcha ...

Anyway, I think there should be some small underground bonus that really epitomizes the street-fighting that was Stalingrad.

.44
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Re: [POLL] WWII - Stalingrad

Postby cairnswk on Sat May 09, 2009 5:50 pm

the.killing.44 wrote:
Fireside Poet wrote:
the.killing.44 wrote:Yeah that key point idea sounds decent ... where's the tractor factory? That'd be me of those, right?

.44


Dzerzhinsdky is the tractor factory.

Gotcha ...

Anyway, I think there should be some small underground bonus that really epitomizes the street-fighting that was Stalingrad.

.44


Can someone expand on what you want here regards that gameplay re street/underground fighting, so i can think graphically on this one.
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Re: [POLL] WWII - Stalingrad

Postby the.killing.44 on Sat May 09, 2009 5:50 pm

cairnswk wrote:Can someone expand on what you want here regards that gameplay re street/underground fighting, so i can think graphically on this one.

Give me like 20 minutes to get back on the computer and I'll really post something …

.44
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Re: [POLL] WWII - Stalingrad

Postby cairnswk on Sat May 09, 2009 6:35 pm

the.killing.44 wrote:
cairnswk wrote:Can someone expand on what you want here regards that gameplay re street/underground fighting, so i can think graphically on this one.

Give me like 20 minutes to get back on the computer and I'll really post something …

.44


OK. in the meantime, playing with some colours and things.
Version 2.

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Re: [POLL] WWII - Stalingrad

Postby the.killing.44 on Sat May 09, 2009 6:40 pm

What I'm thinking is something like what you did with the black and white lines. You either take those off or reduce the opacity of those so much they're essentially moot, then add another line (maybe Soviet red) along some territories in the city. Then you could have the Soviet "underground" with the Soviet red-shaded territories, running along the Volga. Since it's the "Underground" you'd be hijacking, sabotaging, etc. and as such the neutrals (correct?) would vary, so the Tractor Plant would be more than some tert, and the bonuses would probably be the same as the rest of the map (i.e. +1 per tert).

Meh, it might be too much (and you'll probably have to downscale what I outlined, tert number-wise), but I think it's better for the "Stalingradness" of the map.

And I agree with FP on more snow ;)

.44

RE: fastpost/v2 - how does white text with a black glow look?
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Re: [POLL] WWII - Stalingrad

Postby LED ZEPPELINER on Sat May 09, 2009 7:00 pm

Honestly graphics are already pretty great.
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Re: [POLL] WWII - Stalingrad

Postby cairnswk on Sat May 09, 2009 7:02 pm

the.killing.44 wrote:What I'm thinking is something like what you did with the black and white lines. You either take those off or reduce the opacity of those so much they're essentially moot, then add another line (maybe Soviet red) along some territories in the city. Then you could have the Soviet "underground" with the Soviet red-shaded territories, running along the Volga. Since it's the "Underground" you'd be hijacking, sabotaging, etc. and as such the neutrals (correct?) would vary, so the Tractor Plant would be more than some tert, and the bonuses would probably be the same as the rest of the map (i.e. +1 per tert).

Meh, it might be too much (and you'll probably have to downscale what I outlined, tert number-wise), but I think it's better for the "Stalingradness" of the map.

And I agree with FP on more snow ;)

.44

RE: fastpost/v2 - how does white text with a black glow look?


How does this look?

Version 3.
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LED ZEPPELINER wrote:Honestly graphics are already pretty great.

Ooohhh LED Z.... don't say that, you'll down the graphics expectations in this place. ;)
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Re: [POLL] WWII - Stalingrad

Postby the.killing.44 on Sat May 09, 2009 7:04 pm

Text and reduced opacity-wise, yes yes yes. I'm interested to see what you'll throw together — that'll take more time of course ;)

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Re: [POLL] WWII - Stalingrad

Postby LED ZEPPELINER on Sat May 09, 2009 7:07 pm

cairnswk wrote:
LED ZEPPELINER wrote:Honestly graphics are already pretty great.

Ooohhh LED Z.... don't say that, you'll down the graphics expectations in this place. ;)

what i meant was that for a 3rd version it looks good
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Re: [POLL] WWII - Stalingrad

Postby Juan_Bottom on Sat May 09, 2009 10:18 pm

What I think of when I think of the battle of Stalingrad:
German superiority of equiptment and training (air force too)
Russion superiority of numbers; female soldiers too
Constantly overlapping lines
Cold; cold that got into your bones and never left
hunger; and civilians
lol @ the Germans since the Russians were still bulding war supplies during the battle

Anyway to add these things to the map? High bonuses or whatever to make it feel like a real meat-grinder? Or making pockets to get trapped in? The Russians (and later the Germans everywhere else) were sitting ducks as the crossed the river.... maybe have river terts that revert to nuetral?
Now I am thinking historically here, not exclusivly gameplay wise. It would suck to launch an attack accros the river only to have bad roles and get stuck in a pocket somewhere... and be trapped with no way back since the river reverts.... but that is they way it could have happened.
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Re: [POLL] WWII - Stalingrad

Postby cairnswk on Sun May 10, 2009 12:52 am

Juan_Bottom wrote:What I think of when I think of the battle of Stalingrad:
German superiority of equiptment and training (air force too)
Russion superiority of numbers; female soldiers too
Constantly overlapping lines
Cold; cold that got into your bones and never left
hunger; and civilians
lol @ the Germans since the Russians were still bulding war supplies during the battle

Anyway to add these things to the map? High bonuses or whatever to make it feel like a real meat-grinder? Or making pockets to get trapped in? The Russians (and later the Germans everywhere else) were sitting ducks as the crossed the river.... maybe have river terts that revert to nuetral?
Now I am thinking historically here, not exclusivly gameplay wise. It would suck to launch an attack accros the river only to have bad roles and get stuck in a pocket somewhere... and be trapped with no way back since the river reverts.... but that is they way it could have happened.


I hope i can include some these things somewhere Juan_Bottom.
As for the river terts, they will probably happen, as the ferries that attempted to support the Russians across from the east were often bombed by the Germans to stop the support. Good thinking in bringing this up.
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