WWII-Stalingrad [QUENCHED]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderators: Cartographers, Global Moderators

Forum rules
Please read the Community Guidelines before posting.

Re: [POLL] WWII - Stalingrad

Postby cairnswk on Thu May 14, 2009 6:37 pm

Incandenza wrote:I see where you're going with it, but consider, instead of a bunch of starting neutrals, make the city terits along the river suffer decay (maybe just the infantry) as a means of simulating the harsh conditions.

yeh, can do that.

Also, I'm still not sure how the airstrip works. It sounds like you're proposing a situation where I, holding a Russian air force terit, could bombard my opponent's airstrip terit(s), but then they respawn for my opponent? I'm pretty sure that's not possible, nor does it even seem like a great idea.


Well, my initial idea was that as per the RL war:
1. the aircraft would respawn each round with a number of armies (perhaps 4) so that they could be used to simulate air raids.
2. the russian airforce could attack any german aircarft at any time
3. the german aircraft are attackable if you have any infantry positions bordering the airfield (more towards end of battle)
In a sense, if you had arrived close to the end of the game, you'd have to have a massive attack on the airforce in the last round to win the map.
User avatar
Corporal cairnswk
 
Posts: 11490
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 50
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (35) General Contribution (3)

Re: [POLL] WWII - Stalingrad

Postby cairnswk on Thu May 14, 2009 6:54 pm

oaktown wrote:likes: a no-region map; let the players slug it out. And I like the idea of units attacking each other based on unit type, though i think right now it may be too wide open.

OK, but remember there were a huge number of german troops involved in this front. It would be nice if that could be relflected.

dislikes: the territory names; with everything starting "62nd XXXX" everybody is going to screw up placements and attacks. Bombs attacking territories and occupying them - seems like "bombs" should use a bombardment style attack. Same with anybody attacking the planes from the ground.

So you want a bombardment capacity from the bombs to other units, and from the units on the ground to the planes?

questions: the way the planes are represented... can they attack each other?

I hadn't considered that. Only that Russian aircraft could attack german aircraft.
There are two terts bordering the Kalach Airfield where anyone holding the infantry on those terts could take out a number of aircraft at the beginning of the game if they're lucky enough to get those in the drop. Those two could be increased to four if needed for gameplay balance.

Ferry lines: is that two crossing lines at the bottom part of the river? And the roads aren't a gameplay element, right?

Ferry crossing lines will be converted to play terts.
Road (those are rail lines) won't be a gameplay element for attack but could hold extra bonus from attack.

neutral: many elements of the image are very 'cairnswk,' which is both good and bad... the brick building in the bottom right corner looks like you and looks good,but other elements of the map could be right out of the cairns metro map (landforms, color). I'd love to see the map capture the feel of how miserable this battle must have been, as well as further reflect the fact that this is an urban landscape. Right now I'm a maybe, but I could easily be pushed to a yes.

Early days, i hear you, let's see where i can go with this one.

Image
User avatar
Corporal cairnswk
 
Posts: 11490
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 50
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (35) General Contribution (3)

Re: [POLL] WWII - Stalingrad

Postby cairnswk on Thu May 14, 2009 11:32 pm

Version 4.

Image
User avatar
Corporal cairnswk
 
Posts: 11490
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 50
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (35) General Contribution (3)

Re: [POLL] WWII - Stalingrad V4(p4)

Postby samuelc812 on Fri May 15, 2009 12:17 am

It's looking nice cairns :)

I'm not a big fan of the new font for the titles "Impassables", "Attacks" and "Bonuses" and the Airfield, i can't even make out what it says sorry :oops:

Also the Armour Division and Artillery symbols are grey? Unlike the Airforce, Bombs and Infantry which are black, is there a reason for this?

I like the underground aspect of the map, it will make for some challenging gameplay, nice :)

--Sam
User avatar
Major samuelc812
 
Posts: 2931
Joined: Sun Dec 30, 2007 6:56 am
Medals: 67
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (1) Manual Troops Achievement (1) Freestyle Achievement (2) Fog of War Achievement (3) Speed Achievement (2)
Teammate Achievement (2) Random Map Achievement (1) Cross-Map Achievement (3) Battle Royale Achievement (2) Ratings Achievement (1)
Tournament Achievement (2) General Achievement (7) Clan Achievement (5) Map Contribution (4) Tournament Contribution (11)
General Contribution (8)

Re: [POLL] WWII - Stalingrad V4(p4)

Postby cairnswk on Fri May 15, 2009 3:03 am

samuelc812 wrote:It's looking nice cairns :)

I'm not a big fan of the new font for the titles "Impassables", "Attacks" and "Bonuses" and the Airfield, i can't even make out what it says sorry :oops:

Also the Armour Division and Artillery symbols are grey? Unlike the Airforce, Bombs and Infantry which are black, is there a reason for this?

I like the underground aspect of the map, it will make for some challenging gameplay, nice :)

--Sam


Thanks Sam.
I'm thinking i might take this one over to either Corel Draw or Illustrator, but am having probs loading issues with Illustrator and it's taking time to sort it out with Adobe.
User avatar
Corporal cairnswk
 
Posts: 11490
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 50
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (35) General Contribution (3)

Re: [POLL] WWII - Stalingrad V4(p4)

Postby Fireside Poet on Fri May 15, 2009 11:23 am

Might I recommend the font called 1942 Report?
Image
Click this logo for more information on joining!
User avatar
Major Fireside Poet
 
Posts: 2678
Joined: Mon Apr 24, 2006 1:49 pm
Medals: 36
Standard Achievement (3) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (3)
Assassin Achievement (1) Manual Troops Achievement (1) Freestyle Achievement (2) Fog of War Achievement (2) Speed Achievement (3)
Cross-Map Achievement (3) Ratings Achievement (1) Tournament Achievement (1) General Achievement (1) Clan Achievement (2)
Tournament Contribution (1) General Contribution (5)

Re: [POLL] WWII - Stalingrad V4(p4)

Postby cairnswk on Fri May 15, 2009 1:07 pm

Fireside Poet wrote:Might I recommend the font called 1942 Report?

I'll check it out FP, thanks :)
User avatar
Corporal cairnswk
 
Posts: 11490
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 50
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (35) General Contribution (3)

Re: [POLL] WWII - Stalingrad V5

Postby cairnswk on Fri May 15, 2009 8:02 pm

Version 5...conversion to Corel Draw.
Not quite finished yet.
Image
User avatar
Corporal cairnswk
 
Posts: 11490
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 50
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (35) General Contribution (3)

Re: [POLL] WWII - Stalingrad V5

Postby cairnswk on Sat May 16, 2009 4:05 am

OK. I've converted this to Coreldraw, so that i won't have any issues with line sizes.
Coreldraw allows hairline similar to PS, but most of this is in vector imaging.

Some comments on gameplay development would be appreciated, graphics will be covered as we go along.
User avatar
Corporal cairnswk
 
Posts: 11490
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 50
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (35) General Contribution (3)

Re: [POLL] WWII - Stalingrad V5(p4)

Postby cairnswk on Sat May 16, 2009 6:59 pm

Version 6.

Moving deck chairs....in the legend.

There are two fonts in the legend.
Left (as with the tert names) is the Atlanctic line font.
Right is the 1942 Font in the legend, and on the bonuses up top right.
Neither of these fonts can be bolded but they can have glow.

Are they suitable?

Image

Click image to enlarge.
image
User avatar
Corporal cairnswk
 
Posts: 11490
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 50
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (35) General Contribution (3)

Re: [POLL] WWII - Stalingrad V6(p4)

Postby pamoa on Sun May 17, 2009 12:07 pm

ok cairns big mayhem here but nice map indeed

first correct me if I'm wrong
each bomb territory is under german and russian aircraft attack
and each aircraft is under any opponent artillery fire
by holding 100th division (by example) you get a +3 bonus and 16th a +2 am I right

questions
is vvs2 (right on the map shouldn't be vvs1) attackable 62nd chulkov
what's the use of having differentiated infantry and armoured units as they have the same power

from a graphic point of view
to reduce noise and help players you should find a way of combinig the army symbol with army number
by getting rid of the circle and making some rectangle next to it like "X___"
your trees are too repetitive make 3 or four of them them put them in a random order to get a more "natural" effect
and make a vertical trunk not that triangle
the difference between the thin line of infantry and the black surface of other symbol make them feel like 2 separate graphic language make infantry "cross" thicker
german artillery symbols are weird and on the top some symbols are larger

well a lot of comments I hope not too offensive
keep going on =D>
de gueules à la tour d'argent ouverte, crénelée de trois pièces et donjonnée d'un donjon ajouré, crénelé de deux pièces
Image
User avatar
Sergeant 1st Class pamoa
 
Posts: 1207
Joined: Sat Sep 01, 2007 3:18 am
Location: Confederatio Helvetica
Medals: 57
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (3) Freestyle Achievement (2) Polymorphic Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (4) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (4) Beta Map Achievement (1) Ratings Achievement (4) Tournament Achievement (1) Clan Achievement (8)
Map Contribution (3)

Re: [POLL] WWII - Stalingrad V6(p4)

Postby cairnswk on Sun May 17, 2009 3:53 pm

pamoa wrote:ok cairns big mayhem here but nice map indeed

first correct me if I'm wrong
Thanks for dropping in.
each bomb territory is under german and russian aircraft attack
yes at present. that may change to create some balance.
and each aircraft is under any opponent artillery fire
well, we can have that, or you can have it so that only neighbouring infantry can attack each aircraft.
by holding 100th division (by example) you get a +3 bonus and 16th a +2 am I right
yes.

questions
is vvs2 (right on the map shouldn't be vvs1) attackable 62nd chulkov
yes. oned of those whould be VVS1
what's the use of having differentiated infantry and armoured units as they have the same power
like i said, that's what discussing gameplay is about, its changeable if you want. what is your proposition?
from a graphic point of view
to reduce noise and help players you should find a way of combinig the army symbol with army number
by getting rid of the circle and making some rectangle next to it like "X___"

OK i see what you're saying. that'll mean those unit icons become much larger, but it could be worth a go.

your trees are too repetitive make 3 or four of them them put them in a random order to get a more "natural" effect
and make a vertical trunk not that triangle
yep still working on those.
the difference between the thin line of infantry and the black surface of other symbol make them feel like 2 separate graphic language make infantry "cross" thicker
still experimenting with those.
german artillery symbols are weird and on the top some symbols are larger
ok, well they'll all be larger if your armies alongside works.

well a lot of comments I hope not too offensive
keep going on =D>
far from offensive. some good suggestions. thanks :)
User avatar
Corporal cairnswk
 
Posts: 11490
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 50
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (35) General Contribution (3)

Re: [POLL] WWII - Stalingrad V7

Postby cairnswk on Sun May 17, 2009 4:57 pm

Version 7.
1. Army shadows changed to pamoa's suggestions (i think that what he was talking about)
2. V V S 2 (right) changed to V V S 1
3. Bottom left you'll see some changes happening to the trees, with shadow casting.
4. V V S 3 has different territory colour as I'm going to experiement with some colour changes here.

Image
User avatar
Corporal cairnswk
 
Posts: 11490
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 50
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (35) General Contribution (3)

Re: [POLL] WWII - Stalingrad V6(p4)

Postby the.killing.44 on Sun May 17, 2009 5:01 pm

New circles/squares and trees are oh-so-much better. Bolding the 1942 font text would probably increase the readability. Are you going to add textures? Forgive me if you've already said this, but textures and a difference between the land and water (i.e. drop shadow — some way to convey elevation) is really needed.

v3 I liked, v4 not-so-much, but v7 this has come on really strong. Nicely done — I'll look at gameplay another time.
.44
User avatar
Major the.killing.44
 
Posts: 4737
Joined: Thu Oct 23, 2008 7:43 pm
Location: now tell me what got two gums and knows how to spit rhymes
Medals: 47
Standard Achievement (3) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (3) Nuclear Spoils Achievement (1) Fog of War Achievement (2)
Speed Achievement (3) Cross-Map Achievement (3) Ratings Achievement (3) Tournament Achievement (3) General Achievement (3)
Clan Achievement (3) Map Contribution (2) Tournament Contribution (2) General Contribution (4)

Re: [POLL] WWII - Stalingrad V6(p4)

Postby cairnswk on Sun May 17, 2009 5:06 pm

the.killing.44 wrote:....Bolding the 1942 font text would probably increase the readability. ....
.44

Already stated that this font can't be bolded.
User avatar
Corporal cairnswk
 
Posts: 11490
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 50
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (35) General Contribution (3)

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: No registered users and 1 guest

Login