---I'm liking the new artwork and originality. I think it helps add to the overall visual appeal of the map. The Large version of the map seems a tad blurry, but hopefully it won't be like that when playing. The smaller version seems crisp and fantastic.
---I particularly the Anhk-Morpork 'capital' idea. I think it will add an interesting touch to the gameplay.
~~~~~~~~~~ Nitty Gritty
---The Aurient~~ 5 Countries; 3 Borders; 3 Attack routes. This continent seems pretty balanced, and I think the value is fine as it stands.
---XXXX~~ 4 Countries; 2 Borders; 2 Attack routes. As it stands I think this is also a fairly balanced area. Value of 2 seems alright, due to the small number of countries and attack routes.
---Rim Islands~~ 6 Countries; 3 Borders; 3 Attack routes. I think 3 is probably the correct number for value, but an argument can be made for 4, but due to the limited amout of attack routes, I think 3 is the way to go, alright as it stands. Now, I know nothing of Discworld, so this is a blind stab in the dark. 'be Trobi Islands' is that correct? Just want to make sure nothing was lost in the 'be' part of the name.
---Hublands~~ 9 Countries; 4 Borders; 6 Attack routes. 4 seems in the area of the correct value. It's a rather good sized medium continent. I think a good number of battles will be fought here. Suggestion: There seems to almost be a border between Nothingfjord and Rammerock Mountains, due to the color of Hublands and the the lightness of the water. Perhaps extenind the mountains a little further into No Thingfjord would help alleviate that problem, though it isn't anything drastic. Just a precaution.
---Unnamed~~ 9 Countries; 5 Borders; 7 Attack routes. Similar to Hubland, but I think the value of 5 is fine, due to the special bonus being within the borders. It is more of an appealing continent for that I would suppose. I'm forseeing battles galore here also.
---Klatch~~ 10 Countries; 5 Borders; 6 Attack routes. The value seems a little under what it should be, due to the large number of countries and borders. Perhaps a value of 6 would be more suited for the continent. I also suggest perhaps making the attack route between Central Klatch and Anhk more prominent. I nearly skipped right over it due to the small size and vicinty of names near it.
Over all I think the map is well balanced. There aren't any considerably 'strong' continents that will give you a clear advantange once the capture of them is complete. It must be nearly ready for a final onceover and then distribution for play!
Last edited by AndyDufresne
on Thu Apr 20, 2006 11:31 pm, edited 1 time in total.