Discworld map [Done]

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Postby Jota on Mon Apr 17, 2006 10:54 am

AndyDufresne wrote:Is this map still being worked on, or has it been lost in the shuffle?


I'm still working on it, but I took a little time off to write a couple of programs to make the XML writing and debugging a little easier. I'm also talking with another player about maybe having some original artwork to decorate the map with, to replace the copyrighted material.

Additionally, I'd been hoping to see the responses to my previous post before I made a "final" version, but I guess that hasn't happened.
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Postby AndyDufresne on Tue Apr 18, 2006 9:24 pm

Since you wanted some feedback...I will do my best!


---XXXX I think is a workable name of a continent. I'm afraid some people will think you just couldn't think of a name, so perhaps one of the other names for the general area might be more in line.

---I'm not sure necessarily that you not having any midsized continents is a bad thing. I foresee tough battles for those smaller continents, and I feel that those who don't get them early will be left out in the rain to fend for the larger, nearly uninhabitable continents with a large amount of people in the game (obviously with a lesser number it wouldn't be so bad, easier to control if you started off with more). But perhaps some sort of Medium continent would be beneficial, if possible to do.

---Sometime I would like to see a new post of the map with all the new artwork and design elements. Hopefully I can comment more then.

~~~~


--Andy
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Postby Jota on Thu Apr 20, 2006 9:30 pm

At long last, I've finally got the new (and hopefully final) version of the map ready: large and small.

It's now been decorated with some very nice artwork contributed by maga. Mechanically, the only differences I made that I can recall are in the Rim Islands, where I added a nation (Gorunna) and a border (Brown Islands to Wyrmberg) and increased the continent bonus from 2 to 3. That brings it up to 44 countries total, if I count correctly. I also changed the colors around a little and made some other minor cosmetic changes (like fixing a couple misspellings).

If there are no significant issues presented in the next day or two, I'll be submitting this one to lack.
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Postby AndyDufresne on Thu Apr 20, 2006 10:20 pm

Lets see...

---I'm liking the new artwork and originality. I think it helps add to the overall visual appeal of the map. The Large version of the map seems a tad blurry, but hopefully it won't be like that when playing. The smaller version seems crisp and fantastic.

---I particularly the Anhk-Morpork 'capital' idea. I think it will add an interesting touch to the gameplay.

~~~~~~~~~~ Nitty Gritty

---The Aurient~~ 5 Countries; 3 Borders; 3 Attack routes. This continent seems pretty balanced, and I think the value is fine as it stands.

---XXXX~~ 4 Countries; 2 Borders; 2 Attack routes. As it stands I think this is also a fairly balanced area. Value of 2 seems alright, due to the small number of countries and attack routes.

---Rim Islands~~ 6 Countries; 3 Borders; 3 Attack routes. I think 3 is probably the correct number for value, but an argument can be made for 4, but due to the limited amout of attack routes, I think 3 is the way to go, alright as it stands. Now, I know nothing of Discworld, so this is a blind stab in the dark. 'be Trobi Islands' is that correct? Just want to make sure nothing was lost in the 'be' part of the name.

---Hublands~~ 9 Countries; 4 Borders; 6 Attack routes. 4 seems in the area of the correct value. It's a rather good sized medium continent. I think a good number of battles will be fought here. Suggestion: There seems to almost be a border between Nothingfjord and Rammerock Mountains, due to the color of Hublands and the the lightness of the water. Perhaps extenind the mountains a little further into No Thingfjord would help alleviate that problem, though it isn't anything drastic. Just a precaution.

---Unnamed~~ 9 Countries; 5 Borders; 7 Attack routes. Similar to Hubland, but I think the value of 5 is fine, due to the special bonus being within the borders. It is more of an appealing continent for that I would suppose. I'm forseeing battles galore here also.

---Klatch~~ 10 Countries; 5 Borders; 6 Attack routes. The value seems a little under what it should be, due to the large number of countries and borders. Perhaps a value of 6 would be more suited for the continent. I also suggest perhaps making the attack route between Central Klatch and Anhk more prominent. I nearly skipped right over it due to the small size and vicinty of names near it.
==================================

Over all I think the map is well balanced. There aren't any considerably 'strong' continents that will give you a clear advantange once the capture of them is complete. It must be nearly ready for a final onceover and then distribution for play!


--Andy
Last edited by AndyDufresne on Thu Apr 20, 2006 11:31 pm, edited 1 time in total.
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Postby Marvaddin on Thu Apr 20, 2006 10:44 pm

Well, you improved really your map... correct the colour problems, put some fine art (I really loved it!!)... Pretty good.

Although I would still like that XXXX name changed, lets discuss some more important things. Your map is less linear now, but Im sitll thinking that another continent connection could be good. I suggest a route between Purdeighsland and Kythia, maybe Hammerock... Of course, its not trully necessary, its a suggestion...

But you commited an error... Its no more the lack of a medium continent... Did you realize that Unnamed and Klatch have same number of border countries, Klatch has 1 more country, and a smaller bonus? Unnamed bonus is 6, because of Ankh Morpork. One more border could justify this, but this way, I think its a little error. On other hand, Hublands have one less border, but can be attacked from almost all continents... How about split the hub, hubward waste... We could have a continent with a bonus of 7 here.

These are suggestions, you really only need change unnamed bonus. The rest looks great, I expect play soon.

Congratulations, its better than I expected. :D
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Postby Jota on Thu Apr 20, 2006 11:23 pm

AndyDufresne wrote:---Rim Islands~~ 7 Countries; 3 Borders; 3 Attack routes. I think 3 is probably the correct number for value, but an argument can be made for 4 [...] 'be Trobi Islands' is that correct?


Six countries, I think, which should strengthen the case for a bonus of 3. (Although it means I did miscount, and there are only 43 countries total.) And "be Trobi" is indeed what they're called. (I can't recall for certain what "be Trobi" is supposed to mean, but it might have been "the islands".)

AndyDufresne wrote:Klatch [...] The value seems a little under what it should be, due to the large number of countries and borders. Perhaps a value of 6 would be more suited for the continent.

Marvaddin wrote:Did you realize that Unnamed and Klatch have same number of border countries, Klatch has 1 more country, and a smaller bonus?


A good point. Unless there's a good objection, I'll raise Klatch's bonus by one.

I'll also fix the blurriness, extend the No Thingford/Rammerock mountain un-border (is there a similar issue with No Thingford and Trollbone, or is that one clear enough?), and make the Ankh/Klatch connection more prominent.
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Postby AndyDufresne on Thu Apr 20, 2006 11:29 pm

---I think it is clear between No Thingfjord and Trollbone, though it wouldn't hurt to make it even more so. It isn't that big of a significance, due to them being in the same continent.

---And indeed there are 43 countries. If you are looking to place one perhaps the XXXX area would be the place to start looking. If there is another 'country' that could be put there. I don't think it would drastically change it, as long as it wasn't a border, and just an inner country or and island somewhere.

Other than that, I am not seeing really any more suggestions. I look forward to giving this map a play or two. And yes, Rim is 6 countries. Things happen when too much counting is involved in a short period of time. ;)


--Andy
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Re: Discworld map [Done]

Postby I_cheesus on Tue Jan 18, 2011 1:21 pm

i like the idea in principle as i'm a big discworld fan but i think it's been fairly poorly executed in this case, however i would like to give it a try
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