Flanders 1302V15[Beta] major changes! P19

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Re: Flanders 1302- V11 [D] [Gp] 11/23/2009

Postby AndyDufresne on Mon Nov 23, 2009 4:52 pm

Looks good so far. The shields look a little strange to me. I think it is because the shields look as if they are pressed into the landscape a little (the bridges appear to be on the landscape). In the title as well...

Also, there is a thicker brown (ish) border that distinguishes bonus zones from other bonus zones, yes? It seems more prominent in some areas (near Brussel, Kassel, Orchies), and less so by Axel, Hulst, etc.

Keep up the good work.


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Re: Flanders 1302- V11 [D] [Gp] 11/23/2009

Postby pamoa on Tue Nov 24, 2009 2:13 am

bonus legend as a list of region is fine
in fact it always fit better
specially in this case where you have it "floating" in the sea
but you have to put the name of the regions also on the map itself
like a larger greyish transparent font

armies circles aren't necessary at all
your territories are large enough to have them inside borders
just watch out when placing them in xml
so none go over a border

I'm not sure about your question on Terwaan border
if it is about gameplay
it is clear although a bit complicated to catch quickly the connections
if it is about colours
then I would say you have a little problem of contrast
try to lower the darkness of the four lower "dark" region

about shield and despite what Andy said
I like the effect of them being like stamped in volume on the paper
but bridge should have some shadow under it
so they look like being drawn on the map
not object set on it

river are very clear
but I don't like the square end
try to make them end round or sharp tip

and oh
png much much more better
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Re: Flanders 1302- V11 [D] [Gp] 11/23/2009

Postby DubWarrior on Tue Nov 24, 2009 1:59 pm

Back with a new draft,
most of the last comments i tried to fix, but essentialy I tried to make a new type of legend,
any thoughts on it or more comments?

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Re: Flanders 1302- V11 [D] [Gp] 12/7/2009

Postby lt_oddball on Tue Dec 08, 2009 6:47 am

In the legend "Henegouwen +4" sticks out very far towards the coast of the map.

Shuffle the names:


K. Vla R. Vla Vier Amb

Kortrijk Henegouw Brabant

Artes Oosterv




By the way, what is the frame-curl doing in Terwaan ?
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Re: Flanders 1302- V11 [D] [Gp] 12/7/2009

Postby pamoa on Tue Dec 08, 2009 8:41 am

lt_oddball wrote:Shuffle the names:
K. Vla R. Vla Vier Amb
Kortrijk Henegouw Brabant
Artes Oosterv

on the contrary it fit geographical order as it is
leave it this way
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Re: Flanders 1302- V11 [D] [Gp] 12/7/2009

Postby DubWarrior on Tue Dec 08, 2009 9:07 am

pamoa wrote:
lt_oddball wrote:Shuffle the names:
K. Vla R. Vla Vier Amb
Kortrijk Henegouw Brabant
Artes Oosterv

on the contrary it fit geographical order as it is
leave it this way


Well I placed the names in this order because it fits geographicaly. A player can fast find his bonus this way; i guess. By mixing the names, the bonusses will become confusing?
It's true the names right come close to the coastline, but that's why i dropped some isles in front of the Vier Ambachten coast...

-the curly border is whats left of the decoration down in the left corner ;) I need to clean it up, because the title is now in the top ;)
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Re: Flanders 1302- V11 [D] [Gp] 12/7/2009

Postby lt_oddball on Tue Dec 08, 2009 10:15 am

DubWarrior wrote:It's true the names right come close to the coastline, but that's why i dropped some isles in front of the Vier Ambachten coast...


That sucks..Middelburg(vlissingen) without its fat piece of land surrounding it ?
Come on..you should think of ways to fit the legend to the map, not the map subservient to the legend.. #-o
There is still room/space for improvement in the sea.
And the legend don't have to fit the actual geography..(you input the small shapes of part(!) of the provinces, but who says that is required to understand the bonusses? - a name is important, a colour helpful, the rest is luxury.. a player only needs to see the legend once).
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Re: Flanders 1302- V11 [D] [Gp] 12/7/2009

Postby Industrial Helix on Fri Dec 11, 2009 11:03 am

The legend I'm not too keen on, but I can live with it. One possible solution is that you can do what Kabanellas did on Third Crusade and put the numbers faded in the bonus region so as to clarify.

Last nitpick is that the text is a bit jagged in the lower right.
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Re: Flanders 1302- V11 [D] [Gp] 12/7/2009

Postby MrBenn on Sat Dec 12, 2009 5:42 am

The only thing I'd really suggest is to move things around a little bit:

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I think that something like this feels like it's a much more natural use of the space ;-)
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Re: Flanders 1302- V11 [D] [Gp] 12/7/2009

Postby DubWarrior on Sun Dec 13, 2009 6:07 am

WoW Mr.Benn, it's pretty clear you're doing this as the foundry foreman...This easy solution makes us all look like some fools :D
congrats, I guess we all agree?
=D>
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Re: Flanders 1302- V11 [D] [Gp] 12/7/2009

Postby AndyDufresne on Sun Dec 13, 2009 12:04 pm

I think MrBenn's order of legend and title does indeed feel more organic.

The only other small thing I'd say is that the shields, with he hard outline, makes them look like they are pressed/stamped into the map strangely, and nothing else on the map seems to fit that style of graphic.

But good work nonetheless.


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Re: Flanders 1302- V11 [D] [Gp] 12/7/2009

Postby iancanton on Sat Dec 19, 2009 12:22 pm

it looks as if the river between ter duinen and damme has been blocked so that it doesn't flow into the sea. is this deliberate?

ian. :)
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Re: Flanders 1302- V11 [D] [Gp] 12/7/2009

Postby lt_oddball on Wed Jan 06, 2010 6:50 am

have a good new year ! :D

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Re: Flanders 1302- V11 [D] [Gp] 12/7/2009

Postby RedBaron0 on Tue Jan 12, 2010 1:05 am

Fortnightly Review:

  • Fix river as per iancantons suggestion
  • The border bevel or outline, whatever effect you used along the coast could look better with a brighter/more noticeable color. The little bit in Artsie looks great, see if you can something for the rest of the coast to match it.
  • Shields - Andy suggestion
  • Text legend - Ben suggestion
  • Different sea connection between Axel and Middleburg there's space with the new positions. A curved line around the no name island rather then squiggling around to the right of the island.
  • Move Lokeren territory name up, there is space there.

Once you've got your big map worked out for the most part, get your small map up and running and you'll be close to done! :)
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Re: Flanders 1302- V11 [D] [Gp] 12/7/2009

Postby DubWarrior on Sun Jan 17, 2010 5:39 pm

Hi all,
back with some changes; sorry if things are going slowly, but some studies are taking a lot of time for now.
Best wishes for the coming year. I won't list the changes, because RedBaron did it for me this time :D

Soon I can present you the XML for the map, Genine is working on it.
Don't you think the sea looks a bit too tropical?

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