Flanders 1302V15[Beta] major changes! P19

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Re: Flanders 1302- V12 [D] [Gp] 01/17/2010

Postby AndyDufresne on Sun Jan 17, 2010 7:08 pm

The sea color does stand out a bit, but I don't really have an opinion one way or the other on it.

After looking at your signature, I think I'd almost like to see those deeper color represented on the map, than the lighter, softer colors you have now!

But in any case, good work.


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Re: Flanders 1302- V12 [D] [Gp] 01/17/2010

Postby natty dread on Sun Jan 17, 2010 7:30 pm

AndyDufresne wrote:After looking at your signature, I think I'd almost like to see those deeper color represented on the map, than the lighter, softer colors you have now!


Oh god no, that would hurt the eyes.

As for the sea, yes, maybe a slightly darker & colder shade would be better. You may also want to reconsider the colour for Artesie and that other bonus area. They're too similar to the sea colour IMO. Although, if you change the sea colour then it might be ok, either way they need to be different enough so that people won't mistake that area for a part of the sea ;)

And the gradient on the sea, near the shore. That green shade between the blue & white is probably what makes the sea look "tropical". If you want my opinion, either make it a colder shade, or just remove it and have it go straight from blue -> white.
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Re: Flanders 1302- V11 [D] [Gp] 12/7/2009

Postby lt_oddball on Tue Jan 19, 2010 9:01 am

DubWarrior wrote:Don't you think the sea looks a bit too tropical?

small size

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More like Atomic waste radiating :lol:

(i think that glow should be less)
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Re: Flanders 1302- V12 [D] [Gp] 01/17/2010

Postby AndyDufresne on Tue Jan 19, 2010 11:35 am

natty_dread wrote:
AndyDufresne wrote:After looking at your signature, I think I'd almost like to see those deeper color represented on the map, than the lighter, softer colors you have now!


Oh god no, that would hurt the eyes.


I'm not sure it would.


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Re: Flanders 1302- V12 [D] [Gp] 01/17/2010

Postby natty dread on Tue Jan 19, 2010 12:15 pm

AndyDufresne wrote:
natty_dread wrote:
AndyDufresne wrote:After looking at your signature, I think I'd almost like to see those deeper color represented on the map, than the lighter, softer colors you have now!


Oh god no, that would hurt the eyes.


I'm not sure it would.


--Andy



Too much contrast...
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Re: Flanders 1302- V12 [D] [Gp] 01/17/2010

Postby MrBenn on Wed Jan 20, 2010 5:20 pm

The edges of some of the shield need to be tidied up a little bit - they look like you've tried to add some sort of drop shadow, but it just looks a bit wrong :-k

As for the sea, the contrast with the white is way too bright on the eyes. The North sea is probably a bit more dark greeny blue - so you might be able to aadd a slight gradient like that to the colour where it gets deeper. That might help to add a bit of variation to the palette?
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Re: Flanders 1302- V12 [D] [Gp] 01/17/2010

Postby DubWarrior on Thu Jan 21, 2010 8:46 am

MrBenn wrote:The edges of some of the shield need to be tidied up a little bit - they look like you've tried to add some sort of drop shadow, but it just looks a bit wrong :-k

As for the sea, the contrast with the white is way too bright on the eyes. The North sea is probably a bit more dark greeny blue - so you might be able to aadd a slight gradient like that to the colour where it gets deeper. That might help to add a bit of variation to the palette?


I agree with you on the color, so I tried some greeny and sandy shore...I like the look of it, specially with the yellow titles. but maybe it's a bit massive and heavy? some lighter piece in the top of it would be nice i guess?
I also changed the color of the searoutes to yellow, i think it fits fine.

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Re: Flanders 1302- V12.1 [D] [Gp] 01/21/2010

Postby RedBaron0 on Thu Jan 21, 2010 12:00 pm

That does look better, I might move the color a tiny bit more towards blue and see what it looks like. Shields look better, maybe a little more work there to smooth the edges a little bit? Perhaps a black border instead of white on the smaller shields? The shields in the legend can all be the same size as the ones on the map itself since you have room. In the legend too the shield for Aalst looks different with 2 white lines on the sides of the shield, it doesn't match the one on the map.
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Re: Flanders 1302- V12.1 [D] [Gp] 01/21/2010

Postby yeti_c on Fri Jan 22, 2010 5:01 pm

Why are 2 different continents (that are attached) the same colour?

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Re: Flanders 1302- V12.1 [D] [Gp] 01/21/2010

Postby DubWarrior on Sat Jan 23, 2010 5:04 am

Rijks-vlaanderen en Artesië aren't connected, so I didn't expect problems there?
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Re: Flanders 1302- V12.1 [D] [Gp] 01/21/2010

Postby yeti_c on Sat Jan 23, 2010 5:14 am

DubWarrior wrote:Rijks-vlaanderen en Artesië aren't connected, so I didn't expect problems there?


I was thinking Kroon - and Brabant

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Re: Flanders 1302- V12.1 [D] [Gp] 01/21/2010

Postby pamoa on Sat Jan 23, 2010 6:51 am

Just switch colours between Henegouwen and Brabant + Ostervant
so you never have two alike colours next to each other ;)
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Re: Flanders 1302- V12.2 [D] [Gp] 01/25/2010

Postby DubWarrior on Mon Jan 25, 2010 4:23 am

Hi, back with some other small changes, so here's V12.2.
Amongst the changes, larger and cleaned-up shield for the bonus and changes in the colors of Brabant, Oostervant en Henegouwen.
I switched the colors of Brabant with Henegouwen but for some reason it looks too heavy in the top. So I replaced the reds on the map for some more brown-orange.

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Re: Flanders 1302- V12.1 [D] [Gp] 01/21/2010

Postby AndyDufresne on Mon Jan 25, 2010 11:05 am

Nice color swap and alteration, I like it. :D


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Re: Flanders 1302- V12.1 [D] [Gp] 01/21/2010

Postby pamoa on Mon Jan 25, 2010 1:44 pm

very very minor things

maybe move border between Antwerpen and Middelburg left
and move Antwerpen name up
so the A isn't over any border

and also flip the bridge between Antwerpen and Beveren
from up-left down-right
to down-left up-right

just to keep you busy ;)
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Re: Flanders 1302- V12.1 [D] [Gp] 01/21/2010

Postby SirSebstar on Tue Jan 26, 2010 5:52 am

i dont like autodeploy in such a huge quantity. it means that whomever begins has a really good shot in this map.
I do hope all or most autpodeploys start as a neutral, then i am okay with it.
otherwise this is another map of the, i go first so i win type
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Re: Flanders 1302- V12.1 [D] [Gp] 01/21/2010

Postby DubWarrior on Tue Jan 26, 2010 6:37 am

Well don't worry, They start as neutrals, yes.
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Re: Flanders 1302- V12.1 [D] [Gp] 01/21/2010

Postby captainwalrus on Tue Jan 26, 2010 6:51 pm

I am not really liking how the rivers end sort of abruptly. Maybe try to make them taper off?
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Re: Flanders 1302V12." [D][Gp] AWAITING GRAPHIC STAMP 01/21/2010

Postby DubWarrior on Wed Jan 27, 2010 11:53 am

Hi,
Back with some other small changes...
I enlarged the text for in the legend, because it was too small in the small mapsize. I moved the antwerpen-border to left and moved some names. I turned the bridge near antwerp.

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Since I noticed we graphicaly discussed everything (colors, border, legend, sea, rivers, shields...) I would like to start with closing the graphic discussion.


@CaptainWalrus: we already discussed the ends of the rivers, but I tried to make them taper off.
this is the result:

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Personaly, I don't like them this way...they look more like a worm to me :) they also make things look more complicated. I think the map offers enough other details to sketch some realistic or historical background. So I'm not realy in need of more complicated options. well, I guess.

I started working on the XML, with the XML wizard. It was great, so I saved the XML, and posted it in front of the topic.
Does someone knows how I can link the imagefile and the XMLfile to eachother so you see the map with the numbers actualy ON it in the post?

cheers!
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Re: Flanders 1302V12." [D][Gp] AWAITING GRAPHIC STAMP 01/21/2010

Postby DubWarrior on Wed Jan 27, 2010 2:53 pm

screenshots of the XML, 'cause I don't know how to post them so that both are linked?

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Re: Flanders 1302V12." [D][Gp] AWAITING GRAPHIC STAMP 01/21/2010

Postby MrBenn on Fri Jan 29, 2010 6:58 pm

Graphically, I think you're very nearly at the finishing line!

I've just run a couple of colourblind pallet checks, and the new colour configuration looks pretty good to me.
The only tiny niggly thing I can see is that the shadows on the bridges aren't all in the same direction (a side-effect of rotating the bridge near Antwerpen).

That's pretty much it for graphics, unless one of the other CAs has anything to offer = wait and see what happens at your next review :)
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Re: Flanders 1302V12." [D][Gp] AWAITING GRAPHIC STAMP 01/21/2010

Postby RedBaron0 on Sat Jan 30, 2010 1:19 am

Sorry we didn't review sooner, time's been at a premium to get together between myself and thenobodies.

MrBenn is right, a few tweaks and you'll be on your way.

  • Broekburg, Axels and Zierikzee, coast a bit pixelous. (large and small map)
  • Brabant, the thick continent border with Hanegouwen looks pixelous. (large and small map)
  • The texture on the small map is a little more noticeable, and looks better, can you make it match on the large?
  • The test in the story in the bottom corner is difficult to read especially the last line. "an army of Flemish paesants", specially in the small version, but I can read all the other text without problems.
  • On the small version there's a small rectangle on one border (ath/doornik)
  • Try putting your sea connectors under the land rather then on top. (large and small map)
  • And the bridge shadow that MrBenn mentioned. (large and small map)
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Re: Flanders 1302V12.3 [D][Gp] AWAITING GRAPHIC STAMP 01/30/2010

Postby DubWarrior on Sat Jan 30, 2010 11:15 am

Hi, tnx for the fast reply! so I did a fast update...
I did the corrections you suggested. I also changed a little in the signature and text beneath (since I will do the XML myself 8-) )
I worked a bit longer on the small map, I also cleaned up some pixels and the shields, who looked kinda blurry when scaled.

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Re: Flanders 1302V12.4 [D][Gp] AWAITING GRAPHIC STAMP 01/21/2010

Postby RedBaron0 on Sat Jan 30, 2010 11:50 am

Looks very good! My only question now would be, are you just scaling the large image down to the small? This is the best way to do it, but I think you're still losing a bit of legibility in the transfer, especially in the bottom corner of the map. Your name down there is ok, but I can barely make out "2010" Does your software have anti-aliasing for text? The text in the bottom corner, especially on the larger "W" is pixelaided on both maps.
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Re: Flanders 1302V12.4 [D][Gp] AWAITING GRAPHIC STAMP 01/21/2010

Postby DubWarrior on Sun Jan 31, 2010 7:46 am

Yes I scale down in photoshop. I import the text from Illustrator on the large map, making the vector to pixles en scale down to a small map.
Now that I'm thinking on it, I guess the best way is making a cleaner text on the small map would be this way:
scaling down the vector text in illustrator to the size of the small map, importing it in photoshop and save it...this way i don't scale down the pixels of the text, but scale the vector...always a better idea, I think?

cheers,
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