Flanders 1302V15[Beta] major changes! P19

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Re: Flanders 1302V14 [D][Gp][G][XML][Beta]

Postby jefjef on Sun Jul 04, 2010 10:33 pm

Henegouwen bonus as a + 2????????? I could understand 3. But 2 is just too low. It is not easy to hold with out holding Ronse and Sint Amands.

Thats just a bad idea. Makes it even less attractive.
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Re: Flanders 1302V14 [D][Gp][G][XML][Beta]

Postby MrBenn on Tue Jul 13, 2010 6:05 pm

DubWarrior wrote:Back with an update!

Changes:
- Henegouwen bonus= +2
- More grey-ish color for Arras and Brugge

Why only a +2 for Henegouwen?
because: South-east is an area with a lot of smaller provinces. Combined with the presence of Arras and cities like Aalst and Doornik, this area is easily to conquer (the whole or a part of it) and defend. For example: together with Oostervant you make a bonus of +4, by only defending 3 regions. Together with the Doornik-autodeploy this grows to a +5. Once conquered Arras too, this even makes a +7.
My point is: it's easy to gain some extra bonus in the south-east. It's not necessary to make that area too important with too large bonuses like a +3 of a +4. In order to make the battle more focussed on the cities, there is no need to overpower some region with other high bonuses.

Hope you all agree ;)

here are the files:
http://www.fileden.com/files/2010/1/27/2739987//BOTGS3S.tif
http://www.fileden.com/files/2010/1/27/2739987//BOTGS3L.tif

corrected XML
http://www.fileden.com/files/2010/1/27/2739987//xml01072010.xml
The update has been sent to lackattack ;-)
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Re: Flanders 1302V14 [D][Gp][G][XML][Beta]

Postby danryan on Fri Jul 16, 2010 11:05 am

Not sure why Henegouwen ended up +2, that is too low. +3 would have been just right. This map is a very good small doubles map, nice job on it. Hope you can change that bonus one more time though.
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Re: Flanders 1302V14 [D][Gp][G][XML][Beta]

Postby jefjef on Sat Jul 17, 2010 8:41 pm

jefjef wrote:Henegouwen bonus as a + 2????????? I could understand 3. But 2 is just too low. It is not easy to hold with out holding Ronse and Sint Amands.

Thats just a bad idea. Makes it even less attractive.


danryan wrote:Not sure why Henegouwen ended up +2, that is too low. +3 would have been just right. This map is a very good small doubles map, nice job on it. Hope you can change that bonus one more time though.


FYI. In my games I have only seen Arras conquered once and Doornik a couple times. The way my games play out the reasons you site for reducing this bonus to two just has not/does not apply.
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Re: Flanders 1302V14 [D][Gp][G][XML][Beta]

Postby DubWarrior on Sun Jul 18, 2010 7:13 am

DubWarrior wrote:Why only a +2 for Henegouwen?
because: South-east is an area with a lot of smaller provinces. Combined with the presence of Arras and cities like Aalst and Doornik, this area is easily to conquer (the whole or a part of it) and defend. For example: together with Oostervant you make a bonus of +4, by only defending 3 regions. Together with the Doornik-autodeploy this grows to a +5. Once conquered Arras too, this even makes a +7.
My point is: it's easy to gain some extra bonus in the south-east. It's not necessary to make that area too important with too large bonuses like a +3 of a +4. In order to make the battle more focussed on the cities, there is no need to overpower some region with other high bonuses.


In my games Arras played a major part, and so did the south-east. This is still a Beta-map which means we can try it at least.
Don't get me wrong: I very much appreciate the view of a Colonel. Give it a try and if it's not working we still can try a +3 change. Or stick with the full +4. Feel free to post your experiences once the +2 version is up and running.
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Re: Flanders 1302V14 [D][Gp][G][XML][Beta]

Postby MrBenn on Mon Jul 19, 2010 1:33 pm

The amendments have gone live...
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Re: Flanders 1302V14 [D][Gp][G][XML][Beta]

Postby MrBenn on Wed Jul 21, 2010 5:10 pm

DubWarrior wrote:
DubWarrior wrote:Why only a +2 for Henegouwen?
because: South-east is an area with a lot of smaller provinces. Combined with the presence of Arras and cities like Aalst and Doornik, this area is easily to conquer (the whole or a part of it) and defend. For example: together with Oostervant you make a bonus of +4, by only defending 3 regions. Together with the Doornik-autodeploy this grows to a +5. Once conquered Arras too, this even makes a +7.
My point is: it's easy to gain some extra bonus in the south-east. It's not necessary to make that area too important with too large bonuses like a +3 of a +4. In order to make the battle more focussed on the cities, there is no need to overpower some region with other high bonuses.


In my games Arras played a major part, and so did the south-east. This is still a Beta-map which means we can try it at least.
Don't get me wrong: I very much appreciate the view of a Colonel. Give it a try and if it's not working we still can try a +3 change. Or stick with the full +4. Feel free to post your experiences once the +2 version is up and running.

I'd be inclined to switch to a +3; then we can push the boat out once and for all!
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Re: Flanders 1302V14 [D][Gp][G][XML][Beta]

Postby danryan on Thu Jul 29, 2010 4:15 pm

I vote for that option. Otherwise this map is just right. Nice artwork too!
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Re: Flanders 1302V14 [D][Gp][G][XML][Beta]

Postby Arama86n on Thu Jul 29, 2010 4:56 pm

Guys, just remember, you can't judge the map fron one game type. For example, just because this or that bonus never gets taken 1v1, doesn't mean it won't be used in 8 player standard. And four player assassin is going to play out differently than a quards game... just stating the obvious here, but keep it in mind when suggesting changes.


Loving Flanders 1302 btw 8-)
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Re: Flanders 1302V14 [D][Gp][G][XML][Beta]

Postby jefjef on Thu Jul 29, 2010 5:32 pm

Arama86n wrote:Guys, just remember, you can't judge the map fron one game type. For example, just because this or that bonus never gets taken 1v1, doesn't mean it won't be used in 8 player standard. And four player assassin is going to play out differently than a quards game... just stating the obvious here, but keep it in mind when suggesting changes.


Loving Flanders 1302 btw 8-)


:shock:

That bonus at 3 fits...
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Re: Flanders 1302V14 [D][Gp][G][XML][Beta]

Postby KingSVH on Sat Jul 31, 2010 10:14 am

i absolutly love this map :)

but as somebody from the Vier Ambachten, i must point out that that region is completely misrepresented, the "Vier Ambachten" were Boekhoute, Assenede, Axel and Hulst, the first 2 are completely included in Eeklo, and the "Vier Ambachten" didn't include any land other that below the Westerschelde (and was also a part of Rijks Vlaanderen) (YAY not being French at that time :D) i know this is all to late, but these historic inaccuracy do reduce the fun for locals
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Re: Flanders 1302V14 [D][Gp][G][XML][Beta]

Postby DubWarrior on Wed Aug 11, 2010 3:01 pm

KingSVH wrote:i absolutly love this map :)

but as somebody from the Vier Ambachten, i must point out that that region is completely misrepresented, the "Vier Ambachten" were Boekhoute, Assenede, Axel and Hulst, the first 2 are completely included in Eeklo, and the "Vier Ambachten" didn't include any land other that below the Westerschelde (and was also a part of Rijks Vlaanderen) (YAY not being French at that time :D) i know this is all to late, but these historic inaccuracy do reduce the fun for locals


Wow, thanks for adding this, just stupid we can't make it any more accurate...I did a lot of research and some borders were changed or added to certain regions for gameplay reasons...but anyway, thanks.

I'm OK with the +3 for Henegouwen! I'll make the changes as quick as possible
but my graphic software is death (some nasty tec problems) right now. Fix it asap!!!
thanks for your patience =D>
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Re: Flanders 1302V14 [D][Gp][G][XML][Beta]

Postby MrBenn on Wed Aug 18, 2010 4:26 pm

DubWarrior wrote:d we can't make it any more accurate...I did a lot of research and some borders were changed or added to certain regions for gameplay reasons...but anyway, thanks.

I'm OK with the +3 for Henegouwen! I'll make the changes as quick as possible

The clock is ticking :P
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Re: Flanders 1302V14 [D][Gp][G][XML][Beta]

Postby DubWarrior on Thu Aug 19, 2010 1:29 am

MrBenn wrote:
DubWarrior wrote:d we can't make it any more accurate...I did a lot of research and some borders were changed or added to certain regions for gameplay reasons...but anyway, thanks.

I'm OK with the +3 for Henegouwen! I'll make the changes as quick as possible

The clock is ticking :P


I know, my laptop battery is dead and I'm waiting for a new one, will be delevered one of these days I guess. But I have no acces to my graphic software or the xml files...didn't back-uped it :oops:
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Re: Flanders 1302V14 [D][Gp][G][XML][Beta]

Postby MegasWoman on Thu Sep 02, 2010 12:22 pm

I love the map-good job! Just a suggestion-as JefJef and I play this map quite a bit now-could it be coded that atleast one territory in the Vier Ambachten bonus be neutral? Or it be coded that you can not drop that bonus? In two of our last three games that entire bonus has been dropped to our opponents-with them getting first turn.....
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