Flanders 1302V15[Beta] major changes! P19

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Re: Flanders 1302V14 [D][Gp][G][XML][Beta]

Postby jefjef on Sun Jul 04, 2010 10:33 pm

Henegouwen bonus as a + 2????????? I could understand 3. But 2 is just too low. It is not easy to hold with out holding Ronse and Sint Amands.

Thats just a bad idea. Makes it even less attractive.
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Re: Flanders 1302V14 [D][Gp][G][XML][Beta]

Postby MrBenn on Tue Jul 13, 2010 6:05 pm

DubWarrior wrote:Back with an update!

Changes:
- Henegouwen bonus= +2
- More grey-ish color for Arras and Brugge

Why only a +2 for Henegouwen?
because: South-east is an area with a lot of smaller provinces. Combined with the presence of Arras and cities like Aalst and Doornik, this area is easily to conquer (the whole or a part of it) and defend. For example: together with Oostervant you make a bonus of +4, by only defending 3 regions. Together with the Doornik-autodeploy this grows to a +5. Once conquered Arras too, this even makes a +7.
My point is: it's easy to gain some extra bonus in the south-east. It's not necessary to make that area too important with too large bonuses like a +3 of a +4. In order to make the battle more focussed on the cities, there is no need to overpower some region with other high bonuses.

Hope you all agree ;)

here are the files:
http://www.fileden.com/files/2010/1/27/2739987//BOTGS3S.tif
http://www.fileden.com/files/2010/1/27/2739987//BOTGS3L.tif

corrected XML
http://www.fileden.com/files/2010/1/27/2739987//xml01072010.xml
The update has been sent to lackattack ;-)
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Re: Flanders 1302V14 [D][Gp][G][XML][Beta]

Postby danryan on Fri Jul 16, 2010 11:05 am

Not sure why Henegouwen ended up +2, that is too low. +3 would have been just right. This map is a very good small doubles map, nice job on it. Hope you can change that bonus one more time though.
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Re: Flanders 1302V14 [D][Gp][G][XML][Beta]

Postby jefjef on Sat Jul 17, 2010 8:41 pm

jefjef wrote:Henegouwen bonus as a + 2????????? I could understand 3. But 2 is just too low. It is not easy to hold with out holding Ronse and Sint Amands.

Thats just a bad idea. Makes it even less attractive.


danryan wrote:Not sure why Henegouwen ended up +2, that is too low. +3 would have been just right. This map is a very good small doubles map, nice job on it. Hope you can change that bonus one more time though.


FYI. In my games I have only seen Arras conquered once and Doornik a couple times. The way my games play out the reasons you site for reducing this bonus to two just has not/does not apply.
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Re: Flanders 1302V14 [D][Gp][G][XML][Beta]

Postby DubWarrior on Sun Jul 18, 2010 7:13 am

DubWarrior wrote:Why only a +2 for Henegouwen?
because: South-east is an area with a lot of smaller provinces. Combined with the presence of Arras and cities like Aalst and Doornik, this area is easily to conquer (the whole or a part of it) and defend. For example: together with Oostervant you make a bonus of +4, by only defending 3 regions. Together with the Doornik-autodeploy this grows to a +5. Once conquered Arras too, this even makes a +7.
My point is: it's easy to gain some extra bonus in the south-east. It's not necessary to make that area too important with too large bonuses like a +3 of a +4. In order to make the battle more focussed on the cities, there is no need to overpower some region with other high bonuses.


In my games Arras played a major part, and so did the south-east. This is still a Beta-map which means we can try it at least.
Don't get me wrong: I very much appreciate the view of a Colonel. Give it a try and if it's not working we still can try a +3 change. Or stick with the full +4. Feel free to post your experiences once the +2 version is up and running.
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Re: Flanders 1302V14 [D][Gp][G][XML][Beta]

Postby MrBenn on Mon Jul 19, 2010 1:33 pm

The amendments have gone live...
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Re: Flanders 1302V14 [D][Gp][G][XML][Beta]

Postby MrBenn on Wed Jul 21, 2010 5:10 pm

DubWarrior wrote:
DubWarrior wrote:Why only a +2 for Henegouwen?
because: South-east is an area with a lot of smaller provinces. Combined with the presence of Arras and cities like Aalst and Doornik, this area is easily to conquer (the whole or a part of it) and defend. For example: together with Oostervant you make a bonus of +4, by only defending 3 regions. Together with the Doornik-autodeploy this grows to a +5. Once conquered Arras too, this even makes a +7.
My point is: it's easy to gain some extra bonus in the south-east. It's not necessary to make that area too important with too large bonuses like a +3 of a +4. In order to make the battle more focussed on the cities, there is no need to overpower some region with other high bonuses.


In my games Arras played a major part, and so did the south-east. This is still a Beta-map which means we can try it at least.
Don't get me wrong: I very much appreciate the view of a Colonel. Give it a try and if it's not working we still can try a +3 change. Or stick with the full +4. Feel free to post your experiences once the +2 version is up and running.

I'd be inclined to switch to a +3; then we can push the boat out once and for all!
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Re: Flanders 1302V14 [D][Gp][G][XML][Beta]

Postby danryan on Thu Jul 29, 2010 4:15 pm

I vote for that option. Otherwise this map is just right. Nice artwork too!
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Re: Flanders 1302V14 [D][Gp][G][XML][Beta]

Postby Arama86n on Thu Jul 29, 2010 4:56 pm

Guys, just remember, you can't judge the map fron one game type. For example, just because this or that bonus never gets taken 1v1, doesn't mean it won't be used in 8 player standard. And four player assassin is going to play out differently than a quards game... just stating the obvious here, but keep it in mind when suggesting changes.


Loving Flanders 1302 btw 8-)
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Re: Flanders 1302V14 [D][Gp][G][XML][Beta]

Postby jefjef on Thu Jul 29, 2010 5:32 pm

Arama86n wrote:Guys, just remember, you can't judge the map fron one game type. For example, just because this or that bonus never gets taken 1v1, doesn't mean it won't be used in 8 player standard. And four player assassin is going to play out differently than a quards game... just stating the obvious here, but keep it in mind when suggesting changes.


Loving Flanders 1302 btw 8-)


:shock:

That bonus at 3 fits...
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Re: Flanders 1302V14 [D][Gp][G][XML][Beta]

Postby KingSVH on Sat Jul 31, 2010 10:14 am

i absolutly love this map :)

but as somebody from the Vier Ambachten, i must point out that that region is completely misrepresented, the "Vier Ambachten" were Boekhoute, Assenede, Axel and Hulst, the first 2 are completely included in Eeklo, and the "Vier Ambachten" didn't include any land other that below the Westerschelde (and was also a part of Rijks Vlaanderen) (YAY not being French at that time :D) i know this is all to late, but these historic inaccuracy do reduce the fun for locals
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Re: Flanders 1302V14 [D][Gp][G][XML][Beta]

Postby DubWarrior on Wed Aug 11, 2010 3:01 pm

KingSVH wrote:i absolutly love this map :)

but as somebody from the Vier Ambachten, i must point out that that region is completely misrepresented, the "Vier Ambachten" were Boekhoute, Assenede, Axel and Hulst, the first 2 are completely included in Eeklo, and the "Vier Ambachten" didn't include any land other that below the Westerschelde (and was also a part of Rijks Vlaanderen) (YAY not being French at that time :D) i know this is all to late, but these historic inaccuracy do reduce the fun for locals


Wow, thanks for adding this, just stupid we can't make it any more accurate...I did a lot of research and some borders were changed or added to certain regions for gameplay reasons...but anyway, thanks.

I'm OK with the +3 for Henegouwen! I'll make the changes as quick as possible
but my graphic software is death (some nasty tec problems) right now. Fix it asap!!!
thanks for your patience =D>
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Re: Flanders 1302V14 [D][Gp][G][XML][Beta]

Postby MrBenn on Wed Aug 18, 2010 4:26 pm

DubWarrior wrote:d we can't make it any more accurate...I did a lot of research and some borders were changed or added to certain regions for gameplay reasons...but anyway, thanks.

I'm OK with the +3 for Henegouwen! I'll make the changes as quick as possible

The clock is ticking :P
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Re: Flanders 1302V14 [D][Gp][G][XML][Beta]

Postby DubWarrior on Thu Aug 19, 2010 1:29 am

MrBenn wrote:
DubWarrior wrote:d we can't make it any more accurate...I did a lot of research and some borders were changed or added to certain regions for gameplay reasons...but anyway, thanks.

I'm OK with the +3 for Henegouwen! I'll make the changes as quick as possible

The clock is ticking :P


I know, my laptop battery is dead and I'm waiting for a new one, will be delevered one of these days I guess. But I have no acces to my graphic software or the xml files...didn't back-uped it :oops:
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Re: Flanders 1302V14 [D][Gp][G][XML][Beta]

Postby MegasWoman on Thu Sep 02, 2010 12:22 pm

I love the map-good job! Just a suggestion-as JefJef and I play this map quite a bit now-could it be coded that atleast one territory in the Vier Ambachten bonus be neutral? Or it be coded that you can not drop that bonus? In two of our last three games that entire bonus has been dropped to our opponents-with them getting first turn.....
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Re: Flanders 1302V14 [D][Gp][G][XML][Beta]

Postby DubWarrior on Fri Sep 03, 2010 4:08 am

MegasWoman wrote:I love the map-good job! Just a suggestion-as JefJef and I play this map quite a bit now-could it be coded that atleast one territory in the Vier Ambachten bonus be neutral? Or it be coded that you can not drop that bonus? In two of our last three games that entire bonus has been dropped to our opponents-with them getting first turn.....


Tnx for the reply, I personally have no idea if that is possible. I also face that problem quit a lot with Rijks-Vlaanderen. Any expert on XML who can help us out here?
:?:
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Re: Flanders 1302V14 [D][Gp][G][XML][Beta]

Postby natty dread on Fri Sep 03, 2010 4:16 am

Yes, territories can be coded as neutrals, but you will have to take in account the starting territory count.

Alternatively you can use starting positions if a bonus only gets dropped in small games.
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Re: Flanders 1302V14 [D][Gp][G][XML][Beta]

Postby DubWarrior on Fri Sep 03, 2010 4:52 am

natty_dread wrote:Yes, territories can be coded as neutrals, but you will have to take in account the starting territory count.

Alternatively you can use starting positions if a bonus only gets dropped in small games.


I'm not sure about both solutions. it should be a more random selection, resulting in a neutral 3 "somewhere" in Vier Ambachten, not a fixed position of the neutral or the player. This seems more like a fixed scenario and i've always tried to avoied this, pushing players in a certain play-order or starting positions...I would not like to have this finally at the end of the ride, you see.
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Re: Flanders 1302V14 [D][Gp][G][XML][Beta]

Postby natty dread on Fri Sep 03, 2010 4:55 am

You don't need to code all territories as starting positions. For example, if the problem is only at 2-4 player games, you could code 4 starting positions into the bonus areas that are likely to get dropped. Then the map will still start as a random drop, but just those 4 territories will in 2-4 player games be distributed so that each player gets one.
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Re: Flanders 1302V14 [D][Gp][G][XML][Beta]

Postby MrBenn on Fri Sep 03, 2010 2:16 pm

The probability of dropping Vier Ambachten is very similar (and slightly lower) than dropping all of Oceania on Classic. When people start crying for one of the territories on Classic to start neutral, I'd start worrying about making Vier Ambachten start neutral.

It would be possible to completely eliminate that chance by splitting 2 territories from the region as starting positions (so that nobody drops it on a 1v1 game), although this perversely increases the chance that one player will have three terrs on that region.

If you're worried about somebody dropping that bonus, then the best thing to do, would be to put those four terrs within starting positions, which will guarantee that nobody will drop that bonus in 2/3/4 player games. If you want to do it, the XML is incredibly simple:

Code: Select all
    <positions>
       <position>
          <territory>Axel</territory>
       </position>
       <position>
          <territory>Hulst</territory>
       </position>
       <position>
          <territory>Middelburg</territory>
       </position>
       <position>
          <territory>Zierikzee</territory>
       </position>
    </positions>
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Re: Flanders 1302V14 [D][Gp][G][XML][Beta]

Postby DubWarrior on Sat Sep 04, 2010 4:25 am

MrBenn wrote: When people start crying for one of the territories on Classic to start neutral, I'd start worrying about making Vier Ambachten start neutral.

If you're worried about somebody dropping that bonus, then the best thing to do, would be to put those four terrs within starting positions, which will guarantee that nobody will drop that bonus in 2/3/4 player games. If you want to do it, the XML is incredibly simple:

Code: Select all
    <positions>
       <position>
          <territory>Axel</territory>
       </position>
       <position>
          <territory>Hulst</territory>
       </position>
       <position>
          <territory>Middelburg</territory>
       </position>
       <position>
          <territory>Zierikzee</territory>
       </position>
    </positions>


Tnx, exactly my point.
But help me out, what exactly will do this "position" tag in the XML...Makes it that all territs in Vier Ambachten are in hands of all different players? So Yes? why would you make all 4 territs so, wouldn't it be more "natural" if only 2 of them have this tag?
Last edited by DubWarrior on Mon Sep 13, 2010 5:01 am, edited 1 time in total.
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Re: Flanders 1302V14 [D][Gp][G][XML][Beta]

Postby MrBenn on Sat Sep 04, 2010 4:41 am

In a 1v1 game, this means that each player will start with two of those territories.

If you were to only include two territories in the starting position, then a) they would only be used in 2p games, and would be ignored in 3/4 player games - meaning that somebody could still drop the bonus in 3/4 player games; and b) would increase the chances of the first player dropping the remaining three territories (it's a quirk of statistics and the number of neutrals in 1v1 games), thereby making it more likely that the first player will have an easy chance to take the bonus and fort to protect it.

In 5-8 player games, it will be possible to drop the bonus, but this is much less likely than in 1v1 games, and as already said, this is less likely than dropping Oceania on the Classic map.
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Re: Flanders 1302V14 [D][Gp][G][XML][Beta]

Postby DubWarrior on Mon Sep 13, 2010 5:00 am

Sorry for the waiting, the computer is fixed and running again, so I have again access to my files.
Latest version: changes:
-Henegouwen +3 (instead of the +2)
Files can be downloaded here:
http://www.fileden.com/files/2010/1/27/ ... OTGS4S.tif
http://www.fileden.com/files/2010/1/27/ ... OTGS4L.tif

And the changed XML, changes:
- added position-tags for Rijks Vlaanderen (Ninove, Ronse) and all territs in Vier Ambachten.
http://www.fileden.com/files/2010/1/27/ ... 092010.xml

Code: Select all
<?xml version="1.0" encoding="UTF-8"?>
<map>
<continent>
   <name>Rijks-Vlaanderen</name>
   <bonus>2</bonus>
   <components>
      <territory>Ninove</territory>
      <territory>Ronse</territory>
      <territory>Aalst</territory>
   </components>
</continent>
<continent>
   <name>Vier Ambachten</name>
   <bonus>2</bonus>
   <components>
      <territory>Axel</territory>
      <territory>Hulst</territory>
      <territory>Middelburg</territory>
      <territory>Zierikzee</territory>
   </components>
</continent>
<continent>
   <name>Brabant</name>
   <bonus>2</bonus>
   <components>
      <territory>Brussel</territory>
      <territory>Mechelen</territory>
      <territory>Antwerpen</territory>
   </components>
</continent>
<continent>
   <name>Kroon-Vlaanderen</name>
   <bonus>5</bonus>
   <components>
      <territory>Beveren</territory>
      <territory>Lokeren</territory>
      <territory>Gent</territory>
      <territory>Eeklo</territory>
      <territory>Roeselare</territory>
      <territory>Damme</territory>
      <territory>Ieper</territory>
      <territory>Poperinge</territory>
      <territory>Ter Duinen</territory>
      <territory>Broekburg</territory>
   </components>
</continent>
<continent>
   <name>Kortrijk</name>
   <bonus>4</bonus>
   <components>
      <territory>Rijsel</territory>
      <territory>Orchies</territory>
      <territory>Kortrijk</territory>
      <territory>Groeninge</territory>
      <territory>Oudenaarde</territory>
   </components>
</continent>
<continent>
   <name>Artesie</name>
   <bonus>4</bonus>
   <components>
      <territory>Lens</territory>
      <territory>Bethune</territory>
      <territory>Terwaan</territory>
      <territory>Kassel</territory>
      <territory>Sint Omaars</territory>
      <territory>Duinkerke</territory>
   </components>
</continent>
<continent>
   <name>Oostervant</name>
   <bonus>2</bonus>
   <components>
      <territory>Dowaai</territory>
      <territory>Sint Amands</territory>
      <territory>Doornik</territory>
   </components>
</continent>
<continent>
   <name>Henegouwen</name>
   <bonus>3</bonus>
   <components>
      <territory>Bergen</territory>
      <territory>Valencijn</territory>
      <territory>Halle</territory>
      <territory>Ath</territory>
   </components>
</continent>
<territory>
   <name>Duinkerke</name>
   <borders>
      <border>Sint Omaars</border>
      <border>Kassel</border>
      <border>Broekburg</border>
   </borders>
   <coordinates>
      <smallx>30</smallx>
      <smally>269</smally>
      <largex>36</largex>
      <largey>319</largey>
   </coordinates>
</territory>
<territory>
   <name>Sint Omaars</name>
   <borders>
      <border>Duinkerke</border>
      <border>Kassel</border>
      <border>Terwaan</border>
   </borders>
   <coordinates>
      <smallx>17</smallx>
      <smally>345</smally>
      <largex>23</largex>
      <largey>423</largey>
   </coordinates>
</territory>
<territory>
   <name>Kassel</name>
   <borders>
      <border>Duinkerke</border>
      <border>Sint Omaars</border>
      <border>Terwaan</border>
      <border>Broekburg</border>
   </borders>
   <coordinates>
      <smallx>73</smallx>
      <smally>310</smally>
      <largex>90</largex>
      <largey>364</largey>
   </coordinates>
</territory>
<territory>
   <name>Terwaan</name>
   <borders>
      <border>Sint Omaars</border>
      <border>Kassel</border>
      <border>Broekburg</border>
      <border>Poperinge</border>
      <border>Bethune</border>
   </borders>
   <coordinates>
      <smallx>77</smallx>
      <smally>384</smally>
      <largex>85</largex>
      <largey>463</largey>
   </coordinates>
</territory>
<territory>
   <name>Bethune</name>
   <borders>
      <border>Terwaan</border>
      <border>Lens</border>
      <border>Arras</border>
   </borders>
   <coordinates>
      <smallx>139</smallx>
      <smally>386</smally>
      <largex>169</largex>
      <largey>470</largey>
   </coordinates>
</territory>
<territory>
   <name>Lens</name>
   <borders>
      <border>Bethune</border>
      <border>Rijsel</border>
      <border>Arras</border>
   </borders>
   <coordinates>
      <smallx>206</smallx>
      <smally>383</smally>
      <largex>239</largex>
      <largey>448</largey>
   </coordinates>
</territory>
<territory>
   <name>Arras</name>
   <borders>
      <border>Bethune</border>
      <border>Lens</border>
      <border>Rijsel</border>
      <border>Orchies</border>
      <border>Dowaai</border>
   </borders>
   <coordinates>
      <smallx>231</smallx>
      <smally>445</smally>
      <largex>273</largex>
      <largey>524</largey>
   </coordinates>
   <neutral>5</neutral>
   <bonus>2</bonus>
</territory>
<territory>
   <name>Broekburg</name>
   <borders>
      <border>Duinkerke</border>
      <border>Kassel</border>
      <border>Terwaan</border>
      <border>Poperinge</border>
      <border>Ter Duinen</border>
   </borders>
   <coordinates>
      <smallx>108</smallx>
      <smally>249</smally>
      <largex>132</largex>
      <largey>296</largey>
   </coordinates>
</territory>
<territory>
   <name>Ter Duinen</name>
   <borders>
      <border>Broekburg</border>
   </borders>
   <coordinates>
      <smallx>190</smallx>
      <smally>233</smally>
      <largex>227</largex>
      <largey>274</largey>
   </coordinates>
</territory>
<territory>
   <name>Poperinge</name>
   <borders>
      <border>Terwaan</border>
      <border>Broekburg</border>
      <border>Ieper</border>
   </borders>
   <coordinates>
      <smallx>187</smallx>
      <smally>306</smally>
      <largex>217</largex>
      <largey>366</largey>
   </coordinates>
</territory>
<territory>
   <name>Rijsel</name>
   <borders>
      <border>Lens</border>
      <border>Arras</border>
      <border>Orchies</border>
      <border>Ieper</border>
   </borders>
   <coordinates>
      <smallx>256</smallx>
      <smally>361</smally>
      <largex>303</largex>
      <largey>427</largey>
   </coordinates>
</territory>
<territory>
   <name>Ieper</name>
   <borders>
      <border>Poperinge</border>
      <border>Roeselare</border>
      <border>Damme</border>
      <border>Rijsel</border>
   </borders>
   <coordinates>
      <smallx>259</smallx>
      <smally>303</smally>
      <largex>306</largex>
      <largey>351</largey>
   </coordinates>
   <neutral>3</neutral>
   <bonus>1</bonus>
</territory>
<territory>
   <name>Brugge</name>
   <borders>
      <border>Damme</border>
      <border>Roeselare</border>
   </borders>
   <coordinates>
      <smallx>319</smallx>
      <smally>218</smally>
      <largex>376</largex>
      <largey>250</largey>
   </coordinates>
   <neutral>4</neutral>
   <bonus>2</bonus>
</territory>
<territory>
   <name>Roeselare</name>
   <borders>
      <border>Ieper</border>
      <border>Damme</border>
      <border>Eeklo</border>
      <border>Kortrijk</border>
      <border>Brugge</border>
   </borders>
   <coordinates>
      <smallx>327</smallx>
      <smally>281</smally>
      <largex>391</largex>
      <largey>322</largey>
   </coordinates>
</territory>
<territory>
   <name>Eeklo</name>
   <borders>
      <border>Roeselare</border>
      <border>Gent</border>
      <border>Oudenaarde</border>
      <border>Lokeren</border>
   </borders>
   <coordinates>
      <smallx>383</smallx>
      <smally>195</smally>
      <largex>458</largex>
      <largey>238</largey>
   </coordinates>
</territory>
<territory>
   <name>Gent</name>
   <borders>
      <border>Eeklo</border>
   </borders>
   <coordinates>
      <smallx>427</smallx>
      <smally>213</smally>
      <largex>504</largex>
      <largey>245</largey>
   </coordinates>
   <neutral>3</neutral>
   <bonus>1</bonus>
</territory>
<territory>
   <name>Lokeren</name>
   <borders>
      <border>Eeklo</border>
      <border>Axel</border>
      <border>Hulst</border>
      <border>Beveren</border>
      <border>Aalst</border>
   </borders>
   <coordinates>
      <smallx>481</smallx>
      <smally>209</smally>
      <largex>578</largex>
      <largey>245</largey>
   </coordinates>
</territory>
<territory>
   <name>Beveren</name>
   <borders>
      <border>Lokeren</border>
      <border>Hulst</border>
      <border>Antwerpen</border>
   </borders>
   <coordinates>
      <smallx>549</smallx>
      <smally>171</smally>
      <largex>651</largex>
      <largey>205</largey>
   </coordinates>
</territory>
<territory>
   <name>Damme</name>
   <borders>
      <border>Ieper</border>
      <border>Roeselare</border>
      <border>Brugge</border>
   </borders>
   <coordinates>
      <smallx>259</smallx>
      <smally>197</smally>
      <largex>308</largex>
      <largey>231</largey>
   </coordinates>
</territory>
<territory>
   <name>Kortrijk</name>
   <borders>
      <border>Roeselare</border>
      <border>Groeninge</border>
   </borders>
   <coordinates>
      <smallx>335</smallx>
      <smally>339</smally>
      <largex>397</largex>
      <largey>398</largey>
   </coordinates>
   <neutral>3</neutral>
   <bonus>1</bonus>
</territory>
<territory>
   <name>Orchies</name>
   <borders>
      <border>Rijsel</border>
      <border>Arras</border>
      <border>Dowaai</border>
      <border>Groeninge</border>
   </borders>
   <coordinates>
      <smallx>328</smallx>
      <smally>384</smally>
      <largex>390</largex>
      <largey>456</largey>
   </coordinates>
</territory>
<territory>
   <name>Groeninge</name>
   <borders>
      <border>Kortrijk</border>
      <border>Orchies</border>
      <border>Oudenaarde</border>
   </borders>
   <coordinates>
      <smallx>381</smallx>
      <smally>317</smally>
      <largex>461</largex>
      <largey>365</largey>
   </coordinates>
</territory>
<territory>
   <name>Oudenaarde</name>
   <borders>
      <border>Ronse</border>
      <border>Groeninge</border>
      <border>Eeklo</border>
   </borders>
   <coordinates>
      <smallx>423</smallx>
      <smally>255</smally>
      <largex>501</largex>
      <largey>300</largey>
   </coordinates>
</territory>
<territory>
   <name>Ninove</name>
   <borders>
      <border>Ronse</border>
      <border>Aalst</border>
   </borders>
   <coordinates>
      <smallx>482</smallx>
      <smally>254</smally>
      <largex>575</largex>
      <largey>299</largey>
   </coordinates>
</territory>
<territory>
   <name>Aalst</name>
   <borders>
      <border>Ninove</border>
      <border>Ronse</border>
      <border>Brussel</border>
      <border>Mechelen</border>
      <border>Lokeren</border>
   </borders>
   <coordinates>
      <smallx>535</smallx>
      <smally>273</smally>
      <largex>634</largex>
      <largey>317</largey>
   </coordinates>
   <neutral>3</neutral>
   <bonus>1</bonus>
</territory>
<territory>
   <name>Ronse</name>
   <borders>
      <border>Ath</border>
      <border>Halle</border>
      <border>Brussel</border>
      <border>Aalst</border>
      <border>Ninove</border>
      <border>Oudenaarde</border>
   </borders>
   <coordinates>
      <smallx>453</smallx>
      <smally>302</smally>
      <largex>528</largex>
      <largey>354</largey>
   </coordinates>
</territory>
<territory>
   <name>Axel</name>
   <borders>
      <border>Lokeren</border>
      <border>Hulst</border>
      <border>Middelburg</border>
   </borders>
   <coordinates>
      <smallx>466</smallx>
      <smally>153</smally>
      <largex>554</largex>
      <largey>179</largey>
   </coordinates>
</territory>
<territory>
   <name>Hulst</name>
   <borders>
      <border>Axel</border>
      <border>Lokeren</border>
      <border>Beveren</border>
   </borders>
   <coordinates>
      <smallx>512</smallx>
      <smally>143</smally>
      <largex>605</largex>
      <largey>168</largey>
   </coordinates>
</territory>
<territory>
   <name>Middelburg</name>
   <borders>
      <border>Zierikzee</border>
      <border>Axel</border>
      <border>Antwerpen</border>
   </borders>
   <coordinates>
      <smallx>491</smallx>
      <smally>94</smally>
      <largex>589</largex>
      <largey>106</largey>
   </coordinates>
</territory>
<territory>
   <name>Zierikzee</name>
   <borders>
      <border>Middelburg</border>
   </borders>
   <coordinates>
      <smallx>537</smallx>
      <smally>56</smally>
      <largex>634</largex>
      <largey>62</largey>
   </coordinates>
</territory>
<territory>
   <name>Antwerpen</name>
   <borders>
      <border>Beveren</border>
      <border>Mechelen</border>
      <border>Middelburg</border>
   </borders>
   <coordinates>
      <smallx>593</smallx>
      <smally>137</smally>
      <largex>706</largex>
      <largey>160</largey>
   </coordinates>
   <neutral>3</neutral>
   <bonus>1</bonus>
</territory>
<territory>
   <name>Mechelen</name>
   <borders>
      <border>Brussel</border>
      <border>Aalst</border>
      <border>Antwerpen</border>
   </borders>
   <coordinates>
      <smallx>598</smallx>
      <smally>225</smally>
      <largex>709</largex>
      <largey>267</largey>
   </coordinates>
</territory>
<territory>
   <name>Brussel</name>
   <borders>
      <border>Halle</border>
      <border>Ronse</border>
      <border>Aalst</border>
      <border>Mechelen</border>
   </borders>
   <coordinates>
      <smallx>591</smallx>
      <smally>282</smally>
      <largex>698</largex>
      <largey>339</largey>
   </coordinates>
</territory>
<territory>
   <name>Ath</name>
   <borders>
      <border>Ronse</border>
      <border>Halle</border>
      <border>Doornik</border>
   </borders>
   <coordinates>
      <smallx>430</smallx>
      <smally>347</smally>
      <largex>510</largex>
      <largey>408</largey>
   </coordinates>
</territory>
<territory>
   <name>Halle</name>
   <borders>
      <border>Ath</border>
      <border>Brussel</border>
      <border>Ronse</border>
      <border>Doornik</border>
      <border>Bergen</border>
   </borders>
   <coordinates>
      <smallx>476</smallx>
      <smally>365</smally>
      <largex>559</largex>
      <largey>439</largey>
   </coordinates>
</territory>
<territory>
   <name>Bergen</name>
   <borders>
      <border>Halle</border>
      <border>Doornik</border>
      <border>Valencijn</border>
      <border>Sint Amands</border>
   </borders>
   <coordinates>
      <smallx>455</smallx>
      <smally>414</smally>
      <largex>537</largex>
      <largey>487</largey>
   </coordinates>
</territory>
<territory>
   <name>Valencijn</name>
   <borders>
      <border>Bergen</border>
      <border>Sint Amands</border>
   </borders>
   <coordinates>
      <smallx>436</smallx>
      <smally>448</smally>
      <largex>517</largex>
      <largey>530</largey>
   </coordinates>
</territory>
<territory>
   <name>Doornik</name>
   <borders>
      <border>Sint Amands</border>
      <border>Bergen</border>
      <border>Halle</border>
      <border>Ath</border>
   </borders>
   <coordinates>
      <smallx>407</smallx>
      <smally>412</smally>
      <largex>481</largex>
      <largey>483</largey>
   </coordinates>
   <neutral>3</neutral>
   <bonus>1</bonus>
</territory>
<territory>
   <name>Sint Amands</name>
   <borders>
      <border>Dowaai</border>
      <border>Doornik</border>
      <border>Valencijn</border>
      <border>Bergen</border>
   </borders>
   <coordinates>
      <smallx>382</smallx>
      <smally>436</smally>
      <largex>456</largex>
      <largey>519</largey>
   </coordinates>
</territory>
<territory>
   <name>Dowaai</name>
   <borders>
      <border>Sint Amands</border>
      <border>Orchies</border>
      <border>Arras</border>
   </borders>
   <coordinates>
      <smallx>336</smallx>
      <smally>447</smally>
      <largex>398</largex>
      <largey>531</largey>
   </coordinates>
</territory>
<positions>
   <position>
          <territory>Axel</territory>
   </position>
   <position>
          <territory>Hulst</territory>
   </position>
   <position>
          <territory>Middelburg</territory>
   </position>
   <position>
          <territory>Zierikzee</territory>
   </position>
   <position>
          <territory>Ninove</territory>
   </position>
   <position>
          <territory>Ronse</territory>
       </position>
</positions>
</map>


Can someone check these tags? I have no clue if they need to have a certain fixed position in the xml or not? Hope I did it good, don't wish to make major problems while people are playing on it :)

Cheers
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Re: Flanders 1302V14 [D][Gp][G][XML][Beta]

Postby natty dread on Mon Sep 13, 2010 6:33 am

Your position tags are in the wrong place... they should be in the beginning of the file.
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Re: Flanders 1302V14 [D][Gp][G][XML][Beta]

Postby DubWarrior on Mon Sep 13, 2010 6:46 am

Before <continents>? or are they placed together with the <components>< territory > under the continents description?
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