Flanders 1302V15[Beta] major changes! P19

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Re: Flanders 1302V15[Beta] major changes! P19

Postby MrBenn on Fri Oct 29, 2010 5:35 pm

Updated files have been sent to lackattack
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Re: Flanders 1302V15[Beta] major changes! P19

Postby MrBenn on Tue Nov 02, 2010 1:07 pm

MrBenn wrote:Updated files have been sent to lackattack

And they're live.

Let's see how things go now...
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Re: Flanders 1302V15[Beta] major changes! P19

Postby DubWarrior on Tue Nov 02, 2010 1:21 pm

Thanks, I'm a right: I still see a 5 neutral on Arras and a 4 neutral on Brugge,
instead of the changed 3 neutrals for both...
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Re: Flanders 1302V15[Beta] major changes! P19

Postby MrBenn on Tue Nov 02, 2010 1:27 pm

DubWarrior wrote:Thanks, I'm a right: I still see a 5 neutral on Arras and a 4 neutral on Brugge,
instead of the changed 3 neutrals for both...

The neutral values won;t change on existing games; only on new ones.
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Re: Flanders 1302V15[Beta] major changes! P19

Postby ben79 on Fri Nov 05, 2010 10:49 am

you should put more than 3 neutral on bruge and arras ... 3 is too easy for a +2 auto-deploy
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Re: Flanders 1302V15[Beta] major changes! P19

Postby jefjef on Fri Nov 05, 2010 12:05 pm

ben79 wrote:you should put more than 3 neutral on bruge and arras ... 3 is too easy for a +2 auto-deploy


I've never understood why Brugge is +2. As unaccessible as it is +1 is more than enough.

And why is Arras going to a 3 neutral? :?
This post was made by jefjef who should be on your ignore list.
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Re: Flanders 1302V15[Beta] major changes! P19

Postby DubWarrior on Sat Nov 06, 2010 7:35 am

See pag. 19, replies by myself, MrBenn and Pamoa why Brugge and Arras have now a 3 neutral.
Brugge has a +2 because this is a historical map about a real conflict, in which Brugge played an important role.
Gameplay-wise this has been translated to the +2 auto-deploy for Arras and Brugge.
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Re: Flanders 1302V15[Beta] major changes! P19

Postby ben79 on Sat Nov 06, 2010 9:14 am

still too easy with a 3 neutral, 4 or 5 neutral would be much better for real
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Re: Flanders 1302V15[Beta] major changes! P19

Postby pamoa on Sat Nov 06, 2010 4:00 pm

it need to be easy and tempting
so the main fight will be for those
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Re: Flanders 1302V15[Beta] major changes! P19

Postby Leehar on Sun Nov 14, 2010 1:38 pm

I understand why it was moved down to 3 but I still don't think it's a smart idea. a person is able to take it easily, and once he controls it, control of the game becomes too easy, I understand why you want to make it come more into play, but just a 3 for a +2 seems way too small. If you look around at other maps, you'll find very few that are like it.
I just don't get why a normal neutral 3 can be worth +2, if I'm getting my point across. I think a 4 would be infinitely more preferable....
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Re: Flanders 1302V15[Beta] major changes! P19

Postby ben79 on Wed Nov 17, 2010 12:16 pm

Leehar wrote:I understand why it was moved down to 3 but I still don't think it's a smart idea. a person is able to take it easily, and once he controls it, control of the game becomes too easy, I understand why you want to make it come more into play, but just a 3 for a +2 seems way too small. If you look around at other maps, you'll find very few that are like it.
I just don't get why a normal neutral 3 can be worth +2, if I'm getting my point across. I think a 4 would be infinitely more preferable....



5 would be better, but 4 if that'a all the mapmakers can allow
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Re: Flanders 1302V15[Beta] major changes! P19

Postby ben79 on Wed Nov 17, 2010 12:19 pm

on a 1 vs 1 game the first player got 12 regions, so it gives him 4 troops to deploy, if arras and bruge are only 3 neutrals it's too easy for them to take it.
a 5 neutral would be the best for both 1 vs 1 and 8 polayers ... etc
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Re: Flanders 1302V15[Beta] major changes! P19

Postby Leehar on Wed Nov 17, 2010 1:27 pm

ben79 wrote:5 would be better, but 4 if that'a all the mapmakers can allow

Yeah, but it was 5 initially. Changing it back will just be a case of 1 step forward, 2 steps back.
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Re: Flanders 1302V15[Beta] major changes! P19

Postby pamoa on Wed Nov 17, 2010 5:34 pm

ben79 wrote:on a 1 vs 1 game the first player got 12 regions, so it gives him 4 troops to deploy, if arras and bruge are only 3 neutrals it's too easy for them to take it.
a 5 neutral would be the best for both 1 vs 1 and 8 polayers ... etc

so nobody will ever attack them
just the beginning of this conversation
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Re: Flanders 1302V15[Beta] major changes! P19

Postby ben79 on Thu Nov 18, 2010 10:04 am

pamoa wrote:
ben79 wrote:on a 1 vs 1 game the first player got 12 regions, so it gives him 4 troops to deploy, if arras and bruge are only 3 neutrals it's too easy for them to take it.
a 5 neutral would be the best for both 1 vs 1 and 8 polayers ... etc

so nobody will ever attack them
just the beginning of this conversation



they will in multi-players game, but on a 1vs1 it's too easy, so how about a 4 neutral ?
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