Moderator: Cartographers
Victor Sullivan wrote:For the colors of the cars, is there a reason why they're not ordered in the standard CC way (y'know, 1-red, 2-green, 3-blue, etc.)?
dolomite13 wrote:I am also one of those people that likes things to have synergy so I will see if I can get them in the CC color order with a minimum amount of effort
Yep the green i used is more lime and the dark blue ... well I like using purple for it but can make that more blue.ender516 wrote:Team 3 is not really blue, though, is it? It's purple. I'm not saying it needs to change, but all that fuss about CC colour order, and they aren't really CC colours. (And the green here is much more yellow.)
ender516 wrote:Yes, it is customary to see how the map looks with three digits. A cursory examination tells me that most of the troop numbers will be fine as they are, but it might look better if in the Pit Equipment portion, the boxes containing the numbers were swapped with the icons next to them, so that instead of seeing
A 88 *
it would be
A * 88
which would give room for longer numbers with obscuring the icon.
RedBaron0 wrote:I agree the road surface is pretty uniform, it could use a bit of texture, like an actual road surface, and the red dividers lines are a bit pixely and aren't a uniform length. In places the line is too long, going over the track, and others too short not touch the edges of the track. I suggest changing the color to a caution yellow like the lines on any normal road.
Victor Sullivan wrote:Explain to me why I would try to go for the Pit Equipment?
dolomite13 wrote:Victor Sullivan wrote:Explain to me why I would try to go for the Pit Equipment?
Your car is worth +5 total bonus ... you can bombard the other players cars from pit equipment as well as gain a bonus for holding pit equipment.
Industrial Helix wrote:I'd like to see some desaturation on the hats and cars, maybe the red and white corner things. The colors are abnormally strong and look unrealistic.
Otherwise its looking quite nice since last I visited.
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