Re: The Conquer 500 [GR, GP] - Back From The Dead
Posted: Wed Aug 29, 2012 10:29 am
crazymilkshake5 wrote:In a twist that nobody saw coming!
I always find it best to strike when everyone least expects it
Conquer Club, a free online multiplayer variation of a popular world domination board game.
https://www.conquerclub.com/forum/
https://www.conquerclub.com/forum/viewtopic.php?f=358&t=88899
crazymilkshake5 wrote:In a twist that nobody saw coming!
thenobodies80 wrote:[Moved] Back to the forge
I will look into it asap
AndyDufresne wrote:Almost forgot about this map, I'll have to give it a look over again!
--Andy
dolomite13 wrote:So ... hows this lookin? xml check out?
=C=
nolefan5311 wrote:dolomite, please upload the XML file into this thread.
nolefan5311 wrote:For all of the "Crew" territories, you have a <neutral>3</neutral> tags for all of them. These need to be removed because these are the start positions. Was this overlooked, or were you trying to accomplish something else?
nolefan5311 wrote:nolefan5311 wrote:For all of the "Crew" territories, you have a <neutral>3</neutral> tags for all of them. These need to be removed because these are the start positions. Was this overlooked, or were you trying to accomplish something else?
Disregard this . I was confused on how the game engine distributed territories.
dolomite13 wrote:nolefan5311 wrote:nolefan5311 wrote:For all of the "Crew" territories, you have a <neutral>3</neutral> tags for all of them. These need to be removed because these are the start positions. Was this overlooked, or were you trying to accomplish something else?
Disregard this . I was confused on how the game engine distributed territories.
NP... will have an update in a few days
=D=
thehippo8 wrote:Sigh ... this is the slowest race car to start ...