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Re: The Conquer 500 [D GR GP XML Beta]

PostPosted: Sun Apr 14, 2013 10:35 pm
by dolomite13
Gilligan wrote:I know. 8-)
And modest =D>

Re: The Conquer 500 [D GR GP XML Beta]

PostPosted: Mon Apr 15, 2013 2:33 am
by jmcm
Question
(and I hope this hasn't already been asked - i just came in at the end trying to understand the pit equip bonus and why it seemed different than said)

For the pit equip bonus, do you have to have one of each in the same row or just any one of each?
eg, must you have fuel A, tires A, engine A? or can you have fuel A, tires B, engine C?

thanks! fun map

Re: The Conquer 500 [D GR GP XML Beta]

PostPosted: Mon Apr 15, 2013 2:55 am
by dolomite13
jmcm wrote:Question
(and I hope this hasn't already been asked - i just came in at the end trying to understand the pit equip bonus and why it seemed different than said)

For the pit equip bonus, do you have to have one of each in the same row or just any one of each?
eg, must you have fuel A, tires A, engine A? or can you have fuel A, tires B, engine C?

thanks! fun map


It should be "fuel A, tires B, engine C" or any combo like that ... one from each type ... currently its bugged and giving +3 for holding a single fuel or single tires or single engine ... this will soon be updated.

=D=

Re: The Conquer 500 [D GR GP XML Beta]

PostPosted: Fri Apr 19, 2013 11:36 pm
by scottp
hate to be a downer, but I tried this map with a few friends, and it seems like a really bad "if you go first, you win" map. Too easy to load up a ton of bonuses in round 1 (cars) and if the neutral 2s on fuel/tires/engine pit equipment put up any kind of a fight, Player 2 has very little chance to erase them, much less grab any bonus for himself.

my .02

Re: The Conquer 500 [D GR GP XML Beta]

PostPosted: Sat Apr 20, 2013 12:36 am
by dolomite13
scottp wrote:hate to be a downer, but I tried this map with a few friends, and it seems like a really bad "if you go first, you win" map. Too easy to load up a ton of bonuses in round 1 (cars) and if the neutral 2s on fuel/tires/engine pit equipment put up any kind of a fight, Player 2 has very little chance to erase them, much less grab any bonus for himself. my .02


Pit equipment bonuses are bugged and there are some tweaks to the map coming that will address those issues.

The only thing that still concerns me a bit is the neutrals on "pit row" and "winners circle" I almost feel that pit row is too high and winners too low but won't make any decision on that till we see how the changes we have in the pipeline work out.

=D=

Re: The Conquer 500 [D GR GP XML Beta]

PostPosted: Sat Apr 20, 2013 1:43 am
by thehippo8
I'm still concerned about dead ends

Re: The Conquer 500 [D GR GP XML Beta]

PostPosted: Sat Apr 20, 2013 10:56 am
by Gilligan
thehippo8 wrote:I'm still concerned about dead ends


Still waiting for the update...

Re: The Conquer 500 [D GR GP XML Beta]

PostPosted: Sat Apr 20, 2013 1:38 pm
by dolomite13
Gilligan wrote:
thehippo8 wrote:I'm still concerned about dead ends


Still waiting for the update...


I am too a little ... but I really want to see how the dynamics change when you get no bonus for equipment unless you have the set. I pretty much think that the track will become the focus and the pit equipment wont become a pile of forces that are trapped persay.

However the amount getting stuck on pit equipment is concerning ... and we may still need to do something with conditional borders that lets you attack the pit row from pit equipment when you control all 3 of one type of equipment ... that would open it up a bit but only really be useful for escalating type games when it could help you get back in the race.

=D=

Re: The Conquer 500 [D GR GP XML Beta]

PostPosted: Mon Apr 22, 2013 7:12 pm
by The Voice
Food for thought: On the subject of the name, "Conquer 500" might be better than "The Conquer 500" because it will then be ordered in the C's. I wish I had been present to recommend this with The Citadel. Or maybe I should lobby for any map with The at the beginning of the title will be ordered by the 2nd word in suggestions.

Re: The Conquer 500 [D GR GP XML Beta]

PostPosted: Tue Apr 23, 2013 11:40 am
by ender516
I would support that suggestion. Rarely does an index allow articles like "the", "a", or "an" affect the order of entries.

Re: The Conquer 500 [D GR GP XML Beta]

PostPosted: Tue Apr 23, 2013 12:35 pm
by dolomite13
I agree, however I would still like it to appear on the map if that wouldn't be too confusing to anyone... but it's cool with me if its just "Conquer 500" for the index drop down.

Re: The Conquer 500 [D GR GP XML Beta]

PostPosted: Tue Apr 23, 2013 7:35 pm
by Buffaloed
Am in the middle of an 8 person standard game, chained, fog, trench. General consensus is that none of us will ever play this map again. I'm stuck with 3 regions - all on my car. Lost my Hat a couple of turns ago and as a result, I can't attack anybody - so I've reached a dead end. I'm waiting to die. I get 8 troops each turn, -1 in each territory so I'm building stacks I can't use. There are three of us in the Chat asking to be killed. Kind of sad really. That may be our own fault - it's no spoils, so there is no motivation to take us out of our misery, but I just can't get past the idea that I have troops and cannot attack.

This is map is overly complex & confusing. Maybe it's great for some people, but unless you simplify the rules it won't get much repeat play.

And keep in mind none of us that are playing it are newbies. . . . .

Cool idea, and a great looking map, just not playable. IMHO of course.

Re: The Conquer 500 [D GR GP XML Beta]

PostPosted: Tue Apr 23, 2013 8:12 pm
by Gilligan
Buffaloed wrote:Am in the middle of an 8 person standard game, chained, fog, trench. General consensus is that none of us will ever play this map again. I'm stuck with 3 regions - all on my car. Lost my Hat a couple of turns ago and as a result, I can't attack anybody - so I've reached a dead end. I'm waiting to die. I get 8 troops each turn, -1 in each territory so I'm building stacks I can't use. There are three of us in the Chat asking to be killed. Kind of sad really. That may be our own fault - it's no spoils, so there is no motivation to take us out of our misery, but I just can't get past the idea that I have troops and cannot attack.

This is map is overly complex & confusing. Maybe it's great for some people, but unless you simplify the rules it won't get much repeat play.

And keep in mind none of us that are playing it are newbies. . . . .

Cool idea, and a great looking map, just not playable. IMHO of course.


A few things will be updated when the new XML is sent live, and hopefully can fix some of these problems. But remember: Not every map is playable with every setting. Trench might not be the greatest setting with this map, and with no spoils that might make it even tougher.

Re: The Conquer 500 [D GR GP XML Beta]

PostPosted: Tue Apr 23, 2013 9:08 pm
by dolomite13
Gilligan wrote:
Buffaloed wrote:Am in the middle of an 8 person standard game, chained, fog, trench. General consensus is that none of us will ever play this map again. I'm stuck with 3 regions - all on my car. Lost my Hat a couple of turns ago and as a result, I can't attack anybody - so I've reached a dead end. I'm waiting to die. I get 8 troops each turn, -1 in each territory so I'm building stacks I can't use. There are three of us in the Chat asking to be killed. Kind of sad really. That may be our own fault - it's no spoils, so there is no motivation to take us out of our misery, but I just can't get past the idea that I have troops and cannot attack.

This is map is overly complex & confusing. Maybe it's great for some people, but unless you simplify the rules it won't get much repeat play.

And keep in mind none of us that are playing it are newbies. . . . .

Cool idea, and a great looking map, just not playable. IMHO of course.


A few things will be updated when the new XML is sent live, and hopefully can fix some of these problems. But remember: Not every map is playable with every setting. Trench might not be the greatest setting with this map, and with no spoils that might make it even tougher.


I agree with Gilligan...

Although we may need another change to allow people to get the armies out of the pit equipment for the same reason we are changing the car gauges to assault your pit crew ... I wonder if all pit equipment should be able to assault pit row ... sort of makes sense and would give a way out although not back to you crew for armies stuck there.

This is a very complex map and may not see a lot pf repeat play on certain settings ... I find I am personally hating nukes ... also not a big fan of no spoils thus far.

=D=

Re: The Conquer 500 [D GR GP XML Beta]

PostPosted: Wed Apr 24, 2013 10:52 am
by Buffaloed
Ahhhh. Thank you obi-wan, this padawan learner is grateful for the guidance. ;)

I can appreciate that our experience would be substantially different if we lifted the fog. Trench is always challenging, but might be OK on this map. I don't think no spoils is an issue, and there are lots of opportunities to get spoils, and part of the fun could be figuring them out.

I think what prompted my email was the fact that I'm stuck in a place where I can't attack, and that seems to be a bug. I won't turn this in to a conversation about adding a "surrender" or "suicide" button, but it's pretty frustrating to be building stacks and not be able to use them. It will be interesting to see how many turns it takes for the winner to become strong enough to take out the stragglers - there are several of us in the same position.

As I said in my previous post, it's a cool map - just not my cup of tea. I'm sure there will be plenty of players that love it. We do, after all, tend to gravitate towards our favorites.

Re: The Conquer 500 [D GR GP XML Beta]

PostPosted: Wed Apr 24, 2013 8:28 pm
by thehippo8
In the Trench Warfare map there is a central region which is special. If you play it in trench mode then you can scoot over the middle zone to the other side. I wonder if something like that could work for the racetrack (obviously without the decay)?

Click image to enlarge.
image

Re: The Conquer 500 [D GR GP XML Beta]

PostPosted: Wed Apr 24, 2013 8:36 pm
by Gilligan
thehippo8 wrote:In the Trench Warfare map there is a central region which is special. If you play it in trench mode then you can scoot over the middle zone to the other side. I wonder if something like that could work for the racetrack (obviously without the decay)?

Click image to enlarge.
image


Nope. Trench is trench and you can only attack again if it's a killer.

Re: The Conquer 500 [D GR GP XML Beta]

PostPosted: Thu Apr 25, 2013 6:28 pm
by isaiah40
Files have been sent!

Re: The Conquer 500 [D GR GP XML Beta]

PostPosted: Thu Apr 25, 2013 7:10 pm
by dolomite13
isaiah40 wrote:Files have been sent!


Excellent ... I am only still a bit concerned about the troops getting trapped on pit equipment and how the bonus changes will affect "No Spoils" games. I think the changes in the current xml will fix alot of the other issues and criticisms.

=D=

Re: The Conquer 500 [D GR GP XML Beta]

PostPosted: Thu Apr 25, 2013 7:13 pm
by Gilligan
Baby steps. :D

Re: The Conquer 500 [D GR GP XML Beta]

PostPosted: Fri Apr 26, 2013 7:05 pm
by Woltato
Great Map. I'm liking this one. Bit complicated to get the hang of at first but really good now I've just about figured it.

Re: The Conquer 500 [D GR GP XML Beta]

PostPosted: Fri Apr 26, 2013 8:38 pm
by dolomite13
Woltato wrote:Great Map. I'm liking this one. Bit complicated to get the hang of at first but really good now I've just about figured it.
I hope the changes we have coming make it even better =)

Re: The Conquer 500 [D GR GP XML Beta]

PostPosted: Sun Apr 28, 2013 2:22 pm
by agentcom
I think there is a problem with the bonus titled: "A Pit Tool and A Pit Jack and A Pit Engine (3)" I believe that this is meant to refer to owning a pink diamond, circle and star (corresponding to fuel tires, engine respectively). However my opponent is being given that bonus despite only owning two of the three.

Game 12676962

Click image to enlarge.
image


Key - Yellow is standard bonus
Blue is correctly awarded bonuses
Red is the wrongly awarded bonus

Re: The Conquer 500 [D GR GP XML Beta]

PostPosted: Sun Apr 28, 2013 2:23 pm
by waauw
agentcom wrote:I think there is a problem with the bonus titled: "A Pit Tool and A Pit Jack and A Pit Engine (3)" I believe that this is meant to refer to owning a pink diamond, circle and star (corresponding to fuel tires, engine respectively). However my opponent is being given that bonus despite only owning two of the three.

Game 12676962

Image

Key - Yellow is standard bonus
Blue is correctly awarded bonuses
Red is the wrongly awarded bonus


yah it's a bug

Re: The Conquer 500 [D GR GP XML Beta]

PostPosted: Sun Apr 28, 2013 3:39 pm
by ender516
I'm not sure when the revised XML dealing with this bug will go live, but it should be soon.