The Conquer 500

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Re: The Conquer 500 - [BUG ALERT - FIX IN NEW XML]

Postby dolomite13 on Fri Aug 30, 2013 8:56 pm

OK here is an updated map and XML with the "Final Lap" space added.

Thoughts?

If the foundry leaders want to do a check of xml etc please feel free I did the check in the xml tool and xml wizard and it looks good to me.

=D13=

The changes...
  • Added "Final Lap" space
  • Final lap starts with 100 neutral
  • Final Lap is Killer 100
  • All track ==Assault==> Final Lap
  • Final Lap ==Assault==> red circles


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http://imageshack.com/a/img823/783/d14i.png
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Large 1.1.7
http://imageshack.com/a/img837/5214/coww.png
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Attachments
Conquer500w.xml
(54.88 KiB) Downloaded 5 times
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Re: The Conquer 500 - [Bug Fix/Trench Gameplay Discussion]

Postby -=- Tanarri -=- on Sat Aug 31, 2013 4:06 pm

Dolomite, I just noticed in Game 12749571 that the bonus for holding all of one type of Pit Equipment doesn't seem to be working. According both to CC and BOB stats, grey will only receive 3 deployable troops, whereas he should be receiving 7 troops, since he owns all of Tools and Fuel.

I'm wondering if something happened which caused the XML to revert back from the updated version to the original version which didn't have the holding all of one type of pit equipment bonus or the pit equipment assaulting pit row option.
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Re: The Conquer 500 - [Bug Fix/Trench Gameplay Discussion]

Postby isaiah40 on Sat Aug 31, 2013 9:01 pm

dolomite, can you check this please before the files are sent to be uploaded!
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Re: The Conquer 500 - [Bug Fix/Trench Gameplay Discussion]

Postby dolomite13 on Sun Sep 01, 2013 12:11 pm

-=- Tanarri -=- wrote:Dolomite, I just noticed in Game 12749571 that the bonus for holding all of one type of Pit Equipment doesn't seem to be working. According both to CC and BOB stats, grey will only receive 3 deployable troops, whereas he should be receiving 7 troops, since he owns all of Tools and Fuel.

I'm wondering if something happened which caused the XML to revert back from the updated version to the original version which didn't have the holding all of one type of pit equipment bonus or the pit equipment assaulting pit row option.


isaiah40 wrote:dolomite, can you check this please before the files are sent to be uploaded!


When we made a fix to the xml a while back I didn't have the latest file so it appears that I made updates to a file that was one version older than I should have. I am checking all of the bonuses right now and will post an update shortly.

=D13=
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Re: The Conquer 500 - [BUG ALERT - FIX IN NEW XML]

Postby dolomite13 on Sun Sep 01, 2013 12:29 pm

OK here is an updated map and XML with the "Final Lap" space added.

This also fixes the problem with 3 of a piece of pit equipment not granting the +2 bonus as well as a problem with the "pit stop" bonus that was not yet reported but I noticed it in a game where I should have had the bonus.

The last valid xml prior to this would have been the Conquer500t somehow those bonuses got lost in "u", "v" and "w" ... please use Conquer500x (attached) and the images here.

=D13=

New XML - Conquer500x
Conquer500x.xml
- includes bug fixes and new final lap location 9/2
(58.52 KiB) Downloaded 10 times


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Re: The Conquer 500 - [New XML/Images Ready 9/1]

Postby dolomite13 on Mon Sep 02, 2013 11:58 am

Before you upload... please check the xml you are uploading has these numbers. I may have uploaded one with the wrong numbers.

=D13=

Code: Select all
<minreinforcement>3</minreinforcement>
<reinforcements>
   <reinforcement>
      <lower>1</lower>
      <upper>80</upper>
      <divisor>81</divisor>
   </reinforcement>
</reinforcements>
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Re: The Conquer 500 - [New XML/Images Ready 9/1]

Postby isaiah40 on Mon Sep 02, 2013 12:11 pm

That is the correct one. All files have been sent to be uploaded!!
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Re: The Conquer 500 - [New XML/Images Ready 9/1]

Postby dolomite13 on Mon Sep 02, 2013 12:30 pm

isaiah40 wrote:That is the correct one. All files have been sent to be uploaded!!


Excellent, Thanx!!!!

=D13=
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Re: The Conquer 500 - [New XML/Images Ready 9/1]

Postby dolomite13 on Thu Sep 05, 2013 4:12 pm

Any eta on the upload?

=D13=
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Re: The Conquer 500 - [New XML/Images Ready 9/1]

Postby -=- Tanarri -=- on Thu Sep 05, 2013 11:11 pm

dolomite13 wrote:Any eta on the upload?

=D13=


I'm wondering the same thing... I'm in a game where I can't attack out of the pits and someone's a turn or two from running away with the game because of it :/
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Re: The Conquer 500 - [New XML/Images Ready 9/1]

Postby SirLindsley on Fri Sep 06, 2013 11:50 am

Game Number 13004698, Conquer 500, I'm not getting a pit equipment bonus for holding the three fuel. Is this a bug or a misread on my part?
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Re: The Conquer 500 - [New XML/Images Ready 9/1]

Postby dolomite13 on Fri Sep 06, 2013 12:35 pm

SirLindsley wrote:Game Number 13004698, Conquer 500, I'm not getting a pit equipment bonus for holding the three fuel. Is this a bug or a misread on my part?


It is a bug that crept in a few updates ago. It should be fixed very soon as an update has been sent for upload.

=D13=
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Re: The Conquer 500 - [New XML/Images Ready 9/1]

Postby iAmCaffeine on Fri Sep 06, 2013 6:39 pm

When can we expect this to be quenched? :D
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Re: The Conquer 500 - [New XML/Images Ready 9/1]

Postby dolomite13 on Fri Sep 06, 2013 10:14 pm

iAmCaffeine wrote:When can we expect this to be quenched? :D


After upcoming update we need it to stay in beta for a while to make sure the new changes haven't screwed anything up.

I would guess another month.

=D13=
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Re: The Conquer 500 - [New XML/Images Ready 9/1]

Postby SirLindsley on Sat Sep 07, 2013 4:26 pm

Game 13004698, thanks for the reply.
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Re: The Conquer 500 - [New XML/Images Ready 9/1]

Postby thenobodies80 on Sun Sep 08, 2013 4:29 pm

dolomite13 wrote:Any eta on the upload?

=D13=


Not sure the update has been uploaded so I'm going to send it again.
I'll let you know as soon as it is done.

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Re: The Conquer 500 - [New XML/Images Ready 9/1]

Postby dolomite13 on Sun Sep 08, 2013 5:14 pm

thenobodies80 wrote:
dolomite13 wrote:Any eta on the upload?

=D13=


Not sure the update has been uploaded so I'm going to send it again.
I'll let you know as soon as it is done.

Nobodies


Thanx, should be both an image and xml push.

=D13=
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Re: The Conquer 500 - [New XML/Images Ready 9/1]

Postby thenobodies80 on Mon Sep 09, 2013 1:51 pm

mmm i've sent just the xml....what image must be updated?

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Re: The Conquer 500 - [New XML/Images Ready 9/1]

Postby dolomite13 on Mon Sep 09, 2013 2:34 pm

thenobodies80 wrote:mmm i've sent just the xml....what image must be updated?


These are the xml and images that need to be uploaded.

=D13=

New XML - Conquer500x
Conquer500x.xml
(58.52 KiB) Downloaded 20 times


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Re: The Conquer 500 - [New XML/Images Ready 9/1]

Postby iAmCaffeine on Tue Sep 10, 2013 8:21 am

I don't see any point in the Final Lap..
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Re: The Conquer 500 - [New XML/Images Ready 9/1]

Postby Donelladan on Tue Sep 10, 2013 8:25 am

Final Lap is here to solve this problem :
https://www.conquerclub.com/game.php?game=12995740
Click image to enlarge.
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Re: The Conquer 500 - [New XML/Images Ready 9/1]

Postby Gilligan on Tue Sep 10, 2013 8:26 am

Donelladan wrote:Final Lap is here to solve this problem :
https://www.conquerclub.com/game.php?game=12995740


oh, lol. it'll only be used in trench games then.
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Re: The Conquer 500 - [New XML/Images Ready 9/1]

Postby iAmCaffeine on Tue Sep 10, 2013 8:29 am

In all my games on this map Winner's Circle has been able to bombard everything..
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Re: The Conquer 500 - [New XML/Images Ready 9/1]

Postby Donelladan on Tue Sep 10, 2013 9:22 am

You didnt look correctly as the link I post, or you really meant everything?

Winner circle can bombard crews, cars and pit equipment. But the winner circle cannot bombard on the track.
On the link I posted, pb is, players did use winner's circle to bombard everything I mentionned, then they are stuck on the track where they cannot kill each other. Final's lap should help them.
Click image to enlarge.
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Re: The Conquer 500 - [New XML/Images Ready 9/1]

Postby iAmCaffeine on Tue Sep 10, 2013 10:06 am

Donelladan wrote:You didnt look correctly as the link I post, or you really meant everything?

Winner circle can bombard crews, cars and pit equipment. But the winner circle cannot bombard on the track.
On the link I posted, pb is, players did use winner's circle to bombard everything I mentionned, then they are stuck on the track where they cannot kill each other. Final's lap should help them.


I'm puzzled because in my games Winner's Circle has always been able to bombard everything, including the track. Check my history of 1v1s, it's how I finish the game off.
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