Conquer Club

The Conquer 500

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: The Conquer 500 - [Waiting for Upload & Unlock]

Postby Gilligan on Wed Oct 02, 2013 9:36 am

isaiah40 wrote:
dolomite13 wrote:Can we get an ETA on updating the xml and unlocking this so people can start playing it again?

=D13=

There are still 15 active games, so when they all get finished then rds can upload the new files and tnb can open it back up. Right now there is no telling how long it will be.


If we are waiting for all games to finish, won't a round limit be imposed on those games?
Image
User avatar
Captain Gilligan
 
Posts: 12478
Joined: Thu May 11, 2006 4:59 pm
Location: Providence, RI

Re: The Conquer 500 - [Waiting for Upload & Unlock]

Postby isaiah40 on Wed Oct 02, 2013 9:38 am

Gilligan wrote:
isaiah40 wrote:
dolomite13 wrote:Can we get an ETA on updating the xml and unlocking this so people can start playing it again?

=D13=

There are still 15 active games, so when they all get finished then rds can upload the new files and tnb can open it back up. Right now there is no telling how long it will be.


If we are waiting for all games to finish, won't a round limit be imposed on those games?

I agree on a round limit being imposed, so maybe rds can get it done? I know tnb would agree to it as well.
Lieutenant isaiah40
 
Posts: 3990
Joined: Mon Aug 27, 2007 7:14 pm

Re: The Conquer 500 - [Waiting for Upload & Unlock]

Postby dolomite13 on Wed Oct 02, 2013 10:53 am

isaiah40 wrote:
Gilligan wrote:
isaiah40 wrote:
dolomite13 wrote:Can we get an ETA on updating the xml and unlocking this so people can start playing it again?

=D13=

There are still 15 active games, so when they all get finished then rds can upload the new files and tnb can open it back up. Right now there is no telling how long it will be.


If we are waiting for all games to finish, won't a round limit be imposed on those games?

I agree on a round limit being imposed, so maybe rds can get it done? I know tnb would agree to it as well.


So when the problem occurred all existing games were restarted with the new xml. So wouldn't it be true then that all of the current games are on the xml that added the territory? The new xml that is waiting for upload is that same xml with one connection fix. So do we really need to wait for them to end?

=D13=
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
User avatar
Cook dolomite13
 
Posts: 1379
Joined: Mon Aug 18, 2008 5:54 pm

Re: The Conquer 500 - [Waiting for Upload & Unlock]

Postby Gilligan on Wed Oct 02, 2013 11:13 am

dolomite13 wrote:
isaiah40 wrote:
Gilligan wrote:
isaiah40 wrote:
dolomite13 wrote:Can we get an ETA on updating the xml and unlocking this so people can start playing it again?

=D13=

There are still 15 active games, so when they all get finished then rds can upload the new files and tnb can open it back up. Right now there is no telling how long it will be.


If we are waiting for all games to finish, won't a round limit be imposed on those games?

I agree on a round limit being imposed, so maybe rds can get it done? I know tnb would agree to it as well.


So when the problem occurred all existing games were restarted with the new xml. So wouldn't it be true then that all of the current games are on the xml that added the territory? The new xml that is waiting for upload is that same xml with one connection fix. So do we really need to wait for them to end?

=D13=


Hmm...this is true. Was there an XML update AFTER the final lap was introduced?
Image
User avatar
Captain Gilligan
 
Posts: 12478
Joined: Thu May 11, 2006 4:59 pm
Location: Providence, RI

Re: The Conquer 500 - [Waiting for Upload & Unlock]

Postby dolomite13 on Wed Oct 02, 2013 11:16 am

Yes... it fixes the connection for Track E3 to Final Lap and tweaks the Final Lap unit display slightly to the left to help center it... It is uploaded in the first post.

=D13=
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
User avatar
Cook dolomite13
 
Posts: 1379
Joined: Mon Aug 18, 2008 5:54 pm

Re: The Conquer 500 - [Waiting for Upload & Unlock]

Postby Gilligan on Wed Oct 02, 2013 11:28 am

dolomite13 wrote:Yes... it fixes the connection for Track E3 to Final Lap and tweaks the Final Lap unit display slightly to the left to help center it... It is uploaded in the first post.

=D13=


Then there should be no issue with opening the map up now. We change coordinates and borders all of the time with no issues.
Image
User avatar
Captain Gilligan
 
Posts: 12478
Joined: Thu May 11, 2006 4:59 pm
Location: Providence, RI

Re: The Conquer 500 - [Waiting for Upload & Unlock]

Postby Donelladan on Tue Oct 08, 2013 2:21 pm

So??? We are waiting for weeks now to play this awesoooooooooooooome map.
Please reopen :)
Image
User avatar
Colonel Donelladan
 
Posts: 3513
Joined: Tue Mar 03, 2009 8:48 am
4521739

Re: The Conquer 500 - [Waiting for Upload & Unlock]

Postby dolomite13 on Tue Oct 08, 2013 2:40 pm

Donelladan wrote:So??? We are waiting for weeks now to play this awesoooooooooooooome map.
Please reopen :)

I think they want to wait for all games to finish just in case it causes issues again. Although Gilligan has said he believes it will not cause the same issues as before as all games were reset with the new xml and the latest update is just a minor territory connection fix. I would really love to see a turn limit put on the remaining games if that is possible with the game engine.

=D13=
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
User avatar
Cook dolomite13
 
Posts: 1379
Joined: Mon Aug 18, 2008 5:54 pm

Re: The Conquer 500 - [Waiting for Upload & Unlock]

Postby Gilligan on Tue Oct 08, 2013 2:41 pm

dolomite13 wrote:
Donelladan wrote:So??? We are waiting for weeks now to play this awesoooooooooooooome map.
Please reopen :)

I think they want to wait for all games to finish just in case it causes issues again. Although Gilligan has said he believes it will not cause the same issues as before as all games were reset with the new xml and the latest update is just a minor territory connection fix. I would really love to see a turn limit put on the remaining games if that is possible with the game engine.

=D13=


I sent a PM to blake and rds to impose round limits about an hour ago.
Image
User avatar
Captain Gilligan
 
Posts: 12478
Joined: Thu May 11, 2006 4:59 pm
Location: Providence, RI

Re: The Conquer 500 - [Waiting for Upload & Unlock]

Postby iAmCaffeine on Wed Oct 09, 2013 8:20 am

I want to continue my lovely 1v1 win percentage on this!
Image
User avatar
Cook iAmCaffeine
 
Posts: 11700
Joined: Mon Apr 01, 2013 5:38 pm

Re: The Conquer 500 - [Waiting for Upload & Unlock]

Postby Donelladan on Wed Oct 09, 2013 8:44 am

I thought it has already been agreed that it doesnt matter that all games are finished or not since the extra territory has already been added.

Plus, some games are still waiting to be full and will be started soon... making it even longer. If you really want to wait all games are finished, then delete the waiting games on that map.

Also, it is possible to create game on the conquer 500 using the rematch option - I have been invited to one game on Conquer 500 like that recently.
Image
User avatar
Colonel Donelladan
 
Posts: 3513
Joined: Tue Mar 03, 2009 8:48 am
4521739

Re: The Conquer 500 - [Waiting for Upload & Unlock]

Postby dolomite13 on Wed Oct 09, 2013 10:52 am

Donelladan wrote:I thought it has already been agreed that it doesnt matter that all games are finished or not since the extra territory has already been added.

Plus, some games are still waiting to be full and will be started soon... making it even longer. If you really want to wait all games are finished, then delete the waiting games on that map.

Also, it is possible to create game on the conquer 500 using the rematch option - I have been invited to one game on Conquer 500 like that recently.


I agree. The new xml should be uploaded and the map unlocked as the major changes were already rolled out. All we can do is wait for someone to see this discussion and agree.

=D13=
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
User avatar
Cook dolomite13
 
Posts: 1379
Joined: Mon Aug 18, 2008 5:54 pm

Re: The Conquer 500 - [Waiting for Upload & Unlock]

Postby thenobodies80 on Wed Oct 09, 2013 10:57 am

We're waiting too (for teh cap)....if nothing happens i'll unlock the map...Maybe it will cause a mess but at least someone will listen to us in that case. :P
User avatar
Sergeant 1st Class thenobodies80
 
Posts: 5400
Joined: Wed Sep 05, 2007 4:30 am
Location: Milan

Re: The Conquer 500 - [Waiting for Upload & Unlock]

Postby Donelladan on Thu Oct 10, 2013 7:12 am

Yeah let's just open it again.
I am playing it already and didnt see any problem so let's go!
Image
User avatar
Colonel Donelladan
 
Posts: 3513
Joined: Tue Mar 03, 2009 8:48 am
4521739

Re: The Conquer 500 - [Waiting for Upload & Unlock]

Postby iAmCaffeine on Thu Oct 10, 2013 7:15 am

WHYYYY ARE WE WAITING
WHYYYYYYYY ARE WE WAITING
OH WHYYYYYYYYYY AREEEE WEEEE WAIIIITIIIINNGGGG
Image
User avatar
Cook iAmCaffeine
 
Posts: 11700
Joined: Mon Apr 01, 2013 5:38 pm

Re: The Conquer 500 - [Waiting for Upload & Unlock]

Postby thenobodies80 on Sat Oct 12, 2013 4:33 pm

I'll explain shortly....be patient.
User avatar
Sergeant 1st Class thenobodies80
 
Posts: 5400
Joined: Wed Sep 05, 2007 4:30 am
Location: Milan

Feedbacl on Final lap

Postby dolomite13 on Thu Oct 17, 2013 11:38 am

So the new territory "Final Lap" has been on the map for a while now and I was hoping we could get some feedback.

* Have you used it?
* Has an opponent used it against you?
* Did it help break a stalemate?
* If you have not used it... why?
* Do you feel the number is too big?

Any feedback about it is appreciated.

=D13=

p.s. I have not used it nor have I been in a game where it was used.
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
User avatar
Cook dolomite13
 
Posts: 1379
Joined: Mon Aug 18, 2008 5:54 pm

Re: Feedbacl on Final lap

Postby Gilligan on Thu Oct 17, 2013 11:40 am

dolomite13 wrote:So the new territory "Final Lap" has been on the map for a while now and I was hoping we could get some feedback.

* Have you used it?
* Has an opponent used it against you?
* Did it help break a stalemate?
* If you have not used it... why?
* Do you feel the number is too big?

Any feedback about it is appreciated.

=D13=

p.s. I have not used it nor have I been in a game where it was used.


I haven't used it...and forgot to post here about it apparently. I think 100 is too high. Since the territory is added mainly for trench games, it doesn't seem like players will have that much of an army count difference to be able to justify using it. Especially in multiplayer games without escalating cards.
Image
User avatar
Captain Gilligan
 
Posts: 12478
Joined: Thu May 11, 2006 4:59 pm
Location: Providence, RI

Re: Feedbacl on Final lap

Postby dolomite13 on Thu Oct 17, 2013 3:48 pm

Gilligan wrote:I haven't used it...and forgot to post here about it apparently. I think 100 is too high. Since the territory is added mainly for trench games, it doesn't seem like players will have that much of an army count difference to be able to justify using it. Especially in multiplayer games without escalating cards.


I agree... I was thinking it still needs to be high enough to discourage early use as it is called "Final Lap"

There is a psychology of numbers that I believe would apply. At some point a number is so great nobody will ever want to use it but make that number too low and it will become the preferred strategy. I believe it should be between 40 and 60. I am actually leaning towards the lower end and think 40 may be just fine.

Thoughts?

=D13=
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
User avatar
Cook dolomite13
 
Posts: 1379
Joined: Mon Aug 18, 2008 5:54 pm

Re: The Conquer 500 - [Seeking Feedback on Final Lap]

Postby iAmCaffeine on Fri Oct 18, 2013 3:36 am

Very rarely would I need to use final lap, so I'd rather see this map released again asap.
Image
User avatar
Cook iAmCaffeine
 
Posts: 11700
Joined: Mon Apr 01, 2013 5:38 pm

Re: The Conquer 500 - Update 10/20

Postby dolomite13 on Sun Oct 20, 2013 7:36 pm

I have decided to drop the neutral on Final lap to 40 and make it Killer 40

Here is the latest update. I think this should be it. Well I would actually expect one more round of positioning tweaks for the numbers but then that is it.

=D13=

XML Conquer500z40a - Map 1.1.8
Conquer500z40a.xml
Revised 11/2
(58.54 KiB) Downloaded 863 times


Small 1.1.8
http://imageshack.com/a/img20/4579/x6hy.png
Image

Large 1.1.8
http://imageshack.com/a/img407/2317/ry1c.png
Image
Last edited by dolomite13 on Sat Nov 02, 2013 2:14 pm, edited 4 times in total.
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
User avatar
Cook dolomite13
 
Posts: 1379
Joined: Mon Aug 18, 2008 5:54 pm

Re: The Conquer 500 - [Updated 10/20]

Postby Faro on Thu Oct 31, 2013 9:49 am

Could you please check the log on Game 13531607.

On round 5 I had the following bonus
2013-10-31 16:36:31 - Incrementing game to round 5
2013-10-31 16:36:46 - Faro got bonus of 2 troops added to Crew 2
2013-10-31 16:36:46 - Faro got bonus of 2 troops added to Crew 5
2013-10-31 16:36:46 - Faro received 3 troops for holding A Pit Fuel and A Pit Tires and A Pit Engine


Problem is I held only the following at that time:
- Fuel B
- Tire C
- Engine C

So not A engine, tire of fuel. If I understand the legend correctly it's probably just a problem of phrasing for this bonus.

Edit: hmm by reading it again, I guess it's because the name of each territory start with the A capital. If it's the case, sorry for the not really helpful post.


Thank you
User avatar
Major Faro
 
Posts: 353
Joined: Sun Oct 19, 2008 3:31 pm

Re: The Conquer 500 - [Updated 10/20]

Postby Gilligan on Thu Oct 31, 2013 12:12 pm

Faro wrote:Could you please check the log on Game 13531607.

On round 5 I had the following bonus
2013-10-31 16:36:31 - Incrementing game to round 5
2013-10-31 16:36:46 - Faro got bonus of 2 troops added to Crew 2
2013-10-31 16:36:46 - Faro got bonus of 2 troops added to Crew 5
2013-10-31 16:36:46 - Faro received 3 troops for holding A Pit Fuel and A Pit Tires and A Pit Engine


Problem is I held only the following at that time:
- Fuel B
- Tire C
- Engine C

So not A engine, tire of fuel. If I understand the legend correctly it's probably just a problem of phrasing for this bonus.

Edit: hmm by reading it again, I guess it's because the name of each territory start with the A capital. If it's the case, sorry for the not really helpful post.


Thank you


You don't need to hold Fuel A, Tire A and Engine A to get the bonus. It can be a mix of letters, just as long as you hold one of each. You could hold Fuel A, Tire B and Engine C to get the bonus as well. Therefore it appears to be working correctly as you had one of each, just not the same letter of each.

EDIT: Hmmm I see what you mean here! You are referencing the A in the bonus wording:

Faro received 3 troops for holding A Pit Fuel and A Pit Tires and A Pit Engine

This is a fair point. Dolomite, perhaps it would be beneficial to use lowercase letters here.

Or you could do this;

Faro received 3 troops for holding 1 Pit Fuel, 1 Pit Tire and 1 Pit Engine
Faro received 6 troops for holding 2 Pit Fuels, 2 Pit Tires and 2 Pit Engines
Faro received 9 troops for holding 3 Pit Fuels, 3 Pit Tires and 3 Pit Engines

I'm a bigger fan of my second option. But of course it is your call!
Image
User avatar
Captain Gilligan
 
Posts: 12478
Joined: Thu May 11, 2006 4:59 pm
Location: Providence, RI

Re: The Conquer 500 - [Updated 10/20]

Postby dolomite13 on Thu Oct 31, 2013 1:01 pm

Oooo yea maybe changing that to 1 instead of A will help make it clearer.

=D13=
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
User avatar
Cook dolomite13
 
Posts: 1379
Joined: Mon Aug 18, 2008 5:54 pm

Re: The Conquer 500 - [Updated 10/20]

Postby Faro on Fri Nov 01, 2013 4:18 am

yes just to make it clearer, it's not a big deal but might be confusing for some people (like me yesterday)
User avatar
Major Faro
 
Posts: 353
Joined: Sun Oct 19, 2008 3:31 pm

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: No registered users