Moderator: Cartographers
RedBaron0 wrote:Oita name moved slightly on both maps
porkenbeans wrote:Thanx alot 44.
Yes, the coordinates is the main sugg. The rest is just Photoshop playfulness.Industrial Helix wrote:I wouldn't make any graphics changes, the coordinates fit fine on the current map and there is no reason why the sea of Japan needs to be represented by a dreadnought in a puddle ... but I think there is something to be said about the location of the coordinates. I wasn't going to say anything because, honestly, it doesn't bug me and it works either way. It's not a matter of clarity but rather preference. Your call Red.
porkenbeans wrote:Yes, the coordinates is the main sugg. The rest is just Photoshop playfulness.Industrial Helix wrote:I wouldn't make any graphics changes, the coordinates fit fine on the current map and there is no reason why the sea of Japan needs to be represented by a dreadnought in a puddle ... but I think there is something to be said about the location of the coordinates. I wasn't going to say anything because, honestly, it doesn't bug me and it works either way. It's not a matter of clarity but rather preference. Your call Red.
the.killing.44 wrote:porkenbeans wrote:Yes, the coordinates is the main sugg. The rest is just Photoshop playfulness.Industrial Helix wrote:I wouldn't make any graphics changes, the coordinates fit fine on the current map and there is no reason why the sea of Japan needs to be represented by a dreadnought in a puddle ... but I think there is something to be said about the location of the coordinates. I wasn't going to say anything because, honestly, it doesn't bug me and it works either way. It's not a matter of clarity but rather preference. Your call Red.
coord changes I could get behind.
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
ender,ender516 wrote:the.killing.44 wrote:porkenbeans wrote:Yes, the coordinates is the main sugg. The rest is just Photoshop playfulness.Industrial Helix wrote:I wouldn't make any graphics changes, the coordinates fit fine on the current map and there is no reason why the sea of Japan needs to be represented by a dreadnought in a puddle ... but I think there is something to be said about the location of the coordinates. I wasn't going to say anything because, honestly, it doesn't bug me and it works either way. It's not a matter of clarity but rather preference. Your call Red.
coord changes I could get behind.
I, too, think a lot of the coordinate changes look good, but I wonder how many of them would work on the small map. Currently the small map is working using what looks like the same size text as the large, and I know porkenbeans and I both appreciate text that is not too small. So the question is, would having the labels in different locations on the large and small maps cause confusion?
Hey red,RedBaron0 wrote:There are a couple like that anyways, I just don't want to have a lot of the coordinates be different between large and small map.
Just to be clear. Is the suggestion(in general) to move, where possible, coordinates(or the name of the territory) closer together?
the question is, would having the labels in different locations on the large and small maps cause confusion?
RedBaron0 wrote:There are a couple like that anyways, I just don't want to have a lot of the coordinates be different between large and small map.
Just to be clear. Is the suggestion(in general) to move, where possible, coordinates(or the name of the territory) closer together?
Slightly altering the shape and/or size of a territ is common operating procedure in cartography. And even more common when maps are used in a board game. Geographical precision and correctness, takes the back seat, when it comes time to make a game, from a map. Try to remember, that this is First a game, and not an exact geographical representation.natty_dread wrote:the question is, would having the labels in different locations on the large and small maps cause confusion?
I don't think so. Usually people use either the small map or the large map, not both maps together, so they don't need to be all that consistent with each other.
Pork's coordinates seem a good idea to me, but I'm not so sure on enlargening the islands... it seems unnecessary on most places. And some Japanese guy is surely going to complain if the land areas are not accurate...
porkenbeans wrote:Slightly altering the shape and/or size of a territ is common operating procedure in cartography. And even more common when maps are used in a board game. Geographical precision and correctness, takes the back seat, when it comes time to make a game, from a map. Try to remember, that this is First a game, and not an exact geographical representation.
For clarity and function, I believe that the smallest "island" territs, should be large enough to fit the numbers inside its borders, and be sufficiently large enough to discern that it is an island, and not appear as some numbers out floating in the water.
As to your first comment about the coords being the same or not from lrg. version to sml. version. Take notice of my last post, the one with the 4 ships. ...It has been reduced 10% in size, so it can be tested with the numbers. I threw a few numbers up, on some of the tightest areas. It seems to me, that while a little tight, they are clear and do not cover any border lines. So this all means that the lrg. and sml. versions, will be identical, when it comes to the names coordinates, and some of the numbers will need to be nudged out of line a hair or two. So much for the perfect Fung-Shway. But, it will not be all that noticeable.
I respect your thoughts on this, but consider this. The overall theme of this, (so called) map, is one of an ancient, antique sort of feel. So, if it were to have a more contemporary thing going on, you would be right. As today we have satellites in space, and very accurate means of measuring the globe. Yesterday, we did not possess such things, and therefor, our maps are less accurate the farther you go back in time.Industrial Helix wrote:porkenbeans wrote:Slightly altering the shape and/or size of a territ is common operating procedure in cartography. And even more common when maps are used in a board game. Geographical precision and correctness, takes the back seat, when it comes time to make a game, from a map. Try to remember, that this is First a game, and not an exact geographical representation.
For clarity and function, I believe that the smallest "island" territs, should be large enough to fit the numbers inside its borders, and be sufficiently large enough to discern that it is an island, and not appear as some numbers out floating in the water.
As to your first comment about the coords being the same or not from lrg. version to sml. version. Take notice of my last post, the one with the 4 ships. ...It has been reduced 10% in size, so it can be tested with the numbers. I threw a few numbers up, on some of the tightest areas. It seems to me, that while a little tight, they are clear and do not cover any border lines. So this all means that the lrg. and sml. versions, will be identical, when it comes to the names coordinates, and some of the numbers will need to be nudged out of line a hair or two. So much for the perfect Fung-Shway. But, it will not be all that noticeable.
To be honest, I don't care how common or uncommon it is. Misrepresenting the size of stuff is a dangerous game when it comes to maps, in my opinion. I think the numbers fit over the island borders just fine and it still looks good. The numbers could also fit alongside the island if necessary, it's not like they're going to drown. In this case, and I know this is way past due, but Okinawa is bigger than Tokyo when in reality its far smaller. Should it have been enlarged to fit numbers inside of it? In my opinion no, but Red decided yes. Should Rishorito, Sado, Izu-Oshima, ect get a cancerous bulb of land to accommodate numbers, no as it misrepresents the land forms in shape as well as size. Ultimately it breaks the fundamental purpose of maps, games or not.
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
The only difference between my tweaks and your tweaks, is, mine are offered with illustrations. While you, along with most, do not very seldom, produce an illustrated example of your tweak. Instead we only see people always offering a million different ideas, some good, some bad. Most bad.jefjef wrote:Perhaps RBO would like to tweek his own work. We all chipped in our 2 cents worth. He's at the finish line.
Great work RBO!
Users browsing this forum: No registered users