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Re: Japan - 日本 (D, Gp) V14.0 (Upd 1-20)pg49 Smells like ink!

Postby ender516 on Thu Jan 21, 2010 11:12 pm

My first reaction: AAAAAAAAAAHHHHHHHH!!!!!!!!!!! The horror! The horror...
My second reaction: It's the circle, the circle of life...
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Re: Japan - 日本 (D, Gp) V14.0 (Upd 1-20)pg49 Smells like ink!

Postby Industrial Helix on Fri Jan 22, 2010 9:45 am

Lol.... This map has come along way. It really looks great though, well, the version before the latest. I can't wait to play it!
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
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Re: Japan - 日本 (D, Gp) V14.0 (Upd 1-20)pg48 Lucky 13...9

Postby JoshyBoy on Fri Jan 22, 2010 11:33 am

RedBaron0 wrote:That can get dropped off I guess.

Version 14.0
Large:
Click image to enlarge.
image


Small:
Click image to enlarge.
image



I like this!
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Re: Japan - 1st revision pg2

Postby Mad-elph on Mon Jan 25, 2010 4:11 am

RedBaron0 wrote:Small only - 601x600


I'll consider the class system in conjunction with the map if there is enough support. The class system includes 4 tiers, Samurai, Farmers, Artisans, and Merchants. It might be possible to assign some territories as one of these classes. Discuss it, but for now I'll continue to work on the basic map. I am unsure about the idea personally, I don't want to over complicate this.

... Further updates I'd like to connect via the sea more territories. Perhaps the small island territories on the east coast(Tsushima-Oki-Sado-Rishirito) connected to each other and a few connections along the west coast via natural points sticking out. (Sapporo-Iwate-Izu-Wakayama-Miyazaki?)


Have you ever played the Board-game Samurai, its a pretty good game
http://www.boardgamegeek.com/boardgame/3/samurai - has something similar to your idea of the classes... your few draft just reminded me of this game.
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Re: Japan - 日本 (D, Gp) V14.0 (Upd 1-20)pg49 Smells like ink!

Postby thenobodies80 on Mon Jan 25, 2010 1:45 pm

This map is improved day by day....after all your good work,now it's time to focus on your xml.
The final forge opens its doors to you. ;)

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Re: Japan - 日本 (D, Gp) V14.0 (Upd 1-20)pg49 Smells like ink!

Postby natty dread on Mon Jan 25, 2010 1:53 pm

About time! =D>
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Re: Japan - 日本 (D, Gp) V14.0 (Upd 1-20)pg49 Smells like ink!

Postby Industrial Helix on Mon Jan 25, 2010 3:37 pm

Congrats =D>
Last edited by Industrial Helix on Mon Jan 25, 2010 5:00 pm, edited 1 time in total.
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
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Re: Japan - 日本 (D, Gp) V14.0 (Upd 1-20)pg49 Smells like ink!

Postby porkenbeans on Mon Jan 25, 2010 4:14 pm

YEAH MAN. =D>
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Re: Japan - 日本 (D, Gp) V14.0 (Upd 1-20)pg49 Smells like ink!

Postby amazzony on Mon Jan 25, 2010 4:17 pm

\:D/ \:D/ =D> =D> =D> \:D/ \:D/

Congrats, RB! =D>
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Re: Japan - 日本 (D, Gp) V14.0 (Upd 1-20)pg49 Smells like ink!

Postby barterer2002 on Mon Jan 25, 2010 4:42 pm

HORRAY!!!!! =D> =D> =D> =D> =D>
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Re: Japan - 日本 (D, Gp) V9.4 (Upd 11-3)pg28 Graphics Stamp??

Postby MrBenn on Mon Jan 25, 2010 6:36 pm

MrBenn wrote:
MrBenn wrote:I think the map looks easier on the eye with your latest update, but it still feels like it's not quite got that je nais cest quoi.

I'm not fully convinced by the shadow effect on the land - I think I'd rather see a subtle dark outer glow around the whole thing... Either that, or you need to add a shadow onto your ocean paths too.

Part of me thinks that the map has got to the stage where it's beginning to stagnate; I'm in two minds about it - on the one hand, the map works, is legible and clear - on the other hand, I'm still not sure it captures the essence of Japan...


Well done, and welcome to the Forge =D>
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Re: Japan - 日本 (D, Gp) V14.0 (Upd 1-20)pg49 Smells like ink!

Postby Mad-elph on Mon Jan 25, 2010 9:51 pm

Congrats... I like your little joke... I really like the art direction, well done!
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Re: Japan - 日本 (D, Gp, Gr) V14.0 XML begins

Postby elfish_lad on Tue Jan 26, 2010 2:28 pm

Fantastic! Wonderful work.

E.
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Re: Japan - 日本 (D, Gp, Gr) V14.0 XML begins

Postby RedBaron0 on Tue Jan 26, 2010 3:53 pm

Link to large image: http://i213.photobucket.com/albums/cc12 ... nfinal.png
Link to small image: http://i213.photobucket.com/albums/cc12 ... nfinal.png
XML: http://www.fileden.com/files/2009/9/16/ ... nfinal.xml

Click image to enlarge.
image

Click image to enlarge.
image


Click image to enlarge.
image

Click image to enlarge.
image


Submitted XML for tests to Forza_AZ, should be just a formality, when checked on Jota's Mapmaker Tool I got no errors. Tests above for large and 88's and 888's. I think I just have to make sure the coordinates are in the best possible places. There could be slight color blending with army colors blue/green/slate on a couple of territories based on their coordinates.

Also changed file type to png for the best clarity.
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Re: Japan - 日本 (D, Gp, Gr) V14.0 XML begins

Postby Industrial Helix on Tue Jan 26, 2010 5:51 pm

Could you run a test with just random numbers?

I did it on my map and it seems a bit strange without the balance of 888's and no army circles. Since you don't have army circles I'm curious to see how it works out on your map.

Graphics nitpick: Okayama overlaps that mountain, cut the mountain tip or scoot the name down a tad?
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
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Re: Japan - 日本 (D, Gp, Gr) V14.0 XML begins

Postby RedBaron0 on Wed Jan 27, 2010 12:22 am

Fixed the mountains under "Okayama"

Random it is:

Click image to enlarge.
image


Click image to enlarge.
image


Point out any coordinates you'd like see moved a little bit... my own observations:

Large:
Kagoshima
Ishikawa
Oki-shoto

Small:
Kagoshima
Chiba
Kunashiri

Those are the major moves, anything else might require a nudge one or two pixels one way or the other, unless I missed something.
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Re: Japan - 日本 (D, Gp, Gr) V14.0 XML begins

Postby pamoa on Wed Jan 27, 2010 2:22 am

you really need to check coordinates with 888
then you will see the hiroshima okayama or aso oita problem
remember people (like myself) use colour code with armies numbers
so 3 digits happen very often

edit:
sorry my bad
I didn't saw the upper images
Last edited by pamoa on Wed Jan 27, 2010 8:37 am, edited 1 time in total.
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Re: Japan - 日本 (D, Gp, Gr) V14.0 XML begins

Postby jefjef on Wed Jan 27, 2010 2:33 am

I think Tokyo name should be raised and the armies up on to the land a bit or the armies above the name.
This post was made by jefjef who should be on your ignore list.
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Re: Japan - 日本 (D, Gp, Gr) V14.0 XML begins

Postby Industrial Helix on Wed Jan 27, 2010 7:46 am

To add to your list of nudges... Aomori could afford to go up a pixel.
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
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Re: Japan - 日本 (D, Gp, Gr) V14.0 XML begins

Postby RedBaron0 on Wed Jan 27, 2010 11:16 am

jefjef wrote:I think Tokyo name should be raised and the armies up on to the land a bit or the armies above the name.


That shouldn't be too hard on the big map, the small map will be difficult, I'll see what I can do though.
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Re: Japan - 日本 (D, Gp, Gr) V14.0 XML begins

Postby Mad-elph on Thu Jan 28, 2010 1:30 am

Industrial Helix wrote:To add to your list of nudges... Aomori could afford to go up a pixel.


Actually I was thinking that if you move the name left a bit you could bring the number down beside the name. As it is now the numbers seem separate and floating away from the name.
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Re: Japan - 日本 (D, Gp, Gr) V14.0 XML begins

Postby MrBenn on Thu Jan 28, 2010 8:12 pm

RedBaron0 wrote:Link to large image: http://i213.photobucket.com/albums/cc12 ... nfinal.png
Link to small image: http://i213.photobucket.com/albums/cc12 ... nfinal.png
XML: http://www.fileden.com/files/2009/9/16/ ... nfinal.xml

Submitted XML for tests to Forza_AZ, should be just a formality, when checked on Jota's Mapmaker Tool I got no errors.

Use this checker: http://www.conquerclub.com/mapmaker/
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Re: Japan - 日本 (D, Gp, Gr) V14.0 XML begins

Postby natty dread on Thu Jan 28, 2010 8:32 pm

The army number on Aomori seems a bit cramped (especially in small version). Could you try moving the territory name down and put the number just above it?
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Re: Japan - 日本 (D, Gp, Gr) V14.0 XML begins

Postby RedBaron0 on Fri Jan 29, 2010 2:07 pm

That's the one I've been using. Forza checked me, my code is good. I've got all the coordinates in what I think is now the best possible positions. Just working on placing the names around them. Should have something for you shortly.
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Re: Japan - 日本 (D, Gp, Gr) V14.0 XML checked ready to go

Postby RedBaron0 on Fri Jan 29, 2010 3:45 pm

Large 888:
Click image to enlarge.
image

Large 88:
Click image to enlarge.
image

Large Random:
Click image to enlarge.
image


Small 888:
Click image to enlarge.
image

Small 88:
Click image to enlarge.
image

Small Random:
Click image to enlarge.
image


Link to large image: http://i213.photobucket.com/albums/cc121/RedBaron0/bigjapanfinal.png
Link to small image: http://i213.photobucket.com/albums/cc121/RedBaron0/japanfinal.png
XML: http://h1.ripway.com/RedBaron/Japanfinal.xml
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