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the.killing.44 wrote:For 1v1 games, the territories are still split 3 ways, the 3rd being neutral. We tend to avoid having starting tert numbers that can be dropped Rd. 1 (like 6 here, easily dropped to 5 with 1 tert taken). Perhaps we can find something to code neutral; I'll come back for a better comment. Until then, keep up the stellar work
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Scott-Land wrote:Blitzaholic wrote:Wow Scotty, excellent work for a first version, ad the graphics are outstanding.
3 Questions though
1. where is wrigley park? or did you not want that with chicago map?
2. why red, blue and orange colors for train bonus? why not red, blue, green?
3. how many territories? 55 or so?
Thx Blitzy...
1. Chicago has so many fields with the Bulls, Cubs, White Socks, and the Bears. I suppose Cubs is tradition. How were you thinking of incorporating the stadium into the map? To answer your question, it's in northern Chicago in Lakeview.
2. Those colors are the actual el rail lines-- 3 of 8 I think. The Green line doesn't cross the territories I wanted for game play.
3. It's 56 total territories. I did the numbers for 54,55, and 57 and asked George's advice and we thought 56 was the best option. The other amounts gave way to a ton of neutrals.
Starting terrs - deployment
2 players: 28 - 14
3 players: 18 - 6 + 2 Neutrals
4 players: 14 - 4
5 players : 11 - 3 + 1 Neutral
6 players: 9 - 3 + 2 Neutrals
7 players: 8 - 3
8 players: 7 - 3
Also Firstholliday brought up a point.... thinks there should be another small bonus somewhere. Perhaps what about adding Lakeview and Lincoln Park to The Loop bonus that'll I'll make 9 or so. Then I'd have 4 terrs + 1 rail station in North Side bonus @ 3. I've already decided to change West Loop @ 4. Maybe I'll make a quick visual and poll it.




Gutshots wrote:When do you think you'll be done?
Georgerx7di wrote:Option 2 by far. 2 looks awesome. I was even thinking of suggesting a +1 bonus on that little loop territory, but then that would lead to unbalanced game play, (somebody drops it). Another choice would be 57 territs with the loop territ being a +1 bonus, but start neutral. Maybe something small like 1 or 2 neutral armies on it, so it would be put into play fast, but nobody gets it for free right from the drop. Just a thought though.
I definitely like option 2 the best though. Much more open. Eliminating someone in standard escalating games is hard enough on a bigger map, best to have some mobility.
Peter Gibbons wrote:In the two new options, where the river has been extended north, are the Loop and West Loop still supposed to be adjacent territories? It's hard to tell because it looks like they connect north of the blue el train (and the river doesn't extend north of the line). But I'm assuming they aren't supposed to connect, otherwise there doesn't seem to be much point to extending the river in the first place.
I know there's not much room to work with there, but I think it needs to be a little clearer because when the map gets played, people won't know how it developed.


Scott-Land wrote:Not many seemed to like North Side as smaller bonus 7-3 against new bonus up there... -- well not many votedbut I get the gist of it. Lot of graphical changes and since North Side didn't go too well, I cut up east/west of South Side.
Army circles are 20x20. Single digit numbers appear aligned but double 8s are 1 pixel off east/west.
* Changed lakes/rivers to one similar style. . Added another bridge in Loop terr. ( no game play change).
* Game play changes: Took out rails in Loop territory and added 1 connection station-- big game play change for that territory along with new SE Side Bonus.
* Game play changes: Four terr, 2 access points via 3 attack route bonus. Changed helipad from Hegewich to South Deering.
* Game play changes: Decreased North Side by a terr and added Lincoln Park to The Loop bonus. Added Woodlawn to South Side bonus.
* Game play changes: Impass from Wicker Park ---> Garfield Park. Impass from Beverly ---> Gresham.
* Game play changes; New rails, rail stops, rail stations.
-- Clear that Logan Square attacks ----> West Loop & Austin, v.v. ? I sure hope so...
* Game play change: West Loop converted to Territory Rail Station.
* New rail legend ( Does it have to be that lengthy or can I leave room for interpretation instead ).
* Misc graphics-- antenna on Sears Tower; decreased size of Impass signs, Chicago Text/Font, etc.
Jeesh that's a lot of stuff....
Risky_Stud wrote:don't mean to put gas on the fire, but i'm confused by 1 thing?
in the upper left corner it say's airport's and helipads cannot
attack each other, but down belowe that it say's 2-way attack
between both. so which is it or is there a trick i'm unfamiliar with?
Georgerx7di wrote:Scott-Land wrote:Not many seemed to like North Side as smaller bonus 7-3 against new bonus up there... -- well not many votedbut I get the gist of it. Lot of graphical changes and since North Side didn't go too well, I cut up east/west of South Side.
Army circles are 20x20. Single digit numbers appear aligned but double 8s are 1 pixel off east/west.
* Changed lakes/rivers to one similar style. . Added another bridge in Loop terr. ( no game play change).
* Game play changes: Took out rails in Loop territory and added 1 connection station-- big game play change for that territory along with new SE Side Bonus.
* Game play changes: Four terr, 2 access points via 3 attack route bonus. Changed helipad from Hegewich to South Deering.
* Game play changes: Decreased North Side by a terr and added Lincoln Park to The Loop bonus. Added Woodlawn to South Side bonus.
* Game play changes: Impass from Wicker Park ---> Garfield Park. Impass from Beverly ---> Gresham.
* Game play changes; New rails, rail stops, rail stations.
-- Clear that Logan Square attacks ----> West Loop & Austin, v.v. ? I sure hope so...
* Game play change: West Loop converted to Territory Rail Station.
* New rail legend ( Does it have to be that lengthy or can I leave room for interpretation instead ).
* Misc graphics-- antenna on Sears Tower; decreased size of Impass signs, Chicago Text/Font, etc.
Jeesh that's a lot of stuff....
I liked the smaller bonus, that's why i voted for option two. Let's be honest, in dubs games, you only go for the small bonuses, unless its freestyle speed. So the smaller bonus would be much better, people would go after it. The bigger bonuses on any map, (eg NA and Asia on classic map) never come into play. The smaller bonus is the better option.
ps. I think red wins this game
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